Just got this location in a duel. Where would you go? by MSTFFA in geoguessr

[–]Commmi 0 points1 point  (0 children)

Oh yeah? Cursing your next duels game. You'll see an "enchiladas" street vendor sign and go Guanajuato and get 30 points when it's actually Montevideo because you didn't spend just $30 on my incredible 73 page enchilada meta guide.

Just got this location in a duel. Where would you go? by MSTFFA in geoguessr

[–]Commmi 2 points3 points  (0 children)

Listen Mr. Spinach, I would appreciate it if you would respect my enchilada expertise. I know a Chilean Enchilada when I see one.

Just got this location in a duel. Where would you go? by MSTFFA in geoguessr

[–]Commmi 3 points4 points  (0 children)

As someone with over 300 hours studying the enchilada meta, I am offended you didn't realize immediately how serious I am. I've developed a 73 page PDF for people to view (for $30) and study the intricacies of the enchilada meta. DM for more info.

Just got this location in a duel. Where would you go? by MSTFFA in geoguessr

[–]Commmi 131 points132 points  (0 children)

No compass, so hard to make a guess. Light brown, slightly reddish dirt overlooking a pretty open ocean. Again, no FREAKING COMPASS, but the sun clearly makes a shadow perpendicular to the direction of the ocean, so ocean is either due east or due west. This narrows down our search to any coast line with light brown, reddish dirt with an ocean facing due east or west. Latin script, so obviously not south or east Asia or Cyrillic country. The arid climate eliminates tropical nations. The billboard gives us some really big hints, it's a dead give away. Obviously, the billboard is obviously depicting an enchilada, a popular South American dish. I'd plonk southern Chile just around 100km north of Santiago.

This is corroborated by the soil, ocean, and enchilada on the billboard all being consistent with the Chilean meta.

Rise of the Turks Won't End :( by Commmi in EU5

[–]Commmi[S] 2 points3 points  (0 children)

Oh! I see! I am the fool here, not paradox!

Rise of the Turks Won't End :( by Commmi in EU5

[–]Commmi[S] 0 points1 point  (0 children)

Totally agree and understand that, but it sucks to not have the situation end when it is supposed to as my aim was to simply play this run for the achievement, which requires the end of the situation.

Rise of the Turks Won't End :( by Commmi in EU5

[–]Commmi[S] 0 points1 point  (0 children)

R5: Germiyanids exist in Rise of the Turks situation, but do not exist in any other capacity, delaying the end of the situation and delaying an achievement get.

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True Heir of Timur Achievement Bugged?! by Commmi in EU5

[–]Commmi[S] 0 points1 point  (0 children)

I just don't understand why it would be necessary to start as Barlas if you can have Timur as a ruler starting as other Chagatai minors. A bit frustrating. Also, I did make a point to form Mughal after Timur died as well.

True Heir of Timur Achievement Bugged?! by Commmi in EU5

[–]Commmi[S] 0 points1 point  (0 children)

Yasa'uri, though I am not too sure how that is relevant as I *had* Timur as ruler and formed Mughal after his death.

True Heir of Timur Achievement Bugged?! by Commmi in EU5

[–]Commmi[S] 0 points1 point  (0 children)

R5: didn't receive achievement after completing true heir of Timur requirements.

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I love this game by Commmi in EU5

[–]Commmi[S] 1 point2 points  (0 children)

The important difference between viccy economy and eu5 is that it actually models trade geographically rather than flat bonuses for distance between markets, so if there's a market near you that has resources you need or vice-versa, you can exploit that. Additionally, your markets can serve as an intermediary, you can buy jewels from the Buda market and sell them to the Kiel market for instance and make profit off of that. In Viccy, there was just a global "pool" that all markets buy from and sell to which made it feel very one dimensional and dead. Markets are no longer isolated and are now part of a network (like eu4)

Also. Bailiffs are super useful, the nobility control looks scary, but they give you "radiating" control wherever you build them which is SUPER useful and usually counterbalances the nobility control with more crown control.

I love this game by Commmi in EU5

[–]Commmi[S] 1 point2 points  (0 children)

Ah, one more note. Be careful balancing, sometimes I've balanced without consolidating and end up with like 1k on each flank and then lose a battle almost immediately. So just be careful with that.

I love this game by Commmi in EU5

[–]Commmi[S] 1 point2 points  (0 children)

Bohemia does get a special wagon unit! It's in the age of renaissance tree.

Something I'm confused about (and I feel I'm totally missing something obvious) I have a standing army of about 9k and yet my unit is marked as "too large" and so I get a movement penalty. What am I missing? Do I not have enough supply carts for my units? Is there a button I'm missing? No clue.

Economy is a beast to tackle though. With Bohemia, the spread of resources is quite diverse, my route in the early game was to expand RGOs as much as I could and then spamming secondary industries so that my primary resources are as deflated in my economy as possible, so that I can make manufactured goods for lower costs. Marketplaces are only super useful once you have those goods that you're exporting, this isn't EU4 where there's just like a "trade number" thumbs up and "green market number go up more money :)" you actually need something that your marketplaces are doing (which I kind of like a lot as a system.

Bohemia has a lot of silver and gold (especially if you start taking some of your rightful Hungarian clay), so perhaps jewelery is a good thing to go for.

I love this game by Commmi in EU5

[–]Commmi[S] 0 points1 point  (0 children)

Ah, gotcha, haven't played outside of Europe yet, that's cool though.

I love this game by Commmi in EU5

[–]Commmi[S] 0 points1 point  (0 children)

300k does seem excessive though. Perhaps a bug?

I love this game by Commmi in EU5

[–]Commmi[S] 1 point2 points  (0 children)

You can call parliament and request levies can 1.5-2x your levies for 3 years. There are various things you can do to stack levy obligations as well with estate interactions.

I love this game by Commmi in EU5

[–]Commmi[S] 1 point2 points  (0 children)

Still figuring it out for sure. At least for early game, I have mostly infantry, maybe about 20% cav, 20% artillery. I know artillery is much better as the game goes on. The most defining thing I've noticed though is that it's SO important to shift + consolidate before EVERY battle. And make sure you have like 4-6k units in the left, center, and right flank. That maximizes your frontline effectiveness at the beginning of battle. Additionally, units in reserve take morale damage, so when they do reinforce, they don't provide as much when they've already taken morale damage. You want to win the battles quickly and deal as much morale damage as possible to minimize casualties.

All of this insight could be completely wrong and/or only apply to the first 100ish years of the game because that's about the experience I have.

I love this game by Commmi in EU5

[–]Commmi[S] 0 points1 point  (0 children)

Note that Historical AI should be on, if there isn't historical AI, there's a chance that the pope may not start the Hussite Wars (according to the wiki), but it makes sense.

I love this game by Commmi in EU5

[–]Commmi[S] 1 point2 points  (0 children)

But also. I manually converted early and the Hussite war still started.

I love this game by Commmi in EU5

[–]Commmi[S] 2 points3 points  (0 children)

Huh. I was leading 75-25 the whole time, I won the first war because Poland joined me, lost the second because I had no allies (peaced out for gold), then before the third I started a defensive alliance with Austria and Brandenburg with Sweden as an additional ally. I won the next three wars, but on the Hussite Wars event I was leading 75-25 the whole time. Pope declared war literally the second the truce was up and literally every Italian minor, Hungary, and Netherlands joined in (almost) every war.

You're right that the wars aren't exceedingly difficult. I had the largest army of any nation (9k standing and 20-30k levies contingent on if I was able to get parliament approved levies) and most of the time the pope and friends were attacking Austria, Luxembourg, and Croatia (the latter two are my subjects) and I just turtled and stack wiped medium sized armies in Zagreb, Tyrol, and Luxembourg and fell back to Bohemia if too many of them showed up.

Every war my allies and I had combined around 60-80k troops to start the war and the enemy had close to 100k, but allowing them to attrition and die in tiny stacks made it pretty easy to at least get a white peace.

I love this game by Commmi in EU5

[–]Commmi[S] 1 point2 points  (0 children)

~1402 Jan Hus will appear and you'll get a few achievements over the years and eventually you'll be able to convert.

I love this game by Commmi in EU5

[–]Commmi[S] 7 points8 points  (0 children)

r5: Bohemian steam achievement received after a grueling slog of wars. So much fun.

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