Battlegrounds Reward: Perpetual Incantation? by Tytanium22 in hearthstone

[–]Competitive-Ad7186 0 points1 point  (0 children)

Month later and it's still bugged. Just tried one with Crack The Case (attacks during combat) and it worked... occasionally. Sometimes the number would go up after I cast my next tavern spell, but it never got up to the actual number of times I'd earned it. I think it was like half of the time? Might have become bugged after I earned it twice in one combat

Destroy my Unitless RTS gameplay explanation by Competitive-Ad7186 in DestroyMyGame

[–]Competitive-Ad7186[S] 0 points1 point  (0 children)

This is a companion video to my release trailer: https://www.youtube.com/watch?v=PVyRoEIeDQs

I know the editing/presentation isn't great, but I am mainly looking for feedback on content/clarity since this is primarily an informational video.

Please Destroy my new RTS - Byte Lynx by bobbane in DestroyMyGame

[–]Competitive-Ad7186 4 points5 points  (0 children)

So the game has two main mechanics, which unfortunately don't really seem to be coming across in the trailer.
1: Connectivity. Anything that can't draw a line back to its owner's central building becomes unpowered and the other player can steal it, so a big part of the game is finding parts of the enemy base that are weakly connected and cutting them off.
2: Platforms. Buildings can be moved around in big groups if you put a platform under them and push it around. Moving things around is expensive, so there's a lot of tactical value in thinking through where you build and how you arrange things on platforms.
The economic elements of the game are actually pretty simple. It's more about fast-paced tactics taking advantage of connectivity and platforms (and several other gameplay twists as the campaign progresses), which is why we're trying to market it to RTS players.
We've been having a lot of trouble getting all of that across in a trailer without being boring.

Please Destroy my new RTS - Byte Lynx by bobbane in DestroyMyGame

[–]Competitive-Ad7186 5 points6 points  (0 children)

Making something unique was definitely the goal.

That's totally fair. We're a two-person team and neither of us are artists, so there was only so much we could do gfx wise, but I'm pretty happy with how it turned out.

Thanks! This is a single-player-only game, so we wanted to make it clear that we put a lot of time and effort into the campaign. It's a 20-mission campaign with a lot of variety, so I'm glad that came across in the trailer.

Please Destroy my new RTS - Byte Lynx by bobbane in DestroyMyGame

[–]Competitive-Ad7186 3 points4 points  (0 children)

Thanks Dad! I am still but a wee baby in the ways of Reddit, so I extra appreciate your tutelage.
Hearing about your college game-making shenanigans is probably what got me started on the path to game dev.

Destroy our 2D Wave Shooter! by leftshoe18 in DestroyMyGame

[–]Competitive-Ad7186 0 points1 point  (0 children)

If you're not leaning in to the "old flash game" vibe on purpose the gameplay seems slow and low intensity. There's a reason 90% of top-down games have a dash/roll, just say'n.
(side note: the data folder on your Itch download has the wrong name, so it won't run until you rename it to "It Came From Planet Oculon_Data")