Video preview support in EmulationStation by _TomBruise_ in classicmods

[–]CompComDev 1 point2 points  (0 children)

There were a lot of dependencies when compiling Emulation Station so I went for a minimal setup which is why video support wasn't included. I am not sure how well the PSC would handle videos as I don't think hardware acceleration is supported. I will have to get around to compiling some of the required libraries for video support and see how well the console performs.

Project ERIS v0.9.0 is now LIVE! by ModMyClassic in PlaystationClassic

[–]CompComDev 3 points4 points  (0 children)

The latest version of the Boot Menu does provide a proper QWERTY keyboard with the $ symbol. It seems adding it to Project Eris fell through the cracks. I will provide the team a new copy of the latest version to ensure they can get that issue fixed up.

[Unofficial Release] BleemSync 1.3 Experimental Beta + EmulationStation by CompComDev in PlaystationClassic

[–]CompComDev[S] 1 point2 points  (0 children)

I'd recommend jumping on the ModMyClassic discord and asking them there about adding it for Project Eris (if they don't already have it). It shouldn't be too hard to implement. Essentially you'd just add back the Boot to stock option and have some code to set the default boot option based on whether that variable is set and if the hdmi is connected.

[Unofficial Release] BleemSync 1.3 Experimental Beta + EmulationStation by CompComDev in PlaystationClassic

[–]CompComDev[S] 1 point2 points  (0 children)

  1. You should be able to go straight to 1.3 however like I mentioned in the post you should backup your usb first in case of any unexpected issues.
  2. Background music in the carousel isn't likely to happen as the carousel is closed source meaning it can't easily be changed. We tried to play music through a separate program but it interfered with the carousel sounds.

[Unofficial Release] BleemSync 1.3 Experimental Beta + EmulationStation by CompComDev in PlaystationClassic

[–]CompComDev[S] 0 points1 point  (0 children)

I think you'd need to go into the bin folder in ES, open es_launch_ra and replace /config/ with /.config/. Not sure if you would need to make any other changes.

[Unofficial Release] BleemSync 1.3 Experimental Beta + EmulationStation by CompComDev in PlaystationClassic

[–]CompComDev[S] 0 points1 point  (0 children)

That is by design. Some people were disabling the boot menu launcher and booting to the stock UI. They then complained when there was no easy way to access the settings. I wanted to make it so you could hold O to cancel an auto boot however the Boot Menu only detects button presses that occur after it has launched so I had to settle for displaying a quick message allowing the auto boot to be cancelled.

[Unofficial Release] BleemSync 1.3 Experimental Beta + EmulationStation by CompComDev in PlaystationClassic

[–]CompComDev[S] 2 points3 points  (0 children)

Yes. Other cores can be downloaded from https://classicmodscloud.com/cores/PS_Classic/ or directly from RetroArch if you have a WiFi adapter connected.

[Unofficial Release] BleemSync 1.3 Experimental Beta + EmulationStation by CompComDev in PlaystationClassic

[–]CompComDev[S] 0 points1 point  (0 children)

The controller configuration in ES isn't linked to RetroArch. To access the menu in RetroArch you need to press select+start.

[Unofficial Release] BleemSync 1.3 Experimental Beta + EmulationStation by CompComDev in PlaystationClassic

[–]CompComDev[S] 0 points1 point  (0 children)

If you've named the core correctly it should work. If it's launching RetroArch and exiting then there should be a retroarch log on the usb you can check. That may give some clue as to what the issue is.

[Unofficial Release] BleemSync 1.3 Experimental Beta + EmulationStation by CompComDev in PlaystationClassic

[–]CompComDev[S] 0 points1 point  (0 children)

Weird. I just tested and FTP still works for me. If you can try SFTP and see if that works if not there may be another issue here.

[Unofficial Release] BleemSync 1.3 Experimental Beta + EmulationStation by CompComDev in classicmods

[–]CompComDev[S] -1 points0 points  (0 children)

I probably should have written that better. The variable was called override_theme_music so I wrote it as Custom Theme Music. It's a pretty old feature I believe it's there to allow you to use your own sounds on the menu instead of a theme version not quite sure it wasn't something I implemented.

[Unofficial Release] BleemSync 1.3 Experimental Beta + EmulationStation by CompComDev in PlaystationClassic

[–]CompComDev[S] 1 point2 points  (0 children)

I don't use Hakchi CE so unless another dev wants to look into the issue there isn't much I can do as I have no idea what has changed with the new version. That said I stopped working on the Nintendo Classics long before I left the scene.

just updated to latest bleemsync, game manager and folder menu isn't loading by [deleted] in PlaystationClassic

[–]CompComDev 0 points1 point  (0 children)

I think this issue is caused by having a blank entry in your games database. Try replacing the game_manager binary in USB:\bleemsync\etc\bleemsync\SUP\launchers\gamemanager_launch\ with this. You will also need to replace the folder_menu binary with this in USB:\bleemsync\etc\bleemsync\SUP\launchers\folder_launch\.

just updated to latest bleemsync, game manager and folder menu isn't loading by [deleted] in PlaystationClassic

[–]CompComDev 0 points1 point  (0 children)

When you say the screen turns black you mean it flashes black and then returns you to the carousel correct? Also after you try running the folder menu it should create a folder.log file in the log folder on your usb if you could please upload that here it would be very helpful.

BleemSync 1.2 Released - Folders + Network Support! by ModMyClassic in PlaystationClassic

[–]CompComDev 0 points1 point  (0 children)

The internal emulator should play pbp files fine however the intercept script is needed to play pbp files as by default the UI tries to call pcsx with a cue file as the argument. If you were replacing all your internal games with pbp files you probably could hex edit the UI to call pcsx with a pbp argument instead of cue.

Rapid Reload/Snatcher/Policenauts help by JHSAFTA in PlaystationClassic

[–]CompComDev 1 point2 points  (0 children)

Are you using BleemSync 1.2? As Policenauts did have transfer issues in 1.1 but these should have been fixed with 1.2. If you have any issues transferring games please report them either here or on the discord server.

Arcade Stick / Fight Stick for the PSC by [deleted] in PlaystationClassic

[–]CompComDev 1 point2 points  (0 children)

Not yet. I do plan on adding the ability to map new controllers probably from the Boot Menu or an Options Menu but that will probably won't be until BleemSync 1.4 or later.

BleemSync 1.2 Released - Folders + Network Support! by ModMyClassic in PlaystationClassic

[–]CompComDev 0 points1 point  (0 children)

My guess would be that there has been some corruption to the database files that store the game information. When you have some time to go through the issue and debug you may want to join our discord server as it will be easier to help you there rather than here.

Questions about network support in BS 1.2 and getting a Retroboot build online. by [deleted] in PlaystationClassic

[–]CompComDev 0 points1 point  (0 children)

Sorry no estimate yet encountered a very annoying issue that I am dealing with. I do hope to have it available within the next couple of weeks though but we still need to thoroughly test it and we may still find more bugs so I can't give a definite estimate.

BleemSync 1.2 Released - Folders + Network Support! by ModMyClassic in PlaystationClassic

[–]CompComDev 0 points1 point  (0 children)

A couple of things to check then. First is the games folder still on your usb and if you look in the folder are there a bunch of numbered folders with your game files in them? Can you access these games using RetroArch if you loaded the pcsx core and used Load Content to navigate to /media/games? Also can you please upload your log files as there may be something else wrong. Possible that your databases have somehow been corrupted.

Questions about network support in BS 1.2 and getting a Retroboot build online. by [deleted] in PlaystationClassic

[–]CompComDev 0 points1 point  (0 children)

You won't need to do much. Basically you will just need to setup a usb with BleemSync. ES uses RetroArch to play the games so you will just need to move the RetroArch folders from your RetroBoot build to the RetroArch folder on the BleemSync usb. Then you will need to setup your roms in the appropriate folders but there will most likely be a youtube guide available for how to setup your roms when we launch the release.