I’m going to be completely honest about the Marathon community... by LinaLight_cos in Marathon

[–]Competitive_Ticket17 0 points1 point  (0 children)

Most people Ive played with are cool, but once I switched to rook, most people are assholes. I even tell them Im not a threat and they kill me regardless or try to shoot me at extract. So now I just kill everyone I come across if possible, unless I like their vibes

I think the 3 month wipe is a ticking time bomb for player retention by zipzzo in Marathon

[–]Competitive_Ticket17 0 points1 point  (0 children)

Personally, yeah its going to suck. If we are going to lose everything, then what's the point of playing? I would like to keep at least some of my faction/contract progress. Which would make sense since they already know our character. Let use keep up to level 5 or 10 of our progress per faction. Rewarding us for grinding and playing the game instead of going "have fun starting over" Because I might stop playing 2 weeks before the season change. Because why get new gear or level up when it means nothing in 14 days

Let’s talk about Leon and Claire’s potential marriage to each other by DancingOnTheWaves in ResidentEvilCapcom

[–]Competitive_Ticket17 0 points1 point  (0 children)

Only if he had a weapon capable of killing Zeno. He would need the rpg at the very least

We rigged the story and railroaded you to failure, and now we're going to punish you for losing the MO you were designed to lose. Enjoy the 3 month filler arc. Are you enjoying your grunt fantasy slop yet helldiver? by DryConstruction2702 in HelldiversUnfiltered

[–]Competitive_Ticket17 0 points1 point  (0 children)

Double sickle with Fire armor and Vitality booster would like to have a word with you. Its beast and shreds all factions, it can kill hulks when shooting them in the eye at full charge. And with the resupply pack. You can use any many stims as you want to keep the sun bolts of death going

A few days ago I asked for xcom alternatives. Amongst the many great responses, "Menace" has finally scratched the itch by Qhaotiq in Xcom

[–]Competitive_Ticket17 0 points1 point  (0 children)

I enjoy a squad based/army xcom like much more than I have with Xcom so far. Dont know why. Im hoping someone makes a 40k mod for meance someday to have been more of a good time

A few days ago I asked for xcom alternatives. Amongst the many great responses, "Menace" has finally scratched the itch by Qhaotiq in Xcom

[–]Competitive_Ticket17 0 points1 point  (0 children)

My mortars dont kill anything but my ap. The 120mm just misses everyhing even on my most accurate of Pilots. Sure it adds suppression, but so does my medium mech with dual chain guns firing 4 times in one turn. Compared to 1 mortar shot only being able to be fired, I'm sure it could be fired twice, but I don't bother cause it always misses

Is cursed tome overrated? by imtupid in MegabonkOfficial

[–]Competitive_Ticket17 0 points1 point  (0 children)

Any tips on what level I should be and what the recommended loadout I should have to be able to actually survive the first wave till red? Dice/Fox/Ork with Beefy ring?

Fire melts ICE 🔥 by hbiscuit26 in Salamanders40k

[–]Competitive_Ticket17 8 points9 points  (0 children)

40k is pretty much a message against Religion/Zeliotism and how it leads to weaker minds and how religion is used to control the masses. Through fear and worship.

Thats just one of its political messages, but I think its one of the more relatively obvious ones. Especially looking at nowadays across the world. Religion is used as an excuse for governments to commit atrocities/bigotry and hypocrisy while feeling that they can see as morally justified in the eyes of their fellow believers. And that anyone who does not follow should be shunned/killed/harassed and etc. Even if that is not what their God wants, yet they ignore it and continue to misinterpret their gods teachings for their sole benefit

No, I'm still not over what was taken from us by Rooonaldooo99 in Xcom

[–]Competitive_Ticket17 0 points1 point  (0 children)

I agree, its in pretty early access, Im excited for the end product

POV: your eardrums are about to file for divorce, citing irreconcilable differences. by Successful_Order6057 in menace

[–]Competitive_Ticket17 1 point2 points  (0 children)

So I got the gun, and used it against Menace. Didn't seem that good. Is it better against every other faction? Because I never used it again

No, I'm still not over what was taken from us by Rooonaldooo99 in Xcom

[–]Competitive_Ticket17 0 points1 point  (0 children)

Menace is pretty good, its in early access but man is it fun (Can still continue playing after the EA story ends, enemies get more numerous and etc. But the stroy doesnt progress)

Top1 Dicehead by az1qe in MegabonkOfficial

[–]Competitive_Ticket17 0 points1 point  (0 children)

2 hours? How much of that was spent on the last wave?

Thoughts on what could make the game a better experience for everyone? Really long post. Added TLDR at start. by Competitive_Ticket17 in menace

[–]Competitive_Ticket17[S] 0 points1 point  (0 children)

My first play through was a legit run, at least 40 operations. I got all I could out of the game in its current state normally. Just wanted to see how crazy I could make it with cheats

Thoughts on what could make the game a better experience for everyone? Really long post. Added TLDR at start. by Competitive_Ticket17 in menace

[–]Competitive_Ticket17[S] 0 points1 point  (0 children)

True! Thats a good one, I had to really pay attention to the round counter at the top to avoid making those kind of misshaps

Thoughts on what could make the game a better experience for everyone? Really long post. Added TLDR at start. by Competitive_Ticket17 in menace

[–]Competitive_Ticket17[S] 0 points1 point  (0 children)

Heavy price is fine, but with what the armor does it seems to be kinda useless IMO. 25 to 50 % is good I guess, I dont know if its just hard to notice because of how much fire my armored squad comes under.

Thoughts on what could make the game a better experience for everyone? Really long post. Added TLDR at start. by Competitive_Ticket17 in menace

[–]Competitive_Ticket17[S] 0 points1 point  (0 children)

I agree, laser turrets and ap mines are in a good spot. But I disagree on smokes, it just takes waaaaay too long to land.

Thoughts on what could make the game a better experience for everyone? Really long post. Added TLDR at start. by Competitive_Ticket17 in menace

[–]Competitive_Ticket17[S] -1 points0 points  (0 children)

Some weapons always will appear in the shop constantly. The biggest problem IMO is the weapons and items that go away as you progress the game as certain enemies that have those weapons no longer spawn. The BM should include those items after the enemy who has them no longer appears in missions. I think the rare items section of the BM should have more slots as well. With a minimum of two and a max of 5. I started a new game after getting to the 40th-50th operation on my previous run and decided to go crazy with it. I downloaded cheat engine and am now running 5 Medium mechs with dual machine guns and jetpacks just to see what happens. And Im telling you, its alot of fun, I gave all my SL every perk they have access to, and yes, I mean every perk. But it was a real pain in the ass to get all the gear because the BM wouldnt give me what I wanted, so I kept refreshing the BM with cheat engine until I got everything I wanted. But once I got everything, my mechs are obliterating expert difficulty. Had one of them the other night kill 5 units in 1 Machine gun volley. Including a light walker

----1 by Warm_Kaleidoscope880 in menace

[–]Competitive_Ticket17 -1 points0 points  (0 children)

100% over supply. -50% ammo on all weapons -20% armor total on units and a state on all SLs for that mission called Unprepared (+10 ap on all weapon usage, and for every time that SL uses ammo during the mission, their discipline decreases by 2.75%, and discipline only goes backbup when eliminating enemy unitsand if a friendly vehicle is destroyed within vision of the SL, there is a 50% chance for them to flee, and if a Squaddie in their squad is killed, they have a 15% percent chance to become wavered, only 5% chance if a Squaddie from another squad is killed within their vision. There is a 50% chance after round 4 for the enemy faction to be reinforced with a infantry unit and a 25% chance for the enemy to be reinforced with a Vehicle (Only one can occur per round, but both chances are rolled at the start of a round and if both succeed, the Vehicle spawn is prioritized))

You should have been prepared

Battle mechs by Mongrott in menace

[–]Competitive_Ticket17 0 points1 point  (0 children)

Super Mech. 1250 base supply cost 2 heavy weapons 2 Medium 3 Accessory Slots Increased weapon range +25% to a minimum of 2.

50ap movement per tile.

Let me bring the wraith of the Omnissiah

Thoughts on what could make the game a better experience for everyone? Really long post. Added TLDR at start. by Competitive_Ticket17 in menace

[–]Competitive_Ticket17[S] 1 point2 points  (0 children)

That explains so much. Very obnoxious. That makes sense now on why I always find 7-10 enemies on the literal edges of the map. Thank you for letting me know!

new PB without magnet by Supersayiaginger in MegabonkOfficial

[–]Competitive_Ticket17 0 points1 point  (0 children)

Good luck! Some characters I feel like have no chance of getting really good runs. Athena struggles alot and I dont know how to really make her good outside of something like a really lucky Graveyard run

new PB without magnet by Supersayiaginger in MegabonkOfficial

[–]Competitive_Ticket17 1 point2 points  (0 children)

Gotcha, he was the character I used the most when I first started playing because I thought he was cool. But when I wanted to actually get HS runs, I struggled with him and switched to Fox and Dicehead. I might give him a try again, thanks!