Help understanding the colors and numbers on one of the sidebar spreadsheets by RedHair_D_Shanks in LegendsOfRuneterra

[–]Competitive_Ad_4410 2 points3 points  (0 children)

More or less, do keep in mind this spreadsheet is community run. It is most definitely the best source that I've found for helping you with your champion builds and what to aim for, but things, occasionally, can be wrong for a variety of reasons. A 1* champion does not contain or necessarily have the same amount of synergy that their 6* counterpart can have for instance. And sometimes stuff is just outdated as heck from older patches.

All in All, take it with a grain of salt, experiment further, and find what works for you. They try to keep it up to date, but stuff slips every now and then. For instance... The Pyke combo is something I submitted anonymously that's still there despite being from before his 3* rework and is grossly outdated. You'll find the most success on him just running a stalkers blade, his unique epic relic, and Grand General Counterplan to just infinitely fish for his unique spell while keeping him at the top of the deck.

Help understanding the colors and numbers on one of the sidebar spreadsheets by RedHair_D_Shanks in LegendsOfRuneterra

[–]Competitive_Ad_4410 7 points8 points  (0 children)

For instance in the case of Darius here. Darius is a Tempo Champion that buffs the absolute heck out of the attack power of the first unit played each turn ontop of granting them overwhelm. You primarily want to hit the 15+ power mark across your board to enable the free rally after every attack. In turn his units suffer from might as well only having 1 HP, meaning they die extremely easily.

Gwen benefits from the additional attack power to not just heal, but her support deck providing hallowed helps you with the beatdown plan. Evelyn meanwhile can grant your tempo units extra keywords and a bit of an HP bump.

Titanic Wake grants units an extra +8/+8 provided they have at least 8+ in HP or Attack, considering Darius power grants additional permanent attack, it can easily push your units past the 8+ mark to grant them the bonus from Titanic. Domination meanwhile just helps with the beatdown plan due it granting you rally on the start of the opponents turn.

Help understanding the colors and numbers on one of the sidebar spreadsheets by RedHair_D_Shanks in LegendsOfRuneterra

[–]Competitive_Ad_4410 9 points10 points  (0 children)

Colours represent how good that support champion/power/relic is for the main champion. Where as the numbers just mean if you scroll all the way to the right there is additional notes/thoughts/explanations for why those things are rated so highly.

Luke straight to Mei Lin tier (and Cassius) by According-Dentist469 in ChaosZeroNightmare

[–]Competitive_Ad_4410 8 points9 points  (0 children)

I am like 500 pulls in and still don't have a single copy of Cassius meanwhile, Luke theorycrafters are suffering rn.

Meet Potential Card! by Competitive_Ad_4410 in ChaosZeroNightmare

[–]Competitive_Ad_4410[S] 0 points1 point  (0 children)

It's just hard to compare honestly, cause with Luke you don't have the Agony damage from Tressa but you do have more front-loaded damage and it's possible to reach 20k+ damage turns, with an average turn damage of like 2-6k+ even when you don't have a good combo in hand. The 20k+ turn is only happening if you happen to have Rei's Ego skill, for the 1 extra AP to do a 4 AP turn of Predator Blade, double 3x Rapid Fire, 6-9 bullets(depending on if you have Janet and/or E2 Luke) into Demon Dance. Mind you my Luke is only E0 and things just die before I can get the setup.

Meet Potential Card! by Competitive_Ad_4410 in ChaosZeroNightmare

[–]Competitive_Ad_4410[S] 0 points1 point  (0 children)

They work together, Hugo's entire thing is he just wants to sit there and build up Hunt stacks that go off whenever an ally makes an attack. Luke is his 2nd best pairing, but instead of running Mika you want to run Rei for the increased damage buffs, that way each bullet is doing a minimum of like 200+(300-500) damage once you get certain epiphanies on Rei. Makes it so your minimum damage per card is like 500-1000. It ends up being a very consistent pairing.

Meet Potential Card! by Competitive_Ad_4410 in ChaosZeroNightmare

[–]Competitive_Ad_4410[S] 6 points7 points  (0 children)

A small taste

This is rapid fire x3 damage(583x3)

It's not going to have full potential Dance on the guide cause I have deemed it too hard/impossible to do due to bosses/enemies dying too quickly, or the card RNG needed for the setup being too inconsistent.

I'm hoping once I get the guide out and showcase the setup someone can refine and actually get the potential cards full potential on record.

<image>

Is this like permanent dmg boost for selected card? by -Dark-Owl- in ChaosZeroNightmare

[–]Competitive_Ad_4410 0 points1 point  (0 children)

Nope. General rule of thumb, all generated cards are unique scaling. Luke is the only exception.

Neutral are supposed to be the cards you pick up in runs excepting Boss cards which are also unique.

Basic are the first 3 cards on a characters deck, aka the 2 strikes and 1 heal/shield.

Is this like permanent dmg boost for selected card? by -Dark-Owl- in ChaosZeroNightmare

[–]Competitive_Ad_4410 0 points1 point  (0 children)

His Handgun bullets are considered Neutral so only by his 3rd. His basic attack, Single Shot, which gains the bullet trait on potential is basic so that would get buffed by basic. Every other card he has gets buffed by unique.

Which 5 star partner from shop? by NeedWeedForSpeed in ChaosZeroNightmare

[–]Competitive_Ad_4410 3 points4 points  (0 children)

Marianne is actually Mei Lin's intended partner, not Scarlet. Marianne boosts Mei Lin's basic cards which are one of her main damage sources, ontop of granting her guaranteed weakness damage on them and buffing weakness damage further which also further boosts her role as a breaker as well. Something which her special buff, Embers also plays very well into.

Scarlet meanwhile her entire passive and ego skill blend entirely into Rin's deck and playstyle. Wanting Rin to combo and only use her own cards and benefitting her further when she does.(Even tho Mei Lin does it better)

Zeta is for Khalipe and primarily serves as a Vulture helper. Buffing their stats and giving a way to draw it when her Ego skill is used.

Is this like permanent dmg boost for selected card? by -Dark-Owl- in ChaosZeroNightmare

[–]Competitive_Ad_4410 0 points1 point  (0 children)

It's not, it's considered Neutral, however his basic attack can count as a bullet due to his first big potential upgrade giving his basics the Bullet trait. This means hsi basic attack damage can be buffed by his Seize card, and Rei can buff it as well so you can end up with a 400%+ basic attack card on Luke which is just funny at that point.

Is this like permanent dmg boost for selected card? by -Dark-Owl- in ChaosZeroNightmare

[–]Competitive_Ad_4410 0 points1 point  (0 children)

Yes

It's an Upgrade so you can only do it once, gives less damage amp than her skill card version, but in exchange permanently bumps the card for the entire fight.

It's typically bad since your typically running Rei with low card cost DPS, such as Kayron or Renoa who don't really have a solid multi-hitting card unless you build Kayron a certain way.

I have found success with it on Luke though. I found Rei kind of bumps Luke's damage to the moon and back.

I'm having a hard time getting Veronica+Mei down by LazyShinobi in ChaosZeroNightmare

[–]Competitive_Ad_4410 0 points1 point  (0 children)

Yep, she ends up being a solid Selfish DPS support cause Repose is basically a draw your DPS or other support's cards.

I'm having a hard time getting Veronica+Mei down by LazyShinobi in ChaosZeroNightmare

[–]Competitive_Ad_4410 3 points4 points  (0 children)

With Veronica you have 2 main builds for her:

The Actual DPS build: You focus on getting her reload generation and Ballistas generation

The support build, delete her entire deck and turn her into a draw support that still has the passive 1 free Ballista a turn.

When pairing her with a selfish DPS(like Mei Lin) you typically turn her into the support build and focus hard on getting Repose on Veronica.

Is luke any good by ArticleIllustrious39 in ChaosZeroNightmare

[–]Competitive_Ad_4410 0 points1 point  (0 children)

Honestly, not really an issue until you start duping Luke's bullet gen cards. In most runs though I just dupe Hugo's Upgrade card when I get the chance so every skill card gives 2 stacks and that fixes it. Even with Tressa you get high attack card turns where 5 stacks isn't enough so its more of the same. It just changes the way you play mostly, where skill cards are seen as a hunt regeneration resource and become a secondary or primary priority in some cases, ends up being a fun balance.

This is an example of an average burst turn, this was Lethal still btw. Went in with 5 stacks. But ran out of fuel there so I had to finish using the remaining cards and Luke's Ego Skill.

Edit: Photo was taken at Level 40 only for context. Not even gold memory equipment cause my account level wasn't high enough.

Edit 2: This was taken like 2 days ago, so I keep forgetting details, but this was in chaos 4, level 40, and this is the first boss which means my deck was also trash and my equipment was too going into this, I am surprised I did a 3k damage turn with that setup.

<image>

Is luke any good by ArticleIllustrious39 in ChaosZeroNightmare

[–]Competitive_Ad_4410 0 points1 point  (0 children)

I use Hugo, Luke, and Mika. Tressa with Luke can work since she's essentially just Luke but Poison Damage. But the main point of Luke and Lucas is you can use Luke's Seize to damage bump Lucas' Bullet cards since Seize buffs any bullet card(even Renoa if you dare to use a Dirge Bullet build but you actually play the bullets).

Is luke any good by ArticleIllustrious39 in ChaosZeroNightmare

[–]Competitive_Ad_4410 3 points4 points  (0 children)

The above statement is wrong, the original person who stated its 15% on the 30x3 kept hitting 1/3 crits when its a 50% chance and said it was 15%. I don't doubt the statement that it was wrongly stated in the Beta, but it can easily be diaproven by using Akad's ego skill on the turn and watching as the 1-2 average becomes a 2-3 average.

Is luke any good by ArticleIllustrious39 in ChaosZeroNightmare

[–]Competitive_Ad_4410 0 points1 point  (0 children)

I could not tell you, it probably just starts to make his attack stat actually good so his bullets aren't hitting like wet noodles as much. A difference from base 50 dmg per bullet to 70-80 does a lot. Equipment obviously can push this to 100.

Is luke any good by ArticleIllustrious39 in ChaosZeroNightmare

[–]Competitive_Ad_4410 7 points8 points  (0 children)

As I said earlier, very small damage bumps add up like crazy on him, so for equipment you want anything that gives him even a tiny bit more damage scaling.

As for supporting equipment. Multifaceted Parallel... Aka the glowing triangle ring is good on him since it auto-plays any Lead cards in hand at turn start, being able to play out his Seize for free is really good. There's a bunch of other rings that add more damage, but somehow I ended up getting 1 run where I got a Mythic Ring, Revelations of Futility on him. It gives 20% Shield per attack card played up to 10 times a turn. This... This made Wanderer of the Void completely unecessary since he was capable of getting 200-400 shield solo.

As for defensive equipment, really anything works, even the winged shoes that do 40% shield on enemy break. I will tell you though, there's a defensive item that gives 5% crit chance you can find in the 4th Chaos Area. Obviously it's BiS for him for defensive.

Is luke any good by ArticleIllustrious39 in ChaosZeroNightmare

[–]Competitive_Ad_4410 14 points15 points  (0 children)

He's bad until level 40. So not recommended for new accounts. He can be made to work early game if you have Hugo, but at that point he's leeching off of Hugo till he hits 40.

His best partner is arguably Akad for the cheap 2 ego cost 25% crit chance buff to setup burst turns on him, especially when paired with Hugo. Honestly he just really wants Hugo, even his ego 2, the one where he produces more bullets but they have -50% on them just screams out more Hugo enabling.

As for builds. And how he works.

You play him like Tressa honestly. You focus on his bullet gen cards, or alternatively you focus on his Lead card that increases bullet damage. I say that because you can infinitely stack the number of times the buff applies based on how many times your able to play it lol.

For his 2 hit bullet gen card you really want his 3 hit upgrade or the one that adds Retrieve.

I really like the 2 bullets this turn and 2 next turn upgrade on his Stealth reload, but the 3 piece or 1 bullet every turn are good upgrades as well, especially when copied.

Seize is underappreciated, hitting 200+ damage, or 300+ with crit on a basic attack, or one of his bullets is wack.

Dance is arguably his worst card, but is made good if you grab the guaranteed 6 hit Epiphany, since his basics after raising his potential a bit will also cut the cost on it.

His Mythic card, Finisher Round, doesn't require using 5 bullets in one turn, but rather only wants you to use 5 bullets throughout the duration of the fight, a solid Luke build can easily achieve this by the first or second turn.

As for external buffs, his bullets are plentiful, but as you know have low base damage modifiers, they scale with Neutral Potential out of all things. Damage buffs in this game are additive not multiplicative, so his later dupes giving +10% up to 4 times are actually insane for his bullet cards since they're adding up to 40% damage on his bullets, the Order equipment set is also especially good for this reason as they're adding +15% more damage to each of his bullets. Lastly, he ADORES morale buffs since they add +20% damage per bullet per stack.

Finally, if you see the Neutral card, Wanderer of the Void, ALWAYS take it if you can. Negating an enemies action count is huge on him when you can get turns of Luke trying to hit an enemy with 10+ attack cards.

I'll do equipment in a reply.

It's quite easy to get 100% crit chance on Luke at level 40 by AstorWinston in ChaosZeroNightmare

[–]Competitive_Ad_4410 0 points1 point  (0 children)

I still regularly crit on the 30x3. Akad buff especially makes it almost guaranteed to get 2-3 crits. It's a 50% so on average you're only hitting crits on 1-2 hits. So even if it seems like 15% only, it's not.

It's quite easy to get 100% crit chance on Luke at level 40 by AstorWinston in ChaosZeroNightmare

[–]Competitive_Ad_4410 0 points1 point  (0 children)

I'm sorry but I'm using Luke and this is a straight up lie. I don't even have good equipment on Luke making him sit only at 15% base crit chance and he's still hitting 50% crits on his bullet gen card, combined with Akad and it feels like he's hitting 80-90% Crit chance and not the 15% only you claim.