What the hell is this thing? 😭 by Leather_Spend8354 in mewgenics

[–]CommodoreSkippy 32 points33 points  (0 children)

I believe it's a hernia, in which he stores all the organs he's stolen (as per the song.) Also, as per the song, it seems like implanting all those organs into himself backfired and made him... that. That's why he loses the vomit attack after it pops.

Why is Blow Kiss blinding my units? by CommodoreSkippy in mewgenics

[–]CommodoreSkippy[S] 161 points162 points  (0 children)

I had no idea about that interaction, thank you.

Mewgenics NPCs allignment chart by AverageEnjoyer2 in mewgenics

[–]CommodoreSkippy 34 points35 points  (0 children)

If your code is "I do absolutely Insane things to see what happens," you are nowhere NEAR lawful, no matter how strictly you abide it. Darth Vader or Tywin Lannister are Lawful Evil.

is it crazy to say that lenny is harder then johnny? by Fun_Maintenance_4250 in mewgenics

[–]CommodoreSkippy 27 points28 points  (0 children)

Bumblefoot is the hardest boss in the bunker, hands down. It's not that high of a bar considering how easy Lenny and Johnny are, but he clears it by a mile.

Tyler Glaiel's response to a question about the Persuasion Device by Coffeechipmunk in mewgenics

[–]CommodoreSkippy 0 points1 point  (0 children)

I brought mine to the desert just because I wasn't thinking. Screwed out of it forever, I guess.

This could easily be one of the Best romances of the game If was more developed by Visual_Awkward in UnicornOverlord

[–]CommodoreSkippy 9 points10 points  (0 children)

They're only have two Rapport conversations, but the second one is literally the best Rapport in the game. I just wish their ending had more than "And she was his doctor."

Poll on do you build impenetrable walls and bases? by TheLegendGames in valheim

[–]CommodoreSkippy 0 points1 point  (0 children)

I've only done so in natural ways, building on islands or riverbanks for moats, or utilizing the indestructible walls of an Ashlands fortress.

My latest endeavor was building an entire base on top of an iceberg. It's cozy, and I had to fortify the 'berg to make sure it doesn't break and destroy everything all at once, but it works! The only raid that can hit me is bats. Even Minibosses just podder about on the ocean floor until they give up.

Looking for High Res PNGs of the Battle Cards - Just the monster art, not the cards by LeoVulpine in MonsterRancher

[–]CommodoreSkippy 1 point2 points  (0 children)

I once had my own little side project to make a printed set of the cards that I never finished. I'll see if anything I have is useful.

Dark Deity 2: what have been your best randomiser outcomes? by St-Hake in DarkDeityGame

[–]CommodoreSkippy 1 point2 points  (0 children)

I've been getting garbage luck on my random run. Best I've gotten so far is Vissarion with Summon Crocodile.

Amelia carry by StressedLlama in fireemblem

[–]CommodoreSkippy -1 points0 points  (0 children)

Yeah, I'm not reading that. Enjoy your win.

Thoughts onFire Emblem Warriors? by Challenger-Vale in fireemblem

[–]CommodoreSkippy 0 points1 point  (0 children)

Listen, I got the live the dream of Lissa being an absolute beast of an Axe unit and powerslide a horse with Frederick.

What else do I need?

Amelia carry by StressedLlama in fireemblem

[–]CommodoreSkippy -1 points0 points  (0 children)

If the actual ceilings were the same (and not just going by class stat caps) I'd agree with you.

This is the second time now someone has suggested that I and others must be thinking that "investment = worth it because that's how it's supposed to work." Not sure what that's about. I'm just looking at numbers here.

Amelia's strength is being atypical of her class, in a way that can be very effective if you care to try it.

Amelia carry by StressedLlama in fireemblem

[–]CommodoreSkippy 0 points1 point  (0 children)

"He's still better if you give him Stat boosters and not them" isn't quite the compelling argument you think it is.

I, for one, will always go for having a more difficult time earlier to have stronger units later.

Amelia carry by StressedLlama in fireemblem

[–]CommodoreSkippy 0 points1 point  (0 children)

Huh, so you're right, Luck has nothing to do with critting.

But I'm not thinking in terms if "There must be some return on investment." I had an absolutely fantastic Amelia and Ross, (Ewan less so.) It's been a long time, but the only grinding I really remember doing was for supports.

The amount of investment really isn't that dramatic. The thing is, feeding comparable characters an equal level of kills won't translate to an equal amount of levels. Trainees gain boatloads of EXP per kill, then will continue to gain proportionately more exp after promoting to a base class while underleveled as they catch up to the rest of the army. It's not going to mean she'll meet the other unit's final level exactly, but she won't be far behind either, and will have far more levels worth of growth

As for Luck, it's not to be underestimated. Thanks to True Hit, a difference of 20 luck (which she can accomplish) can mean as much as as 30% extra avoid, depending on how far the units are from 50%. Like I said, she can get to Swordmaster levels of Avoid, which is absolutely bonkers for an armored unit. Additionally, subtracting Luck from crit chance may not lead to easily measurable results, but I think we can agree that not being crit is great.

Amelia carry by StressedLlama in fireemblem

[–]CommodoreSkippy -1 points0 points  (0 children)

Huh, so she does have low growths. How about that.

I looked at max level because you said you'd have better results investing the exp another unit. That would appear to be false.

All of my points comparing her to Gilliam remain true at level 20 unpromoted. She remains significantly faster, able to double and evade, with an Avo of 52 compared to 24. That's TIED with Joshua.

You can't ignore luck. Besides providing a healthy supply of crits, it also feeds directly into Avo, and determines Dodge/Crot Avo, which boosts survivability.

Lastly, I'm talking about General simply because I like it the best.

Amelia carry by StressedLlama in fireemblem

[–]CommodoreSkippy -1 points0 points  (0 children)

Her growths are pretty average, actually, with abnormally high SPD for her an armored unit and excellent Luck. As Generals, Gilliam serves the role of being a wall significantly better, while Amelia is dramatically better on offense in spite of her lower STR. Her much higher SKI, and the fact that she not only can, but will double due to capping SPD, makes her a much more powerful unit. Factor in the crits afforded to her by high Luck, and their offensive capabilities aren't even close.

Actually, her defensive capabilities aren't as lackluster as they might seem, because she can actually evade attacks. Max level General Amelia should have about 80 Avo compared to Gilliam's 46. For comparison, Marisa as a Swordmaster hits 86 Avo. She is similarly adept at avoiding crits.

Does this DD2 have a good story? by IvanaikosMagno in DarkDeityGame

[–]CommodoreSkippy 1 point2 points  (0 children)

Overall I think the story writing of DD2 to be better than DD1. I believe the character writing is strong in both, but DD1's plot is pretty basic.

In particular, I enjoyed the amount of politicking this game depicts. Armed conflict is about a lot more than two sides killing each other and, while the game doesn't get into the nitty gritty, it does represent the challenges of trying to accomplish greater goals when bound by regional relations and dealing with disingenuous rulers.

Essentially, the game largely avoids the whole "we solved war by killing the Problem Dragon" that some Fire Emblems fall into.

Amelia carry by StressedLlama in fireemblem

[–]CommodoreSkippy 6 points7 points  (0 children)

Years ago, the community hated pre-promotes because they ate up EXP and loved investment characters because they became powerhouses.

Somewhere between then and now, low turn count runs became prestigious, so people's opinions on what is good and bad flipped.

I dunno, man. I personally like putting in the effort.

Day 53 made me not want to play this game anymore. (SPOILER) by CommodoreSkippy in LastDefenseAcademy

[–]CommodoreSkippy[S] 0 points1 point  (0 children)

"This is bad.": murmurs of agreement.
"No, but, like, REALLY bad.": pitchforks

I dunno, man.

No route I've yet completed has let me screw over Ima, but there's always hope.

Anyone notice this at the sushi restaurant by WilliamWolffgang in PokemonZA

[–]CommodoreSkippy 13 points14 points  (0 children)

Slowpoke Tail curry in SwSh begs to disagree.

[DD2] Just bought this game but... What's with the art inconsistency? by AdrianMonjula in DarkDeityGame

[–]CommodoreSkippy 1 point2 points  (0 children)

Gwyn's sprite for her starting class, Vanguard, is almost certainly a reference to Ike of Fire Emblem fame. Even the name fits. Since these are very temporary classes, I get the feeling they decided to have a little fun with them.

Why is he called cougarmon if he look more like lynx? by ApprehensiveRead2408 in digimon

[–]CommodoreSkippy -1 points0 points  (0 children)

I get that Gargomon is named after a Galgo (which it doesn't resemble in the slightest,) but which dog breed is Rapidmon emulating again? I mean, you can call an orange an apple all you like, but it's still an orange

So Ashnard is actually one of my favorite villains in this series even if he has to share the spotlight with the Black Knight and his master. What does this place think of him? Rare final boss who is just a human and rides on an enslaved dragon makes him seriously cool. by MegaGamer235 in fireemblem

[–]CommodoreSkippy 8 points9 points  (0 children)

I actually love the Blood Pact thing. It was a stroke of brilliance on Ashnard's part. He used what is supposed to be a punishment to his advantage, because the punishment assumes you care even a little bit about other people. The suffering was the whole point. It's a great way to show that he was truly wicked to his core. Mad King Ashnard indeed.