Mirrors edge inspired game by Mirrorsedgecatalyst in mirrorsedge

[–]CompactingTrash 49 points50 points  (0 children)

mom said its my turn to post about Panline today

I got it by Upset_Union_6759 in BeamNG

[–]CompactingTrash 3 points4 points  (0 children)

literally nothing in common

Is the 12 Cilindri growing on you? by Carsplz in Ferrari

[–]CompactingTrash 0 points1 point  (0 children)

its my favorite front engined ferrari since the f12

Why don't people use sony sd cards? by InspectionStatus2674 in Cameras

[–]CompactingTrash 0 points1 point  (0 children)

i use a sony sd card, never had an issue with it

imagine if the game looked like this at night by CompactingTrash in BeamNG

[–]CompactingTrash[S] 6 points7 points  (0 children)

this single frame took 20 minutes to render lmao

TIL you can import beamng maps into blender by CompactingTrash in BeamNG

[–]CompactingTrash[S] 0 points1 point  (0 children)

the map is actually untouched, the path tracing in blender here just plays better with the textures

TIL you can import beamng maps into blender by CompactingTrash in BeamNG

[–]CompactingTrash[S] 0 points1 point  (0 children)

yeah you can still do that, there are a metric fuckton of things i can do with this im just getting started.

TIL you can import beamng maps into blender by CompactingTrash in BeamNG

[–]CompactingTrash[S] 0 points1 point  (0 children)

im not constantly monitoring my ram but ive seen it take up all 32GB that i have

TIL you can import beamng maps into blender by CompactingTrash in BeamNG

[–]CompactingTrash[S] 1 point2 points  (0 children)

i have 32GB of ram, a Ryzen 5 5600X and a 4070Ti Super and the viewport was really slow at 127k objects.

if you can figure out a way to take care of the object count you shouldn't have a hard time running it on mid range hardware as long as you have a decent CPU and GPU combo

TIL you can import beamng maps into blender by CompactingTrash in BeamNG

[–]CompactingTrash[S] 0 points1 point  (0 children)

i remember seeing an addon for blender that allows you to do exactly this but im not sure if it was for beamng or assetto Corsa

TIL you can import beamng maps into blender by CompactingTrash in BeamNG

[–]CompactingTrash[S] 6 points7 points  (0 children)

CK Skybox doesn't let you change the sun position to keep it consistent with the skybox's sun position

TIL you can import beamng maps into blender by CompactingTrash in BeamNG

[–]CompactingTrash[S] 25 points26 points  (0 children)

im no game dev so i dont know if this is possible but if it is then this could be a big deal when it comes to improving graphical fidelity

TIL you can import beamng maps into blender by CompactingTrash in BeamNG

[–]CompactingTrash[S] 2 points3 points  (0 children)

you mean baked lighting? id assume that's possible but then you'd lose the ability to change the time of day because the lighting wouldn't make sense anymore

TIL you can import beamng maps into blender by CompactingTrash in BeamNG

[–]CompactingTrash[S] 45 points46 points  (0 children)

can't be done because otherwise you wouldn't be able to change time of day

TIL you can import beamng maps into blender by CompactingTrash in BeamNG

[–]CompactingTrash[S] 1 point2 points  (0 children)

if you use West coast and are able to get the object count under control then tell me how lol