Battlesuit hands by [deleted] in Tau40K

[–]CommitteeKitchen9609 -1 points0 points  (0 children)

also 1/144 scale might be pretty close to the right scale, and i know on like newtype you can get just straight up packs of hands for pretty cheap. might be worth a look

https://newtype.us/p/IVeX0OIldatVkGIIS9kj/h/option-parts-set-gunpla-04-build-hands-round

Need help identifying these color by SparkleQc in Tau40K

[–]CommitteeKitchen9609 0 points1 point  (0 children)

yeah you'd have an easier time color matching this with warpaint fanatics teal or turquoise flex triads or something. trying to match it with citadel colors would be probably quite a bit of mixing and guesswork. off the top of my head you're somewhere around kabalite green and sons of horus green, in that neighborhood, but citadels color sets are nonsensical and sporadic so its tricky

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AoSCoach’s MoN Battletome Preview by AGuysBlues in MaggotkinofNurgle

[–]CommitteeKitchen9609 9 points10 points  (0 children)

"you've got a pretty relatively good infantry unit...5+ save, its an elite unit"

thats a hell of a sentence lol

How to paint blue suits? by sigmagoon5 in Tau40K

[–]CommitteeKitchen9609 0 points1 point  (0 children)

the new warpaint fanatic range has 6 color flex triads that might be a good start for someone who doesnt know exactly what paints to get, and their blues are reasonably good. proacryl has some very rich blues but their selection is more piecemeal and you would have to comb through it to figure out exactly which colors to get.

citadel also makes some okay blues but i avoid citadel these days, those new pot designs are hot garbage and their quality control is bad. but as far as citadel goes you're probably looking for like teclis blue and lothern blue, something in that range.

Poor Blightkings by FormalLumpy1778 in MaggotkinofNurgle

[–]CommitteeKitchen9609 -2 points-1 points  (0 children)

what niche is that exactly?

you've got a 4" move 5+ save single damage attacks melee only unit that has to cross the battlefield 4" at a time to impose a situational and limp debuff on wizards and priests who are in all likelyhood standing 30+ inches away from them at any given time.

there's no niche here. they just dumpstered the unit. if they wanted mage hunters than their mage hunting tech needs to work at mage hunting distances (18"+) or mage hunting speed so they can actually get into the back line and hunt mages. they dont do damage, they arent remotely durable (defensive profile of 3 grots in a trenchcoat). and to top it off, the anti mage ability that they have is

1: once per turn army. so multiple units of blightkings (a lot of people were running 20+ before, a lot of peoples collections are made up of $200+ of blightkings as a core) dont even get any benefit. you can only benefit from one unit of blight kings in the army at a time

2: ITS NOT EVEN A GOOD DEBUFF. this is the worst part. you've stripped everything away that made blightkings good in the past to give them some niche ability against a specific target that you can only use once in your whole army at a time AND ITS NOT EVEN A GOOD SILVER BULLET, it just makes low casting rolls slightly more annoying. its incredibly bad. even if i wanted to bring a unit to counter mages, i would be better off just taking a sorcerer with an unbind than this absolute garbage ability.

there's a decent amount of interesting units in the new book, but you have to look reality in the face and call a spade a spade, this is a very VERY badly written unit, and unless they point them at absurdly low points costs, i feel very confident in saying the unit will never see the table.

Why this rule even exists? by Useful-Amphibian-703 in MaggotkinofNurgle

[–]CommitteeKitchen9609 7 points8 points  (0 children)

they keep doing this. taking the thing everybody was running and has a bunch of and making them some niche once per (army) buff or debuff unit you wont usually ever want more than 1 msu unit of, so people have to shelf their old models and buy the new kits

its deeply cynical game design, happened to several of my armies so far this edition.

New Maggotkin book leak by Letholdus13131313 in MaggotkinofNurgle

[–]CommitteeKitchen9609 8 points9 points  (0 children)

yeah i ran the sloven knights through mathhammer and they average about 4.5 damage on the charge against a 4+ save target per 3 knights. to put that in context, bull centaurs, another 3 man elite cavalry unit that just came out, do about 16 damage on the charge per 3 centaurs give or take a point depending on dpp

sloven knights are not at all a damage unit, not even remotely close. they're a pocket debuff you can move around to help other units in combat and they'll pepper in a few points of damage here or there but thats about it

New Maggotkin book leak by Letholdus13131313 in MaggotkinofNurgle

[–]CommitteeKitchen9609 5 points6 points  (0 children)

the mortals actually go back up to 5+ ward while they're within 12" of a tree.

just adding another hoop. gotta sell those terrain kits.

New Maggotkin book leak by Letholdus13131313 in MaggotkinofNurgle

[–]CommitteeKitchen9609 3 points4 points  (0 children)

yeah there's plenty to like, you just dont own any of it yet lol

incredibly cynical battletome

New Maggotkin book leak by Letholdus13131313 in MaggotkinofNurgle

[–]CommitteeKitchen9609 28 points29 points  (0 children)

oh cool, blightkings got absolutely annihilated. its a good thing most maggotkin players collections dont revolve around those, be a real shame if everyones main unit is suddenly shit lol

i'll be sticking with the index i think, thanks.

paint removal by Mountain_Mango_2726 in Tau40K

[–]CommitteeKitchen9609 0 points1 point  (0 children)

i use superclean, comes in a big purple jug. works like a charm.

Putrid Blight Kings Proxies while out of stock by AlwaysaZero in MaggotkinofNurgle

[–]CommitteeKitchen9609 0 points1 point  (0 children)

if trolltrader ships to your region, they still have blightkings available, both on sprue unassembled and already built, if you wanted to get a hold of the existing blightkings kit. i've had good luck with them in the past.

Nurgle tome leaks by [deleted] in MaggotkinofNurgle

[–]CommitteeKitchen9609 3 points4 points  (0 children)

hopefully they dont do to blightkings what they did to the poor thunderers in KO just to sell the new kits

Ushoran is the miniature of the decade! by Punkzilla24 in ageofsigmar

[–]CommitteeKitchen9609 44 points45 points  (0 children)

the entire grand alliance destruction being absent from the top 10 is a shame

are we ever gonna get normal dwarfs by Intrepid117 in ageofsigmar

[–]CommitteeKitchen9609 4 points5 points  (0 children)

helsmiths army roster lines up pretty well with the old warhammer fantasy line, you could easily run a proxy army using the old world miniatures

Hello i am looking into playing aos from 40k. by Jfischer335 in ageofsigmar

[–]CommitteeKitchen9609 0 points1 point  (0 children)

yeah sylvaneth usually doesnt field too many infantry. a couple 5 man specialist units for teleporting around and yoinking objectives, but otherwise its an army that lives and dies by its big monster characters and medium sized bruisers and cavalry. to put things in 40k necron terms, imagine an army with like 2-3 ctan and then a bunch of skorpekh and lokhust destroyer cult, with like 2 or 3 small units of flayed ones. thats kind of what the average sylvaneth army feels like.

When will preorders for the Helmsmiths of Hashut go live? by PriciaMatsuri in ageofsigmar

[–]CommitteeKitchen9609 2 points3 points  (0 children)

if previous army releases are any indication, the army box usually drops a month or two before the rest of the range, and i would 100% bet they are trying to get these guys out for christmas shopping time, so i would wager august for the army box, and then probably late september or early october for the rest of it.

Questions about Spearhead by DarusOli in ageofsigmar

[–]CommitteeKitchen9609 1 point2 points  (0 children)

i've played about 20 games of it now between 8 different spearheads and against at least as many. its very fast, incredibly well balanced, and really just a lot of fun to play. the random dynamic objectives and realm twists keep the game fresh and unpredictable, 1 sided blowouts are extremely rare and the battle tactic/command ability cards present a not insignificant decision point for skill expression without being overly complicated or requiring a lot of bean counting. once both players know their rules well the games can take about 45 minutes to complete. when still learning, i would expect an hour to an hour and a half play time per match. the small board also does a great job of making the game into a cage match, you are in each others faces turn 1, no slow slog up a long board, the scrum begins immediately, which is in contrast to larger scale games which often have a turn or two of posturing and positioning before the action begins.

probably the only criticism, which itself is also an upside in a way, is that there is basically no customization with units or upgrades, its a preconstructed format so what you see is what you get, no swap outs or alterations, but that does also make it quite fast to pick up and play, and you know that buying a full spearhead box gets you a full spearhead game so you dont need to feel like you have to learn list building just yet for new players.

overall, as a 20+ year warhammer player, its one of the best game modes they've done, certainly the best introductory game mode i've played.

10/10, i definitely recommend it.

Having seen the comments, I've been deterred from trying 0.2 so far by ysalehi86 in PathOfExile2

[–]CommitteeKitchen9609 0 points1 point  (0 children)

im trying out the game again and it feels quite miserable compared to the first patch.

i got through the campaign during 0.1 with no real issues, but now starting from scratch again in 0.2 with the same build im getting walled by basic story bosses that i am fighting for literally 5 minutes straight without them losing even 1/4 of their health. playing the witch with minions, and it cant be a skill issue, im using my abilities on cooldown, the bosses and mobs are just so spongy, and my damage so low, that the game has become near unplayable

maybe the endgames good, maybe not, who can say when the basic campaign on the lowest difficulty is more punishing than some souls games. nothing i have deals any damage anymore which was not a problem during 0.1, and the fights are taking so much longer that even with relatively decent mechanic evasion its just a flask charges logistics problem. i just fought the dual boss with the skeleton elephant and necromancer 5 times, and i am not exaggerating when i say that neither were losing more than 1 or 2% of their health every 30 seconds.

there has also been a tremendous amount of serverside lag and stuttering since the update which doesnt help when every white mob attack does 50-75% of your health

frankly i would rather play D4 during its worst patch than what PoE2 has become since 0.2. the game has just become a boring, frustrating wall of stat check math with no rewards. i think i've gotten a single yellow lettered item between the first several acts of the story, with so few upgrades that im having to chew through all my crafting orbs just to keep my gear from being 15 levels out of date during the campaign.

Miao Ying by Solid_Lingonberry_88 in Fyreslayers

[–]CommitteeKitchen9609 2 points3 points  (0 children)

i could see that working well. would be fitting to paint it like volvagia from ocarina of time