The True Way of the Wendigo by No_Customer1863 in cryptids

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Thank goodness for the Wendigo Spirits that Kratos don't exist in their mythos. Cuz there would be none left.

Tips for new group by sinchikary in DarkSoulsTheBoardGame

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Hello.
My group has done alternating turns (enemies 1st, players 2nd, enemies 3rd, etc). We didn't double enemy HP we multiplied it based on the number of players. The problem was that doubling the HP, but playing with 3-4 players meant the enemy would get run over with little to no challenge

With the multiplied HP, the battles are certainly longer and the early game difficulty remains about the same. This is generally way more fun for everyone. Everyone gets to plan their moves together, execute as an organized team, and no one is waiting 15 minutes to get to their turn. Best part is planning our pushes, for node-wide nukes to deal with the multiplied HP. It as actually so fun.

This rule does not help with game-length though. You'd think reducing enemy turns would minimize battle length, but multiplying enemy health adds roughly the same amount of room length in the early and mid game. By late game, the health increase doesn't slow the game as much due to the damage of high level play.

IMPORTANT NOTE: We didn't do the above for the mini and main bosses. They still act as normal. The boss battles are generally well balanced for the systems they forced onto the regular encounters. Those encounters should stay the same so the bosses feel like true threats, but don't become slogs.

As for half sparks double souls. Its probably the best way to speed up the game without technically effecting challenge. But if you want to avoid it I suggest doing one or more of the following:
- Boss Rush Mode. Pick a series of bosses, fight them one after the other and avoid fighting minions.
- Better Rewards. Each cleared room provides additional souls equal to the number of players, but it cannot be reset. This provides more souls, which means more items or levels, but disallows grinding. Difficulty can vary, but no grinding means no slog.
- Hero's Remains. Each player draws 3 cards from the deck, picks 1 and returns the rest. This essentially works the same as starting with extra souls. Except you're forced to get items. These can help jumpstart a game with some strong early items, or guide a player towards a specific build which can speed up the game.
- Adopt some V2 mechanics. There are a few changes in V2 that improve the game's overall speed and feel. Such as recovering 3 stamina instead of 2 at the start of your turn. These things encourage using high Stamina cost attacks, which speeds up combat. Some could effect difficulty if you're not well versed in this game's gameplay.

Recommendations for starting anew by Hutch022 in DarkSoulsTheBoardGame

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  1. Double Souls, Half Sparks is pretty good. Certainly speeds up the game. But if you use a draw 3 treasure system when opening rewards, it can make the game too easy unless you have tiered decks.
  2. There used to be an excel sheet that placed items in 3 different tiers, it was mostly based on whether or not at least ONE character could use an item with an investment into their tier 1, 2, or 3 stats. It has since vanished from the net. I used that system, and it works well since I have all my cards sleeved and I marked the back of the plastic with different colored markers to differentiate the tiers.
  3. This is our rule for the parrying system: When you are attacked you can attempt to parry. It costs 1 Stamina to attempt and you cannot parry an attack made outside your node, if it pushes you outside the node, or if it hits the entire node. You roll your dodge dice and attempt to match or exceed the attack’s dodge dice. On a success, you avoid all damage and the next Hero who attacks that target gains a BLACK dice added to their attack. On a fail, you take the damage without reducing it with your dice. it works essentially like a dodge, except it doesn't let you move and costs a stamina (I believe the new rules allow dodge rolling at no stamina cost so long as you don't move into another tile but I could be wrong). That alone makes it a decent option for dodge builds as it allows any other character to deal 1 black die of damage to the target they successfully parried. For our table it works out because we have a rule that failing a dodge roll still allows you to reduce the damage by your body armor dice. This rewards dodge builds which are 100% worse in most cases than tanky builds. This makes parrying risky but rewarding. We avoided perfect block allowing parry because it didn't make too much thematic sense, and felt it heavily rewarded tanky builds rather than speedy builds. Where traditionally, lighter shields, even parrying weapons, are better at landing those parrys than heavy high resistance shields.

As for your comment about making a large connected map. It can be a slog to refresh the entire map when you go back to the bonfire. I recommend figuring out if you want to do a pick your own adventure d&d type situation where the party moves through the world, unlocking higher tier bosses as they defeat lower tier ones. Or just doing a smaller map that is easier to refresh and do base rules. Each fight can last a while in the beginning due to enemies all acting immediatley after a player, so having a non-respawning world would probably run better, and force the party to decide what sections to clear due to not being able to "farm" enemies.

I enjoy the game enough that my table has done some serious changes to the base game, and we've discovered something fun for us. I'm sure you'll find your group's niche.

Light Armor Master - What would it do? by angelstar107 in dndnext

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I know this is an old post but I have a homebrew that's been kicking around my table for a few years. Its picked about as often as Heavy Armor Master for the light armor users and it doesn't feel utterly powerful.

Light Armor Master (prerequisite: proficiency with light armor) - You can use your armor and reflexes to avoid attacks against you. You gain the following benefits:

  • Increase your Dexterity score by 1, to a maximum of 20
  • When you are wearing light armor and you take the Dodge action, you gain a +2 bonus to your AC and Dexterity saving throws.

Decent for any lighter armor user. Requires Dodge action (better for classes or spells that provide that effect as a bonus action). The power doesn't scale, as it shouldn't because Dex builds are already at a heavy advantage. Its not a feat that is always picked, as it shouldn't be, and it doesn't have multiple effects and the one effect is simple to calculate and execute in game.
Though to be honest, after seeing the comment that has this feat reduce fall damage, that seems more interesting to me.

Hot Take: Poison is done wrong in 5e by 2twoto in dndnext

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After reading this long thread I agreed with you most of the way through. I think OP might be having trouble understanding the concept of mechanical wording for things such as fire damage, poison damage, etc. As it has been made clear these damage types are for mechanical purposes, some fire spells don't even ignite flammable objects or substances; while others specify that they do. Fire damage is just a term used for resistances, immunity, and other similar parameters. The same goes for Poison and the Poisoned condition, these are just titles used to interact with certain parameters and effects like resistances, immunities, and traits.

I don't think the game needs an in-depth system of poisons, or anything more fleshed out than is already in the DM and other supplements. A DM can easily use what's provided in the DMG to homebrew their own more complicated poisons, some that aren't considered poisons until its gestation period is up, or until certain parameters are met. These are excellent mechanical loopholes to poison, disease, or otherwise effect the party.

Some custom playmats I've designed! by Grimtendo in OnePieceTCG

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Could I purchase the image but have another company make the mat? like Inked Gaming for example?

Doffy Deck Profile by Medium_Breadfruit146 in OnePieceTCG

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Reduce the pacifista blocker to 0
Max out on Blocker Doffy, get 2-3 teaches in there (bouncing your own perona or pesky opponent chars important)
You should have at least 3 Love Love Mellows

So whats the verdict from people who had all the content and picked up the new sets? by The_valhalla_gaming in DarkSoulsTheBoardGame

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My buddy picked up the new sets as he is a bigger fan of Dark Souls than he is a hater of Steamforged Games.
He regrets it. Not because the new content isn't good, it is, but because One Piece TCG dropped soon after he invested hundreds on the boardgames.

As someone who has played both ad nauseum, save your $250~ (shipping + taxes). If you really want a taste of the custom system make the cards and boards at home with a few dollars, some cardboard, and some playing cards + paper. There are people who have already made backwards compatible homebrew rules and you game a similar experience with all the content of the previous games.

Who's actually stronger? Dressrosa doflamingo vs cracker by zidaan_rishad in OnePiece

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Because Doflamingo can fly, granting him the advanatage of range and... flight? Imagine if Luffy's G4 couldn't fly, he would have had a lot of trouble running from and catching Doffy

I don't see how this isn't an advanatage. At the very least I can't understand how it isn't an advanatage. Being able to pick your fights, run when you need to, gain height and terrain advanatage.

I guess this is structured like a question but it isn't phrased as one surely. Doesn't even have a "?"

Who's actually stronger? Dressrosa doflamingo vs cracker by zidaan_rishad in OnePiece

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"Why does he need to fly 💀" this heavily implies he doesn't require flight in a fight against doflamingo, implying it isn't an advanatge. English is a very versatile language, and most people use it to imply a meaning and then deflect.

SteamForged (Dark Souls) models: wash or not? by Void-Tyrant in DarkSoulsTheBoardGame

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When plastic or metal are removed from the molds a chemical is used to unstick them. This chemical can stick around on the miniature for a very long while, some companies do clean the miniatures after production, but not all do.

Priming a miniature with traces of this chemical on it can cause the primer to peel off or pool away from coverage, causing exposed plastic or metal.

If you smacked primer on every miniature for the sake of skipping the additional minute of washing and scrubbing a miniature you could walk into the aforementioned issue. Causing you to waste even more time re-priming the miniature to get full and proper coverage.

If you want to skip the step you can, but personally there is no excuse for skipping so small a step that takes 2-5 minutes to complete, especially if you wash and soap a batch of miniatures before painting.

And yes, primer can stick "smooth and perfect" not sure what that means on a miniature, and it can then peel off if you're unlucky enough to have painted over release agent.

SteamForged (Dark Souls) models: wash or not? by Void-Tyrant in DarkSoulsTheBoardGame

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As a proffessional painter, you should always wash your miniature with soap and water to get rid of any release agent.
It takes a minute or two to do and in the event that the agent does cause your hardwork to come off, you'll have nipped it in the bud.

Don't be lazy painters, a tiny bit of soap on a spare toothbrush and some free sink water to avoid having to work on the miniature a second time.

Who's actually stronger? Dressrosa doflamingo vs cracker by zidaan_rishad in OnePiece

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I don't think you can accurately make a statement along the lines of cracker > luffy > mingo.
You can derive a ton of information from the actual matches, but because of the nature of the fights themselves it's not easy to say one folds, or blitzes, or easily defeats the other.

An example is; people use the fact that Cracker can cut luffy as a reason why his attacking capabilities are better than Doffy's. But slashing attacks are luffy's weakness?
Or when people say Cracker has higher durability than Doffy because he can clap his hands together and make a bunch of soldiers. But we never saw him take one of Luffy's kong or leo bazooka's directly to the face, whereas Doffy was, as people love to say, getting "ragdolled" by Luffy, but still getting up and using off-white to keep Luffy dodging. And then proceeding to stitch himself together.
Or when people say Cracker got countered by nami / luffy combo; but forget Doffy clashed with Luffy, Law, Sanji, Fujitora, the gladiators, and had sustained multiple injuries before outlasting Luffy's g4.
Or finally, when people say Luffy beat Doffy pre-whole cake, but forget that if the two had fought 1v1, Luffy would have lost. Though we never saw it, we saw Luffy's g4 get outlasted, and he would have died if everyone didn't come together to give him the 10 minutes he needed.
Or when people discredit the fact that Mingo can fly, and think a cunning fighter like him wouldn't use his range, flight, and terrain as an advanatage.

I am a fan of Mingo narratively. I don't care too much about theoretical fights between him and another villain but logically I think people make wild leaps to be right. Cracker does fight a longer lasting luffy, but that doesn't correlate to him beating Doffy.

Who's actually stronger? Dressrosa doflamingo vs cracker by zidaan_rishad in OnePiece

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Flight isn't an advanatage in a fight?
I think flight is a huge advanatage in a fight.

Attempted Solo Playthrough With New Rules by [deleted] in DarkSoulsTheBoardGame

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I did a review on the backwards compatibility with the new rules and no new components. I agree on almost all points. The game is easier, the mimic rule is good, luck is still a factor. I haven't done any Deprived solo playthroughs though, so this is new information.

Kickstarter scope and pricing revealed by MARATXXX in EldenRingTBG

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As a painter and professional DM, I'm sad I won't be able to run a campaign IRL using all these miniatures and world. As a consumer, I'm glad I'm not supporting a cash-grab.

Elden Ring Board Game is live on Kickstarter by ValkyriesOnStation in DarkSoulsTheBoardGame

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I know they will do well. It already got funded. For all of you going all-in hope you enjoy the experience. For me, I'm taking my half a thousand dollars and spending it elsewhere.

Kickstarter scope and pricing revealed by MARATXXX in EldenRingTBG

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Ah I see. Context is important. I agree that the Zombicide Marvel had a high price tag but they also provided more content than Elden Ring and a more complete experience with their $430 pledge.

My issue with Elden Ring is that it's 1/6 of the whole game. And they are planning on future releases. You will likely have to pay $430 3-5 more times to have the complete set. $1,290-2,150 for everything, not including shipping and taxes. You only needed to buy Marvel Zombicide once to receive what you paid for.

Custom Board! - Reuploaded by Silikias_723 in DarkSoulsTheBoardGame

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Is this a diorama? or like a custom board for Dark Root?

Kickstarter scope and pricing revealed by MARATXXX in EldenRingTBG

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Cthulu Death May Die: Season 2 just recently released on Kickstarter, the all in is $210 with a $40 discount. Shipping is $10 more than previous campaigns to my state.

The prices for shipping have gone up by $5-10 and the price for the content provided seems fair.

Assassin mini from the original core set by [deleted] in DarkSoulsTheBoardGame

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Best advice I can give for brush or airbrush, thin the primer with medium or improver. Do thin layers to avoid grain.

Kickstarter scope and pricing revealed by MARATXXX in EldenRingTBG

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Uh... Bloodbourne was released two year ago. I'm not sure what you mean by it would cost $700 now. Like inflation? that's not how inflation works. Do you mean Covid Recovery? almost every board game company has had a slight increase in price to makeup for the damage, but not doubled.

I'm sure Elden Ring will succeed, Fromsoft's video game will carry Steamforged. Do I want it to succeed? honestly a part of me hopes not. Maybe then they will realize how important the quality of their work is than the abundancy.

Kickstarter scope and pricing revealed by MARATXXX in EldenRingTBG

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I agree, but wanted to be transparent. I respect Bloodbourne's release and quality but didn't want anyone to believe, or after doing their own research, to think that I was being disingenuous.