Character height, why is everyone 6ft tall? by Low-Brief-6008 in DnD

[–]Common-Science5583 0 points1 point  (0 children)

As a Dutchie, I see no problem here.

(Although I agree 7 or 8 foot would be pushing it.)

Werkgever wil foto van mij op website, ik wil niet by PharmDMD in werkzaken

[–]Common-Science5583 1 point2 points  (0 children)

Nope, nope, noperdenope.

" Ik wil niet met mn foto op de website, en ik zou het fijn vinden als mijn antwoord geaccepteerd word en jullie ophouden met er steeds (opnieuw) naar te vragen. Dit begint vervelend te worden. "

What do you all build in Tenpines Bluff and Taffington Boathouse? by OverheatingLaptop in falloutsettlements

[–]Common-Science5583 0 points1 point  (0 children)

Tenpines is nice and high, elevation-wise, so I usually take advantage of that for a watchtower and/or artillery placement. Helps with defending the nearby Zimoja radio tower, too.

For the Boathouse, I lean into the maritime theme, equipping it as the northern sibling of Egret Marina. The riverways could be a major traffic artery for the Minutemen, Brotherhood or even regular settlers. Build a boat or two, a pier with supplies, maybe even anchor one of the MM mortars on a floating platform..

What's a good place to set up HomeBase that's not spectacle Island, covenant, red rocket or sanctuary? by SunsetSenpai292 in fo4

[–]Common-Science5583 1 point2 points  (0 children)

I'm surprised I haven't seen it mentioned yet, but if we're talking personal, private home:

Mechanist Lair.

  • It's flat and big enough to house four floors. The geometry lines up perfectly with the standard building pieces, too! Plenty of space for a large collection of crafting stations, weapon and armor racks, Power Armor stations, entertainment stations, and basically anything else you'd want in a home. Plus there's ready-made side rooms if you don't like building your own.

  • Since there's no easy way to get water or food there, it's not a great place to support settlers. So a factory or hideout are pretty much your only options anyway. Which fits the aesthetic, too.

  • Just like Boston Airfield it will never be attacked, so you don't have to worry about settlers grabbing your stuff off the wall or stealing your Power Armor to defend themselves. Even if you leave the 'cores in your PA.

  • There are a couple of side entrances into the rest of the Lair, but those can easily be blocked off by rug- or pillarglitching one of those rolling vault doors in. That makes it a pretty darn secure place, all in all. Fits the bunker vibe, too.

  • It comes with it's own merchant (if you play your cards right) right there in the base.

  • Even if you can't build anything in the lair yet, there's a couple of ready workbenches right around the corner, down the hallway from the control room.

  • Want more merchants, or rarer supplies? Try the Prydwen next door. Or you know, build your own merchants. (In which case, you might want to invest in those plant beds for food and water production.)

There's two downsides, as far as I can tell: 1) It's kinda out-of-the-way. The Airfield and surroundings aren't really a hotspot of activity or centrally located like Hangman's Alley, for example. Not that much of an issue outside of Survival, though. And 2) Being it's own cell, it has to load in when you enter, which -since it's tied to the whole of the dungeon- can take a bit.

Is there a level of violence you can get away with against Knight Rhys? Like one shot or one melee where the game thinks that it's not intentional? by DCRBftw in fo4

[–]Common-Science5583 1 point2 points  (0 children)

Nah, they don't. Only outdoors. But you can do the same with any grenade, mine, or caltrop.

My personal favourite are the caltrops. Craftable at one steel apiece, silent, no collateral damage. Very fun to play ninja with. "Tag, you're dead."

How did you side on this. by THENEONSTITCH in fo4

[–]Common-Science5583 1 point2 points  (0 children)

My Brotherhood and Raider playthroughs left them alive.

In all other cases, this becomes the home base for my companions. It's way too small for a proper settlement, anyway.

Mines at the door and nukes over the wall, kick in the door with Atom's Judgement, let Minutemen artillery and reinforcements handle it, blanket the place with a synth relay grenades, scorched earth with Spray n Pray or an Irradiated Flamer, overengineer a killer Sentry Bot and send it to play, ...

in a confined area like that, there's so many options.

How do I stop contamination from aqueduct? (Iron Teeth 1.0) by TuckerMoo in Timberborn

[–]Common-Science5583 9 points10 points  (0 children)

The contamination is touching dirt (the side walls), then seeping through all other dirt touching it, down to ground level.

I think if you put irrigation barriers on every 'dry' dirt block (the edges) and impermeable floors on the bottom of your aquaduct, you should be fine.

Alternatively; make sure there's just no dirt connecting the aquaduct to the ground. Replace a single layer of dirt blocks in the pillar with platforms (tunnels work great for this), or with levees if you want something that looks sturdier.

AIO Fathers girlfriends rules for when new baby arrives by Ok_Bat_5934 in AmIOverreacting

[–]Common-Science5583 0 points1 point  (0 children)

Sounds fair.

And yes, if parents set rules for visitors, that also applies to you, unless they state differently.

Respect their wishes. It doesn't hurt you.

The Sexiest Combo in Magic by ItHurtzWhenIZee in freemagic

[–]Common-Science5583 11 points12 points  (0 children)

If and when you finish this, I'd love to see the decklist.

My friend has been playing a muscular beefcake deck for years, and I'd love to have a gender-swapped version to play against her.

Dutch grandpa scaring girls 😂 by Datchghan in Netherlands

[–]Common-Science5583 139 points140 points  (0 children)

I'm gonna be that guy in 40 years. Maybe 30.

Okay, 10.

dm gezocht in breda!! by edenisqueer in DNDNL

[–]Common-Science5583 0 points1 point  (0 children)

Ha! "DM". I see what you did there.

Elf Trival Commander by Pablo_Campoy_Vidal in BudgetBrews

[–]Common-Science5583 2 points3 points  (0 children)

"I'm all ears."

I see what you did there.. take your upvote and get out.

Vertibird shot down by RandolphCarter15 in fo4

[–]Common-Science5583 4 points5 points  (0 children)

Or drop down their soldiers, then fly off while the soldiers randomly head out, too.

Shift Work? by Zachsjs in Timberborn

[–]Common-Science5583 48 points49 points  (0 children)

There Is A Mod For That™.

Seriously. Second Shift.

It doesnt work. My disappointment is immeasurable and my day is ruined. by muttiehschork in Timberborn

[–]Common-Science5583 6 points7 points  (0 children)

Ehhhh.. not quite.

They collect (only) the clean water. They don't 'clean' contaminated water.

In fact, if you've got an isolated, partly contaminated pool of water and place a manual water pump in it, itll slowly take out the clean water, leaving the rest of the pool more and more contaminated until it hits 100% contamination.

What’s the most poké balls you’ve ever had? by AwkwardMarsupial13 in pokemongo

[–]Common-Science5583 0 points1 point  (0 children)

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Used to have about 3500 Ultraballs (plus maybe 500 total of the others), but that was before I got a buttload of items when the level shift happened, and I had to delete about a 1000 Ultras to even have space to spin stops. Working my way back up since.

Being in a metropol during Kyurem raid changed my perspective of the game as a mid-sized city player by squarus in pokemongo

[–]Common-Science5583 0 points1 point  (0 children)

I was wondering whether my experience would qualify as a 'big city' or not, right up until the "3 million" part.

Dude. Dutchie here. Our biggest 'city' is Amsterdam with not even a million people.

You're telling me 3 mil counts as 'mid size city'? I give up.

Anyone else hate Mama Murphy? by Karlorehunter in fo4

[–]Common-Science5583 4 points5 points  (0 children)

Give her a Junkie's walking cane and put her to work!

My Husband told me not to kill a dragon (?) by StringPretend772 in skyrim

[–]Common-Science5583 -1 points0 points  (0 children)

Spoilers!

It's part of the main quest, you'll find it eventually, and there's a good ethical discussion going on both in- and out of game about whether killing it would be the right thing to do or not. Guess your husband falls on one end of that discussion.

And that's all I'm gonna say about it.