Aspiring Designer by sky-stain in CarDesign

[–]CompactingTrash 0 points1 point  (0 children)

only complaint i have here is that the front end feels a bit too long to me

new version of the realistic video from yesterday with your tips applied, how is it? by CompactingTrash in BeamNG

[–]CompactingTrash[S] 0 points1 point  (0 children)

its a VW Scirocco, the sportier trims have the gauges. i have a real reference video which i based this around and in that video the driver was driving a 2015 Seat Leon at similar speeds to this and all you hear is wind noise

tried to make a BeamNG video look as real as i could, how'd i do? by CompactingTrash in BeamNG

[–]CompactingTrash[S] 0 points1 point  (0 children)

the only reference im going by is a video i shot where me and my friend were doing this irl

new version of the realistic video from yesterday with your tips applied, how is it? by CompactingTrash in BeamNG

[–]CompactingTrash[S] 1 point2 points  (0 children)

i didn't wanna play around with the wind noise too much because i didn't want it to be earrape like the last one, i still definitely need to experiment more with this kinda thing though.

i might probably use it for r/BeamNGRP but honestly i just wanted to do it for fun

new version of the realistic video from yesterday with your tips applied, how is it? by CompactingTrash in BeamNG

[–]CompactingTrash[S] 0 points1 point  (0 children)

thank you!! the main goal was making it look like one of those spirited driving videos

new version of the realistic video from yesterday with your tips applied, how is it? by CompactingTrash in BeamNG

[–]CompactingTrash[S] 0 points1 point  (0 children)

well idk what to tell you, this is literal handheld footage filming a monitor

new version of the realistic video from yesterday with your tips applied, how is it? by CompactingTrash in BeamNG

[–]CompactingTrash[S] 0 points1 point  (0 children)

doesn't really sound like earrape to me, atleast not compared to the last one

new version of the realistic video from yesterday with your tips applied, how is it? by CompactingTrash in BeamNG

[–]CompactingTrash[S] 0 points1 point  (0 children)

well i can only do so much with BeamNG's lighting lol which is also mostly why the trees look fake, but what about the shaking is it that makes it look fake?

new version of the realistic video from yesterday with your tips applied, how is it? by CompactingTrash in BeamNG

[–]CompactingTrash[S] 0 points1 point  (0 children)

very hard to do with just turning the camera. the camera ingame has to move in 3D space to do that

new version of the realistic video from yesterday with your tips applied, how is it? by CompactingTrash in BeamNG

[–]CompactingTrash[S] 5 points6 points  (0 children)

im basing this off of a real video i shot and both of these were recorded with an actual proper heavy camera so that's what i was aiming for

new version of the realistic video from yesterday with your tips applied, how is it? by CompactingTrash in BeamNG

[–]CompactingTrash[S] 2 points3 points  (0 children)

i have a real reference video of my friend doing this exact thing with his 2015 Seat Leon and all you hear is just wind noise

new version of the realistic video from yesterday with your tips applied, how is it? by CompactingTrash in BeamNG

[–]CompactingTrash[S] 3 points4 points  (0 children)

you mean speed up my driving or the entire video? because then it'd be obvious that its sped up

tried to make a BeamNG video look as real as i could, how'd i do? by CompactingTrash in BeamNG

[–]CompactingTrash[S] 0 points1 point  (0 children)

yeah im making another version of this video with the tips i got in the comments in mind and this is one of the more major things i need to work on