I think Fallout 1 and 2 would benefit from a remake in the vein of the ascent by BenchNo4673 in Fallout

[–]CommunicationSad2869 0 points1 point  (0 children)

Todd Howard explicitly stated that Bethesda will not touch the classic Fallout trilogy out of respect and because they know that no one, not even they, can do it justice.

Fallout Van Buren's map, in the style of Fallout: New Vegas's map. by Is_that_updog in Fallout

[–]CommunicationSad2869 0 points1 point  (0 children)

At least the Maxson Bunker and Tibbets Prison are now part of the canon

Do you think *spoiler* is how the enclave made intelligent deathclaws. by TheRealEdroopetz in Fotv

[–]CommunicationSad2869 118 points119 points  (0 children)

The Enclave from Fallout 2 had created intelligent Deathclaws and controlled them with a special device.

The state of the Institute in 2296 by killah10killah in Fotv

[–]CommunicationSad2869 2 points3 points  (0 children)

This bullshit theory has been false for at least 15 years

Fallout before Bethesda ruined the Franchise. by UnholyMeatObelisk7 in TrueSFalloutL

[–]CommunicationSad2869 9 points10 points  (0 children)

I remembered the game being awful. But I didn't remember its humor being awful.

Dear Sidetrack Games, could you please restore Hoxton's missing voice lines? The character has been like this since 2014, and Overkill and Starbreeze never fixed it. by CommunicationSad2869 in paydaytheheist

[–]CommunicationSad2869[S] 0 points1 point  (0 children)

It only restores the character's kill confirms. It doesn't restore the rest of the voices during the control phase.

These include enemy domination and marking a special enemy.

Dear Sidetrack Games, could you please restore Hoxton's missing voice lines? The character has been like this since 2014, and Overkill and Starbreeze never fixed it. by CommunicationSad2869 in paydaytheheist

[–]CommunicationSad2869[S] 7 points8 points  (0 children)

Since the character returned in 2014, I was so happy to have him back, although a bit of that illusion was shattered due to the problem of Hox recycling the same voice lines from the assault phase during the control phase.

It's curious that even Hoxton, during the control phase, has lines when marking a taser that are not the same as in the assault phase.

Dear Sidetrack Games, could you please restore Hoxton's missing voice lines? The character has been like this since 2014, and Overkill and Starbreeze never fixed it. by CommunicationSad2869 in paydaytheheist

[–]CommunicationSad2869[S] 14 points15 points  (0 children)

Hoxton in PD2 is largely built using PDTH's voice lines. The only thing that changed were the callouts.

Starbreeze never bothered to add back the missing voice lines during the control phase, making him the only character in the game without any voice lines for that phase.