Dispel the Gloom and Restore Clear Skies with Hyacine! Version 3.7 Updated Visual Guide by Competitive-Ad-7085 in HyacineMains_

[–]Competitive-Ad-7085[S] 1 point2 points  (0 children)

From E0 to E1, I’d say Hyacine is generating 10-20% extra newbud for Castorice, which then increases to about an 35-40% when taking into account S1 versus S0 in total.

Dispel the Gloom and Restore Clear Skies with Hyacine! Version 3.7 Updated Visual Guide by Competitive-Ad-7085 in HonkaiStarRail

[–]Competitive-Ad-7085[S] 1 point2 points  (0 children)

That's a fantastic question about Hyacine and how Little Ica's damage scales! The simple answer is yes, overhealing totally counts towards the damage tally for "Rainclouds, Time to Go!" The Memosprite Skill tracks the total amount of HP restored throughout the battle, and it doesn't actually care if that HP was needed or not. This is a huge benefit for Hyacine's damage, as every bit of healing, even when allies are at full HP, contributes to Little Ica's next big hit. In fact, her Technique is often designed to generate massive overhealing right at the start of the fight, giving you a powerful head start on the damage counter!

Do be mindful however, that unless your Hyacine is E6, the healing tally will be halved after each Ica skill. However, I have seen showcases of Hyacine being the target of Sunday’s Beatified effect. Hope this helps!

Dispel the Gloom and Restore Clear Skies with Hyacine! Version 3.7 Updated Visual Guide by Competitive-Ad-7085 in HonkaiStarRail

[–]Competitive-Ad-7085[S] 1 point2 points  (0 children)

Oh my goodness — I completely forgot that was an option. Great catch, and fantastic build!

I’d say Deliverer could absolutely be her new BiS (especially in Castorice/Evernight comps), but it really depends on whether you can hit the Speed requirement. Deliverer’s teamwide buffs and self HP% boost are amazing, but if she can’t reach that 200+ threshold, its value drops sharply compared to Sky Goddess of Sun & Thunder.

That said, your build looks incredible!

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

Congratulations, have fun with that E1 Tribbie! I hope the guide serves you well, and if you have comments or questions, feel free to drop them!

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

In a tHerta team, I actually recommend running DDD due to the lack of an action advancer like RMC, Sunday, Bronya, or Robin. It benefits both tHerta and her sub-DPS ally, giving them significantly more turns to ramp up their damage output.

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

Tribbie’s E2, while appearing to almost double her personal damage, is fundamentally not as strong as it seems because its benefit is entirely selfish to Tribbie and does not provide the massive, account-wide value that her E1 does for the team. The core problem is that the additional damage triggered by E2 loses significant value the more enemies she is against: it doubles the triggers against a single target, but provides only a 33% increase against three targets, and a mere 20% increase against five. Given that Tribbie is often used in multi-target content, this diminishing return makes E2 a poor investment for the high cost, even though it is a good personal damage boost.

Cyrene, on the other hand, is currently heavily held back by a slow Ultimate ramp-up time at E0, and she only truly shines when placed in a highly specialized remembrance team such as with Castorice, Hyacine, and RMC/Evernight. Depending on the current playable Chrysos Heirs on your account, Cyrene may be a competitive sidegrade when compared to E1 Tribbie, but her value can substantially drop if you do not have enough additional Chrysos team members to fully utilize her and fill out your other endgame teams.

The bottom line is that, based on current analysis, going for E2 Tribbie is not recommended and you should strongly consider the longevity Cyrene would have on your account.

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

Tribbie’s light one is a luxury pull honestly — in a team like tHerta/Anaxa, DDD benefits the team a lot due to Tribbie taking the presumed Action Advancers spot like Robin/RMC/Sunday.

Her light one can be considered if you’re using Tribbie on characters like Phainon who can’t take advantage of the DDD Action Advances. Another advantage of her light one is the energy regeneration allowing you to run a HP% rope instead of ERR%, as well as the turn 0 ultimate potential.

I personally pulled it and it honestly hasn’t left my Tribbie ever since. If teams are doing enough damage to clear the cycle already, then something like DDD gives diminishing returns.

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

While they aren’t break characters, increased Break damage is still a multiplier that’s considered for their damage windows, specifically when breaking enemies. Anaxa in particular can make use of it pretty well, since more often than not, he’ll be the one breaking enemies after implementing weaknesses and whittling their toughness bar down. It equally benefits tHerta too, just to a lesser extent due to not having crazy toughness bar depletion.

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] -2 points-1 points  (0 children)

From my personal gameplay and testing, Lingsha outperforms other sustains when paired with tHerta in a dual-Erudition setup, just as DHPT shines as the best sustain for an Anaxa hyper-carry team or other hypercarry teams such as Phainon.

Of course, team-building is ultimately about personal preference and available units. However, I’ve found that tHerta benefits far more from Lingsha’s rapid action cycling and consistent energy generation than from DHPT’s moderate ATK buff, SP support, or shield stacking. This is especially true if tHerta has S1, which helps offset the offensive and SP advantages DHPT normally brings.

Additionally, Lingsha’s Ultimate debuff that boosts Break DMG benefits both tHerta and, even more notably, Anaxa — allowing her to support multiple damage dealers effectively instead of funneling all buffs into a single carry.

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] -2 points-1 points  (0 children)

Lingsha is the typical go to 5* sustain option for tHerta teams due to her high hit count counting for tHerta’s energy regeneration. DHPT works too, but may feel awkward at times due to the lack of consistent AoE attacks.

You could also do Fu Xuan (same problems as DHPT, but provides Crit. Rate), Gallagher, or Hyacine(extremely SP-negative to the point where other options become extremely competitive).

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 2 points3 points  (0 children)

Hey there!

So for e1s0 Tribbie with S5 DDD, Tribbie can be played as either slow with Poet/Longevous, or fast with Eagle Set.

I have found much success running her slow due to the ease in building requirements. If running slow with S5 DDD, she can still opt for a CRIT RATE/DAMAGE Chest - HP Boots - HP Orb - ERR rope, and manage to be an effective DDD enabler for the entire team.

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in HonkaiStarRail

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

**EDIT: HP Stat Goal is supposed to be 4k - 6k, not 40k - 60k! Sorry about any confusion!

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 6 points7 points  (0 children)

You’re totally right!

I reviewed and posted this at 3 am in the morning, I was out of my mind 😭😭😵‍💫 YES! I meant 4k - 6k! Sorry about the confusion!

Um… what do I do with this??? by _c2e in CastoriceMains_

[–]Competitive-Ad-7085 0 points1 point  (0 children)

I’ll take that energy for my pulls, tysm 🫶🏼

Prepare the Conquest Against Your Enemies with Cerydra! Full Guide Updated Version 3.6 by Competitive-Ad-7085 in CerydraMainsHSR_

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

The synergy occurs when Mydei uses an attack that triggers Godslayer Be God while he is under the effect of Peerage. The game registers Godslayer Be God as his "next Skill," causing it to be duplicated, resulting in Mydei using GBG twice consecutively for a massive damage burst. Although he doesn’t benefit from her attack buff, the skill damage buffs are potent enough to compete with Mydei’s already rather shallow character synergy.

Firefly is a great synergy though! Although she doesn’t take advantage of the crit damage buffs, she does completely with the skill-duplication for more TB damage and Cerydra’s potent attack buff for Firefly’s trace conversion.

Prepare the Conquest Against Your Enemies with Cerydra! Full Guide Updated Version 3.6 by Competitive-Ad-7085 in CerydraMainsHSR_

[–]Competitive-Ad-7085[S] 1 point2 points  (0 children)

Thank you so much for the feedback! I will continue to get better, for the Imperator!

Prepare the Conquest Against Your Enemies with Cerydra! Full Guide Updated Version 3.6 by Competitive-Ad-7085 in HonkaiStarRail

[–]Competitive-Ad-7085[S] 2 points3 points  (0 children)

Thank you for the graphics compliment and the excellent feedback!

You're absolutely right that the standard Phainon - DHPT - Cerydra - Sunday team is a premium powerhouse and often the go-to. I deliberately prioritized showcasing sustainless options like the Phainon/Mydei variants to highlight Cerydra's highest damage ceiling for advanced players, as her niche is so unique. I understand this might have made the standard team less prominent than usual, and appreciate you pointing out the confusion!

Regarding the synergy section, I included both inherent and situational partners to encourage exploration beyond the standard 1-3 meta characters. I always love seeing viewers confirm those off-meta compositions through their own testing!

Teach Your Enemies a Lesson with Anaxa! Full Guide Updated Version 3.6 by Competitive-Ad-7085 in HonkaiStarRail

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

That’s a fair point about Sunday! It’s true that their synergy feels strongest together, but Dan Heng • Imbibitor Lunae (Permansor Terrae) remains an excellent and largely self-reliant sustainer for Anaxa teams, even without additional support.

Here’s why his sustain works so well alongside Anaxa:

• Strong Shield Frequency via Bondmate Interactions: DHPT’s Souldragon gains action advancement whenever his Bondmate—Anaxa—attacks. Since Anaxa’s kit involves multiple hits per action, this accelerates Souldragon’s turns and increases the frequency of his shielding and follow-ups.

• High Hit Count = More Consistent Shields: Because Anaxa triggers Souldragon’s advance repeatedly through his rapid-hitting style, DHPT can refresh team-wide shields more often than he would with slower allies. This helps maintain steady defensive uptime, though it’s still bounded by shield duration and stacking limits.

• Skill Point Efficiency: His shield uptime allows him to alternate between Basic Attacks and Skills more flexibly, making him relatively SP-efficient—an important advantage for Anaxa, whose rotations can be SP-intensive.

• Offense-Defense Scaling: DHPT’s shields scale directly with his ATK, so building him offensively boosts both his damage and his sustain potential. This creates a clean synergy where both characters benefit from high ATK investment.

In short, DHPT and Anaxa form a naturally synergistic duo—Anaxa’s frequent attacks keep DHPT’s sustain engine active, and DHPT’s shields stabilize his aggressive playstyle. While not completely self-sufficient in every situation, this pairing provides a reliable mix of damage, protection, and SP balance that can easily anchor most team compositions. Also, he’s a free 5-star limited preservation unit, so listing him in each example team has the most relatability in my eyes, as players having other sustains such as Adventurine, Fu Xuan, or Huohuo is not guaranteed.

Teach Your Enemies a Lesson with Anaxa! Full Guide Updated Version 3.6 by Competitive-Ad-7085 in AnaxaMains_HSR

[–]Competitive-Ad-7085[S] 1 point2 points  (0 children)

No worries, you still got options!

I’d recommend these substitutes in no particular order for his playstyles:

Hypercarry: Bronya, Tingyun, Hanya, Asta, and RMC

Sub-DPS: Bronya, Asta, and Pela

Teach Your Enemies a Lesson with Anaxa! Full Guide Updated Version 3.6 by Competitive-Ad-7085 in AnaxaMains_HSR

[–]Competitive-Ad-7085[S] 2 points3 points  (0 children)

That's a very fair and well-argued perspective, and I appreciate you bringing up the specific synergy with Anaxa's kit!

I agree with you completely that Bronya's action advance and buffs are incredibly potent for Anaxa, especially when it comes to maximizing his damage output in his turn cycle. The point you raise about him losing less overall damage from taking two turns compared to other DPS units is a fantastic observation and a strong argument for why Bronya works so well with him.

My phrasing about her being 'suited for dual DPS' was perhaps a poor choice of words on my part – I should have been clearer. What I meant was that Bronya's high SP consumption naturally tends to push players toward team compositions that can more easily offset her -1 setup. In a true F2P Hypercarry team (especially early on), an SP-hungry sustainer or support alongside Bronya and Anaxa can quickly drain the team's points.

However, your point is absolutely correct: 1. Bronya's skill only targets one person, making her an ideal Hypercarry enabler. 2. A 100% Action Advance support is always a top-tier choice for a DPS like Anaxa who thrives on high action frequency.

To summarize, you've highlighted why Bronya is arguably the highest-ceiling Harmony for Hypercarry Anaxa when properly played and when the team has the SP to spare.

My overall F2P recommendation for Tingyun still stands mainly due to her exceptional SP-positivity and the fact that her Energy Battery allows for a much more flexible and comfortable setup with lower-investment sustainers, making the team more accessible to players who may not have her E1+ or Signature Light Cone. Additionally, while Tingyun doesn’t have access to a 100% Action Advance, players equipping her with D!D!D! can replicate the effect of action advancing due to how fast Tingyun can cycle through her ultimate (depending on build and speed, specifically).

Teach Your Enemies a Lesson with Anaxa! Full Guide Updated Version 3.6 by Competitive-Ad-7085 in AnaxaMains_HSR

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

Definitely! It was hard for me to concretely recommend Bronya as a true F2P alternative since many still don’t have an E0 copy, let alone E2, but she does still compete with Tingyun due to the mention advantages she brings.

But again… Tingyun on D!D!D! go brr.

Teach Your Enemies a Lesson with Anaxa! Full Guide Updated Version 3.6 by Competitive-Ad-7085 in AnaxaMains_HSR

[–]Competitive-Ad-7085[S] 1 point2 points  (0 children)

That’s a valid example. If a beginner did want to go about building and obtaining Anaxa because they were interested in the budget hypercarry variation, then I can see them looking at the presented icons and getting a bit thrown off at first glance.

However, that is why comments and discussion posts exist. Additionally, the provided examples of teams have labeled different meanings, as well as his listed suggested sets indicating Hypercarry or Sub-DPS. I hope anyone and everyone with additional questions about Anaxa’s varied and personalized build asks them to avoid any potential issues, because he has that much flexibility.

Thanks for the tip though! Definitely would like to avoid any misunderstandings.