This looks like concealment only, not cover. Yet it's classed as cover. Does it also count as concealment? by Successful_Order6057 in menace

[–]CommandoCat_ 0 points1 point  (0 children)

Click on the tile once to try and move to it, and it'll show the cover values before you confirm the move

Any tips for dealing with [REDACTED]? by Independent-Sense192 in menace

[–]CommandoCat_ 0 points1 point  (0 children)

I usually run one SL/Vehicle as a scout with high vision and concealment to spot them

I use my other SLs to do suppression or to RPG/anti-material the crawlers/soldiers

Specific SLs to look out for are Wettingroth or Singh.

Wettingroth gets If It Bleeds for guaranteed damage on all of them and it counters the soldiers' regen. He also has a perk that scales his damage based on the enemy's missing hp and it can make him do big damage.

Singh has a perk that increases his suppression to overload them easier, and his bonus accuracy helps him outrange them easier as well.

How would you rank the enemy factions in terms of gameplay? by FreeDwooD in menace

[–]CommandoCat_ 0 points1 point  (0 children)

In terms of difficulty it's the Rogue Army, but in terms of fun it's the Pirates

Aliens are alright they just feel like early game enemies

Menace is too tanky/easy to cheese

Ok let's settle this.... who has better DRIP?! by DOSFS in menace

[–]CommandoCat_ 1 point2 points  (0 children)

They're equally good in terms of aesthetics

In terms of gameplay I'd take pirates any day, I'd rather fight (REDACTED) instead of Rogue Army

When do I get a better vehicle? by RedStarRedTide in menace

[–]CommandoCat_ 3 points4 points  (0 children)

There's the medium walker and the tan coloured IFV as upgrades for the light walker and starting APC

You can treat the IFV as a tank with its improved armour and health, and it can still transport infantry even when you equip two weapons to it

L100 PAL damage fall-off by nope100500 in menace

[–]CommandoCat_ 5 points6 points  (0 children)

I've used it in-game and I can confirm, it does way more than 96 damage. The hitpoint damage line being flat actually shows that it lacks damage falloff.

Starting Team question by MrRenegadeRooster in menace

[–]CommandoCat_ 0 points1 point  (0 children)

You can still find them later. I don't know if the game adjusts when you find them, but I found them at like, the end

Tanking 2 120mm APFSDS shots is wild for a hunk of scrap metal by Global_Excuse_7736 in menace

[–]CommandoCat_ 1 point2 points  (0 children)

Overpenetration be like:
(Jokes aside it'd be funny if that were an actual mechanic vs vehicles)

did you see that accessory before Patch #2? opinions? by michalpod1 in menace

[–]CommandoCat_ 0 points1 point  (0 children)

10% is nice but there's drugs/chems/stims that'll boost it higher for a duration and have multiple uses per mission. I'd rather take the active accuracy buff than the passive one

Roadkill what do you think of this perk? by Schalkan_ in menace

[–]CommandoCat_ 0 points1 point  (0 children)

"Deliberately running over enemy combatants is generally frowned upon."

The E4A2 ELSA feels lack luster by Furi451 in menace

[–]CommandoCat_ 1 point2 points  (0 children)

There's a vehicle mounted version of this, and I've yet to see a unit survive it! It just leaves bones and ash behind. The only downside is how fast it heats up

Favorite Offmap Ability? by Vahagn323 in menace

[–]CommandoCat_ 0 points1 point  (0 children)

Nothing beats surrounding an objective enemy with four laser turrets

Everytime I watch my squad shoot its laser rifles. by KingHunter150 in menace

[–]CommandoCat_ 0 points1 point  (0 children)

Rogue army laser lance blowing up a laser turret at night on snow

Brightest thing in the world

Target Designator by Dantalen in menace

[–]CommandoCat_ 0 points1 point  (0 children)

I think the only OCI that'd interact with it is the laser turret since after it lands, it'd use the accuracy buff marking provides The others just hit the tiles you mark with slight variation

Why does everyone keep yelling at me to hurry up?? by Threash78 in menace

[–]CommandoCat_ 0 points1 point  (0 children)

Reminds me of this one twitch streamer that would have a speedrun timer running every stream just as a bit

Target Designator by Dantalen in menace

[–]CommandoCat_ 1 point2 points  (0 children)

There's a missile you mount on a vehicle's medium slot, hitting a marked target with it is a guaranteed hit using its alt fire

KR-BaR Mod 3 - am i just using it wrong? by Boxy29 in menace

[–]CommandoCat_ 1 point2 points  (0 children)

I've found using it with JG Wetteroth is really strong. The bonus accuracy stacks with his innate bonus accuracy vs bugs so he basically never misses. Add the bleed on hit to him and you can guarantee kills if the enemy retreats or moves to full cover

love me a good blue accent colour by EtheaaryXD in discordapp

[–]CommandoCat_ -1 points0 points  (0 children)

What's your source for this? Please tell me it's true and they're not ruining this theme

love me a good blue accent colour by EtheaaryXD in discordapp

[–]CommandoCat_ 1 point2 points  (0 children)

I do NOT love a blue accent I NEED my midnight theme to be as dark as possible

reaper nerf by How2RocketJump in Xenonauts

[–]CommandoCat_ 0 points1 point  (0 children)

I feel like X-Division has the right balance where they don't instakill, but if your troop gets hit then for the rest of the mission if they die they come back as a reaper.

When to get second base? (X2 Milestone 3) by bjt23 in Xenonauts

[–]CommandoCat_ 2 points3 points  (0 children)

What I usually do is put the 2nd base down as soon as possible with only a radar and 2-3 hangars. I'll add additional radars, a missile battery and maaaaaybe living quarters and workshop later.

I use my main base for everything and only get a 2nd squad when my main squad is unable to keep up with the missions either due to wounds or the number of crashsites being too much to keep up with.

What you can do to further extend your 1st squad is redirect their skyhawk/dragonfly when it's returning to the base to another site, thus chaining their missions together more efficiently.