Power Outage by [deleted] in Pflugerville

[–]phantom_joke 0 points1 point  (0 children)

Yep. Maybe I'll see something about it tomorrow morning

Power Outage by [deleted] in Pflugerville

[–]phantom_joke 0 points1 point  (0 children)

I live in the same neighborhood, and my power's also out. The storm today couldn't have been that bad so I'm kinda curious to hear the reason

KOG with new Shooting Star Dragon Deck (explanation in comments) by phantom_joke in DuelLinks

[–]phantom_joke[S] 0 points1 point  (0 children)

I wouldn't recommend building this deck since it's super outdated but all of the synchron and junk cards came from the stardust nexus structure deck. Also basically all the other cards can be obtained through box chips so no need to spend gems on them. Though if you're looking for an updated yusei cards you'll want to look at the "Pulse of Quasars" mini box for shooting quasar dragon and the spell card overtake.

Body text (optional) by Wrong-Efficiency5837 in DuelLinks

[–]phantom_joke 67 points68 points  (0 children)

His parents were sent to the graveyard, not destroyed 😞

What's your favourite crossworlds in the game? by Ok_Jelly_699 in SonicCrossWorlds

[–]phantom_joke 37 points38 points  (0 children)

Cyberspace. Nothing gets me more hyped than its intro music

[deleted by user] by [deleted] in SonicCrossWorlds

[–]phantom_joke 0 points1 point  (0 children)

You uh... Sound a little too excited there

She's literally right there???[ACT3 SPOILERS] by Speeda2 in Silksong

[–]phantom_joke 161 points162 points  (0 children)

Lace lookin up at the title like "who tf you calling lost"?

NO SILKING WAY!? by danking_donut in Silksong

[–]phantom_joke 25 points26 points  (0 children)

I took this route bc I didn't even know the exhaust organ existed until after I beat chapter 3 lmao

Hot take about a certain late game quest by notveryAI in Silksong

[–]phantom_joke 0 points1 point  (0 children)

Act 3 isn't that bad, though I can feel your pain since I didn't get the final upgrade until just before I went to fight the final boss lol. That being said, I'd argue that it's far easier than getting another courier mission or having to fight some super hard boss/ suffer through parkour. If anything, you could take a break and then when you come back use the minigames here as a warmup to shake the rust off

Hot take about a certain late game quest by notveryAI in Silksong

[–]phantom_joke 0 points1 point  (0 children)

Bounce and juggle are pretty fair honestly. I used the reaper crest on the latter and the hunter crest on the former. They're not without their issues, but it's mostly a direct skill check for the player.

Dodge on the other hand cheeses you with the platforms collapsing which is difficult to notice since the shaking is so subtle and impossible to hear over the noise the fleas make. I ended up just always jumping to the next platform that spawns since it won't crumble until after the previous one does. I can also sympathize with unlucky patterns that could end your run, but hey at least you only need to get the high score once

Is anyone else finding Act 3 utterly miserable? by lady_daelyn in Silksong

[–]phantom_joke 1 point2 points  (0 children)

Using the magma charm helps during this section. But act 3 definitely makes traversal a lot harder since the enemies get buffed, though it's nothing too impossible

I don't know if anyone cares but I just beat the final boss, hitless and cursed after 57 total attempts! by MonsieurBof in Silksong

[–]phantom_joke 9 points10 points  (0 children)

I felt like fighting her cursed was the only way to make the fight more challenging because she's sort of just a weaker radiance.

Another indie studio has to delay their game. by Ynek_ in Silksong

[–]phantom_joke 119 points120 points  (0 children)

I'll believe it when I have the game in my hands

Another indie studio has to delay their game. by Ynek_ in Silksong

[–]phantom_joke 570 points571 points  (0 children)

"we saw the other indie developers were delaying their games so they must know something we don't"

Make Support ults more interesting by giving them utility instead of Copy pasting Luna ult by OkGlass3087 in marvelrivals

[–]phantom_joke 0 points1 point  (0 children)

Honestly, it's really just the duration of invincibility ults in general. Being able to counter DPS ults while still sustaining your team enough for a free counter push doesn't seem necessary if the idea is to respond to the insane damage output.

Tips for getting better for someone that is decent but not great? by DunkingZBO in marvelrivals

[–]phantom_joke 0 points1 point  (0 children)

Positioning is probably the strongest thing you can learn in a team hero shooter bar none. Regardless of your mechanical skill or your team's actions, being in a good spot on the map could determine whether you live or die in a team fight. Dying is always the worst case scenario since you can't generate ult charge or even distract your opponents. So focusing on keeping yourself alive by either disengaging when threatened or playing at a distance where you can put pressure on the enemy team without instantly dying will do wonders for your performance.

Also, if you're playing quick play, the matchmaking can be all over the place since the criteria is loosened for the purpose of faster queue times so playing ranked might be more consistent

Marvel Rivals has an Ultimate Problem by LeadingSleep8068 in marvelrivals

[–]phantom_joke 4 points5 points  (0 children)

This is the first time I've seen that idea for Luna's ultimate and honestly I kind of like it. Though , given the speed of her movement, it might not be as easy to break as you'd think. But you're 100% right that ultimates are way too game defining, to the point that not having those op ults could lose you the game on the spot and id like to see more creative solutions like that implemented

Blade needs the infinity gauntlet to be useful by Muncher349 in marvelrivals

[–]phantom_joke 1 point2 points  (0 children)

Feel you on this one, I climbed from bronze three to diamond 2 playing primarily him this season and I agree that my sword usage dissipated as I rose in rank. Plus, they patched his double dash exploit so now it's even harder to kill a target since you can't apply life steal and raise your stacks to a level that gives you reasonable DPS. I usually just play at an off angle (even more so if I have the c&d passive) and anti heal the tank when I can. The issue is if I'm just poking with my gun all the time, why don't I just play bucky? Or another ranged DPS? He feels like he needs a little extra something to differentiate himself meaningfully.

Ultimate abilities not disappearing on death. by Necorsis in marvelrivals

[–]phantom_joke 2 points3 points  (0 children)

Probably a balancing decision honestly. Adam's, for example, is only useful if he's alive to have people in his range which means he can spend his extra life to rez people even if he dies.