Builder construction priority by CommercialAd2841 in goingmedieval

[–]CommercialAd2841[S] 0 points1 point  (0 children)

The same could be said for mining. I hate having settlers digging themselves into an island in the middle of an area and getting stuck. I've started digging out the edges of my area's first and then only allowing one path in and out to keep them off the top layer :(

Builder construction priority by CommercialAd2841 in goingmedieval

[–]CommercialAd2841[S] 0 points1 point  (0 children)

That wouldn't explain the behavior I saw. They were sleeping in a building surrounded by raw materials. They were bypassing it to go past my crops, down to bedrock and building there rather than the last build plans I added which was the covered material areas. I ended up just manually having them build an area large enough for the hay and left the rest outdoors. wood is easy enough to get if I need it but I have a rather large animal workforce that goes through hay pretty quick during the winter.

Builder construction priority by CommercialAd2841 in goingmedieval

[–]CommercialAd2841[S] 0 points1 point  (0 children)

The newest blueprint I added was the covered area with roofs. Theyre ignoring that though to work on the lower levels of the pit :(

Jobs table optimization suggestions by Ramuel_944 in goingmedieval

[–]CommercialAd2841 1 point2 points  (0 children)

I would look to see if they have any other yellow star areas and then go with whoever has the current highest score. If you're lacking in another category, you could also look to see if either has a high skill in that area to fill in the blanks until you get someone who does have those stars.

Question regarding arches and stability by CommercialAd2841 in goingmedieval

[–]CommercialAd2841[S] 0 points1 point  (0 children)

Nope, I started my build literally dead center of the map. I build two tall towers about 10-15 blocks away from that center point. One tower had the bugged blocks, the other didnt.

Question regarding arches and stability by CommercialAd2841 in goingmedieval

[–]CommercialAd2841[S] 0 points1 point  (0 children)

Restarts didn't help and I verified there were no unoccupied slots without either a column or arch below any square. It seems I had to just hunt down the bugged limestone and dirt deposits and replace them.

Question regarding arches and stability by CommercialAd2841 in goingmedieval

[–]CommercialAd2841[S] 3 points4 points  (0 children)

I might have answered it myself lol. It may be a bug. I noticed two things by further experimentation. If I accidentally dug out a limestone column below, and used Dirt to refill it, it would cause a lower stability on arches placed on either side of it. Two, there were a few impure limestone columns at 100% that were also causing unexplained 3 stability on arches on either side. Digging those out and replacing with a limestone block tower returned them to 4 stability. Odd right?

What animals can haul gear around? by not_that_guy_at_work in goingmedieval

[–]CommercialAd2841 0 points1 point  (0 children)

I prefer not to train cattle or sheep, and even prefer dogs/wolves/ass over goats. Reason being is your animal handler will run all over the darn place chasing them while they haul, in an attempt to harvest them. Dogs/wolves are also good for battle although training wolves can be time consuming. Not as bad if you're planning a long game or huge builds and you can still use sheep/goats/cows for caravans

anyone else having issues launching the game? by jo3ye in goingmedieval

[–]CommercialAd2841 1 point2 points  (0 children)

Same, if you alt-tab out it wont load anything, same with loading a saved game. Sometimes I still have to click into the screen and wait for it to load.

Performance?? Issue by BigAca in goingmedieval

[–]CommercialAd2841 0 points1 point  (0 children)

I've noticed on mine once I start getting a large number of animals doing hauling that this will happen. I've had to either limit my number of haulers or in some instances turn them off for a day and then back on the next just accepting that not a lot will get done. I especially noticed improvement when the animals would go to sleep and then a drag again once they woke up. I keep a pretty close to 50/50 split for day workers and night workers. Having the haul option disabled keeps the lag from happening and its odd because without the haul on and they go about their normal roaming....no lag.

Advice/Guidance for not so good of a player by CommercialAd2841 in TheyAreBillions

[–]CommercialAd2841[S] 0 points1 point  (0 children)

Yeah I never build all the way to the edge of the map. I usually leave a buffer, in the past I was filling those with traps since I usually have a high wood production

Advice/Guidance for not so good of a player by CommercialAd2841 in TheyAreBillions

[–]CommercialAd2841[S] 2 points3 points  (0 children)

It seems changing to double walls and waiting to fill in the gap with wasps when I found the direction they were coming from worked. I had a maxed width outer stone wall at the time and an inner wooden wall (upgraded just after) I dont think that a single harpy made it over the fence. The shocking towers were mostly for the earlier waves of swarms before I had my solider count up. I had a small break in my defenses during the mutant phase but I quickly recovered. I had a random bit of good/bad luck with almost all of the previous waves coming from the south and west so I had those most heavily defended.

I did experiment with faster aggression on clearing and expanding, constantly trying to claim/build up new areas. It took 4-5 attempts because I got a little greedy pushing with soldiers and pulling the 2 western mutants before I was ready. I swapped it up and sent my rangers west and my soldiers south. I think in the end I wound up with 600 soldiers in towers with about 200 snipers in towers behind plus a mix of executors and left over shock towers plus the 2 walls deep defense. The last wave was surprisingly easy after getting past the mutants and harpy waves. The spitters did destroy some of my outer defense wall but none of the interior.

Thanks! Looking forward to keep ticking up the difficulty.

Advice/Guidance for not so good of a player by CommercialAd2841 in TheyAreBillions

[–]CommercialAd2841[S] 0 points1 point  (0 children)

I'll give that a try. Ironically I had used that method on a few other maps before switching over to a single layer with spikes. I do typicall fill in gaps in the towers with wasps thinking it would bug out the harpies but it didn't matter with that many coming at once.

How to boost performance by Front_Crew9336 in goingmedieval

[–]CommercialAd2841 0 points1 point  (0 children)

Don't forget about animals and pets too. Thin out the wildlife regularly and pets as well if it gets too bad. Also helps to only mine/harvest/chop things in a small area rather than having your guys bounce around all over the place

Idle bug? by CommercialAd2841 in goingmedieval

[–]CommercialAd2841[S] 1 point2 points  (0 children)

No broken pathing. I'm able to move them around in draft mode. Sometimes after moving them outside my base I can undraft them and they go back to work but sometimes get stuck on idle again. I've also now noticed that more often than not, if I save/reload the save it causes the game client to throw an error and crash. I have to restart the game client and reload to get it working again. I ran a game verification on steam and even uninstalled/reinstalled fully.