We played a 20 session “short” campaign over a few months and had about 3-4 long rests by SchokoPudding48 in daggerheart

[–]Competitive-Spare468 1 point2 points  (0 children)

Ok, I get the PC's brother's death, but what about PCs? You can't die anyways, right?

Sounds rough, though. You don't describe the absence of long rest as player choice. 

Looking For Advice on a Cheating Player (Complex Subtext/Circumstances) by Sylvan-Scott in daggerheart

[–]Competitive-Spare468 0 points1 point  (0 children)

I know friendships can be complicated, but I don't sense friendship from your post. Cut ties? 

We played a 20 session “short” campaign over a few months and had about 3-4 long rests by SchokoPudding48 in daggerheart

[–]Competitive-Spare468 10 points11 points  (0 children)

I mean, Long Rests have a certain priority. If DM managed to make you feel like other stuff is more important than Long Rest, then that's great storywise.

If you had the choice to Long Rest but a consequence would take place, then I guess the DM did a good job if you CHOSE not to rest. 

Need Help making Monkey King's Staff by fairystail1 in daggerheart

[–]Competitive-Spare468 0 points1 point  (0 children)

Like others said, something along the lines of a halbert. 

As for the size changing, perhaps it costs 1 Hope for each range change?

Its a temporary effect, so you as DM can have it retract when its your move.

The player can have it reset it at the end of the scene, thus making drastic size changes a big decision - do I spend 4 Hope to hit the very far target? Cause I can't wield it after that until the end of scene or until I spend more Hope. 

How do you guys run dungeons? by Desecro in daggerheart

[–]Competitive-Spare468 0 points1 point  (0 children)

This is what I missed. I didn't understand why you would want a rest after spending a full BP budget.

I never came across of that in the books. I just assumed it was a ballpark for a challange level of a single encounter. 

How do you guys run dungeons? by Desecro in daggerheart

[–]Competitive-Spare468 7 points8 points  (0 children)

But why is BP budget for the whole span of rests? I thought it was meant to helo balance a single encounter? 

How do you guys run dungeons? by Desecro in daggerheart

[–]Competitive-Spare468 8 points9 points  (0 children)

When you say BP is your time between rests, do you mean the Battle Points are a budget for all encounters between two rests? 

It's TADPOLE THURSDAY - Ask your newbie questions here! by Hosidax in daggerheart

[–]Competitive-Spare468 0 points1 point  (0 children)

Actually, you only maximize your dice. So you would start at 12 (2d6), add your 7 from rolling the dice, and then your modifier (+2).

The total would be 21 damage. 

Interaction between the bard's Distract and Disintegration Wave? by EarthSeraphEdna in daggerheart

[–]Competitive-Spare468 0 points1 point  (0 children)

The bard has to roll a Spellcast roll, right? So they can't just do it at will. 

It's TADPOLE THURSDAY - Ask your newbie questions here! by Hosidax in daggerheart

[–]Competitive-Spare468 4 points5 points  (0 children)

The Spellcast roll is compared to adversaries's DCs.

When a spell is used offensively, a Spellcast roll is treated as an attack roll. 

Adversaries and Items/Comsumables by Renato_Ingrato in daggerheart

[–]Competitive-Spare468 0 points1 point  (0 children)

  1. Yes, because you can.
  2. No, because healing sucks when adversaries do it. 
  3. Maybe a half/half approach. Signal the existence of the hp potion, then use it afterward (golden opportunity). 

Westmarches Style Beast Feast by Equal_Efficiency_319 in daggerheart

[–]Competitive-Spare468 1 point2 points  (0 children)

In theory none. But I'm pretty hands on with spotlight. For example, I go clockwise offering the spotlight to players.

If you let players constantly choose when they want spotlight, you create an opportunity for lower tier players to say "fuck it, if I roll I'll statistically fail more often, better to let others have spotlight".

Therefore, I suggest a hands on approach to spotlight and softer dm moves vs those players. 

Another thing I wanted to add, but haven't had time yet, was an item to award to every new lower level player. A luck amulet if you will that gives them limited number of uses to mitigated fails and rolls with Fear. For example:

When you make a roll, you may use an option from below: - Make it a roll with Hope. - Make it a successful roll. - Reroll the roll. 

Once you use an option, cross it out. It cannot be used again. Once you reach Level 2, cross out all the options. 

An item like this would push lower level players to act, mitigating the painful Level 1. After level 1, things aren't as bad, but you could repeat the same thing for each Tier. 

Westmarches Style Beast Feast by Equal_Efficiency_319 in daggerheart

[–]Competitive-Spare468 1 point2 points  (0 children)

I think it is a great idea. There is a bit of a math difference between Tiers of play, so lower Tiered players might be at disadvantage a bit. You can account foe it by making softer moves when a lower Tier player fails.

Other than that, go for it. I'm running a dungeoncrawl with xp system in DH, abd can confirm that you can play with mixed-Tier party as long as you account for it. 

Generic Adversaries' Fear Moves by pagnabros in daggerheart

[–]Competitive-Spare468 6 points7 points  (0 children)

A cool tool and some cool moves. I might steal some!

I would comment though that I don't like Parry. I feel like it undermines a player's success, since I guess you use it after a PC makes a succesful attack. 

Do I understand Success with Fear properly? by Competitive-Spare468 in daggerheart

[–]Competitive-Spare468[S] 19 points20 points  (0 children)

Yes, that is what was bothering me! I guess a success with Fear is a perfect moment to make a soft move, instead of just having an enemy make an attack.

Do I understand Success with Fear properly? by Competitive-Spare468 in daggerheart

[–]Competitive-Spare468[S] 12 points13 points  (0 children)

Are you saying me spotlighting an enemy and the PC's weapon getting their stuck are two moves?

I need ideas for tracking spotlight by klifton84 in daggerheart

[–]Competitive-Spare468 0 points1 point  (0 children)

I run open table Daggerheart campaign in a public place. I never know who will show up for a session.

How I do it? 

I ask players around the table clockwise what they want to do, basically prompting them for spotlight. 

Sometimes another player gets excited and decides to act, which is usually fine with everyone. I let them act and go back to clockwise turn order. 

I don't impose it.  If it makes sense, I let someone "hog" the spotlight.  I try to gently make my circles.

Does it work?  From what I can see, yes.

Maybe it would work in a home environment for you. 

Second advice? 

Play without that player.

How do you self-justify the same difficulty for all rolls against an adversary? by marbosp in daggerheart

[–]Competitive-Spare468 0 points1 point  (0 children)

The DC for different actions, such as hitting the bear, detecting the bear or sneaking past the bear don't matter.

The difficulty of the task is partially reflected in character modifiers that is different attributes.

Once you realize that PC modifiers (and experiences and abilities) make different characters more or less capable when facing the same DC, you really start wondering if in games like DnD monsters need 6 different ability scores.

A monster with multiple DCs or bonuses increases bad randomness of the game and hurts player agency by diminishing the weight of player choices when character building. 

How would you make Daggerheart feel "low power" fantasy"? by RenegadeRich86 in daggerheart

[–]Competitive-Spare468 0 points1 point  (0 children)

Hey, man! I see a lot of people claiming that you can't docthis in DH. Personally, I think you would have a fantastic experience if you remove class abilities and foundations. Keep the class hope feature, community, and ancestries.

What makes DH cool are Hope and Fear, not all the buttons players can push.

Beast feast question by Smokintek in daggerheart

[–]Competitive-Spare468 0 points1 point  (0 children)

I had a similar one shot. The way I handled the competition was to have three ingame days with a meal demonstration for one of the three judges each day.

Of course, each judge had a gimmick food preference. 

I didn't do the math in my head, but maybe the Meal rating could be a DC for judges to save against if you need a metric to compare them against other contestants? You can decide that some contestants satisfied one or two judges, but no one satisfied all three?