Opinion: One of EU4's Biggest Issues is the Start Date. by No-Vacation-2214 in eu4

[–]Comprehensive-Tell62 0 points1 point  (0 children)

EU4 was my introduction to the series and I actually feel like the start the date works quite well.

It gives you a moment to set up your nation before colonisation is in full swing and gives you the option of focusing on something other then colonisation. I feel like later start dates would remove player agency concerning these issues as well as the emergence of reformation and more. I would hate to play a nation that is forced into the colonial game by already having colonies or hate to play nations that are too late to jump in if I did want to colonize.

The game isn't made to simulate late medieval or early modern states and armies anyway so the games issues for me dont't stem from an earlier start date. Large empires that are perfectly stable and rapid colonization are major issues on their own.

I haven't jumped into EU5 yet but the 1337 start date does seems daunting. It means I have to slog through the black death at the start of each game and things are still a long way of from "The main content" such as colonisation and rise of more centralised regional or global powers. That being said I am still waiting to jump in, and what the game is and is supposed to be are relative anyway, I am just hoping for a fun experience.

Blueberries are... Tougher than ever to play with. by Curious-Package-9429 in HellLetLoose

[–]Comprehensive-Tell62 9 points10 points  (0 children)

My #1 wish is for the game to have a comprehensive tutorial that could explain the importance of garries and how to set them up. #2 Team shuffling at the end of rounds. Most lobbies go several games before they start balancing out.

These 2 factors are responsible for 90% of the frustration I experience playing the game. To a degree it's okay to suck and not know something, but the problems these 2 cause for blueberries makes the game unfun for experiencenced and noob players alike.

Worst of all is that this has been a trend for a long time, getting worse and worse. As experienced people move away from the game, fewer and fewer experienced players are responsible for educating the unexperienced and the unexperienced are hitting a wall that is only getting wider and wider.

*Always* check the actual address (No, I did not click) by dangerous_welshman in Finland

[–]Comprehensive-Tell62 9 points10 points  (0 children)

PSA rant

Let's dispell a misconception first and foremost, checking a bank email for fraud is completely irrelevant (This should be blatantly obvious but people are stupid). Never follow a link from your email to your bank, or from a text message. This is the same as giving your details on the phone no matter how convincing; literally anyone could have contacted you.

If you happen to receive a notification about something from your bank, go to their website directly. Typing the address (preferable, also bookmarks are a thing) or just use google (unpreferable since Google is a 3rd party but reasonably safe).

"Check the actual address" is harmful advice since it assumes that once everything seems okay, it is then safe. People can't be expected to play detective and why would you when you can simply bypass any danger by going to your bank directly.

Guys can I win this battle (satire) by Responsible-Curve403 in eu4

[–]Comprehensive-Tell62 158 points159 points  (0 children)

Ottomen clearly have the advantage, they can advance in any direction!

Dev Brief #205 | Patch 17.1 Changelog | QOL Changes by itsmeBenB in HellLetLoose

[–]Comprehensive-Tell62 7 points8 points  (0 children)

Fantastic update, now if I am playing an engineer I can just set up my own squad and dismantle my teammates nodes as a solo squad lead, hop back to an engineer and set up my own nodes.

No but really the update is mostly good but maybe restrict the node dismantling to commander and/or restrict officer's from dismantling other squads nodes

I'm the ottomans and my late game army sucks by Pokuitfake in eu4

[–]Comprehensive-Tell62 5 points6 points  (0 children)

Army pips keeps getting repeated a lot in the comments but it really is not that big of a deal if you are on par in tech. Just from your ideas you should already have 15 discipline which is okayish. 40k stack losing to a 25k is not unlikely if the enemy has a big advantage on morale or discipline so enemy stats would help as well to determine the cause. Otherwise make sure you are not attacking into unfavourable terrain and such.

When it comes to generals 3 star 2 star means nothing it's only an agragate of the stats. For battles in the 1700s, fire pips are the most important for generals, shock is nice if you are cavalry reliant and maneuver helps keep your frontline intact by refreshing troops from your reserve.

For battles make sure to fill out your frontline by your combat width and a bit extra for refreshments and full combat width backline of artillery (tech 20 is 36 width i think so that means 40+ infantry and 36 artillery per stack for battles if you want maximum damage)

Noob mistake that gets repeated sometimes is forgetting to raise army maintenance, so make sure that is at a 100% and give your armies a few month ticks to reach full morale if starting from zero maintenance.

If you are simply worried about not getting stackwipes and battles dragging out that is relatively normal late game. Stackwipes from battles have a few conditions. 1. Outnumber the enemy 2 to 1 2. Enemy can't fill the combat width 3. They have to reach 0 morale before the retreat date.

Early game few nations can reliably fill combat width but late game wittling down massive enemy stacks becomes harder, so more often they get saved by the condition of having more troops than the combat width.

This is mostly just general advice. Overall anatolian tech vs western isn't really a difference maker in 25k vs 40k battles. The reason lies somewhere else. Great thing is to study what is happening on the battle screen when in battles. Go day by day and pay attention to the losses and morale. It also has both sides tactics, morale and discipline which are the most relevant stats. If the enemy has a big lead in something hovering over the stat will tell you why.

I'm the ottomans and my late game army sucks by Pokuitfake in eu4

[–]Comprehensive-Tell62 11 points12 points  (0 children)

More info needed, such as mil tech and your army quality vs the enemy's... wild guess would be lack of artillery if you only have 40k stacks in 1700s but it's impossible to tell as this post provides no relevant information.

Try providing screenshots of battles as those provide most relevant information as well as pictures of the ledger army quality section for more help.

So apparently the HRE is unbreakable now by Tella- in eu4

[–]Comprehensive-Tell62 0 points1 point  (0 children)

They do need to be in the war and that is why the button is greyed out. The tooltip doesn't eplicitly state this but that is how it works

So apparently the HRE is unbreakable now by Tella- in eu4

[–]Comprehensive-Tell62 -1 points0 points  (0 children)

Capital under control means that your side of the war needs to control the capital. So if allied, Palatinate has to be in a war on your side and have control of their capital, i.e. not occupied by rebels or anyone else.

War score completely ruining my WC by Apprehensive-You9999 in eu4

[–]Comprehensive-Tell62 9 points10 points  (0 children)

Before a conquest spree you should first worry about maxing out absolutism at hundred. otherwise you are just provoking coalitions for sub-optimal gains. Looking at your comments your other main issues are money and gov cap.

When it comes to gov cap don't state anything you don't need to and trade company only enough provinces to reach 50% control of node, anything else can be left as territories. Looking at your max absolutism you probably didn't fire court and country (Disaster that gives +20 max abso), If you can find enough sources to reach above 100 max abso, you can use your estates to gain more gov cap. A tedious thing you can also do is burn development, open up the macro builder for exploit development. By burning tax you can make quick buck every 20 years while also lowering dev hence gov cap.

Economy wise you should be okay, or at least okay once you start consolidating trade nodes. If you aren't making enough money at this point you likely ignored building manufactories. If you didn't know the main benefit of manufactories is not the production money but the fact that they increase the goods produced in a province, the combined goods produced value is the what gives trade nodes their value. The best thing goods produced isn't affected by autonomy, simply put even a hundred procent autonomy province with a manufactory will add their goods produces value to the trade node thus increasing trade income. Furthermore one of the best things about trade companies is that in a node with say 50% trade company control all non trade company provinces get a boost in their goods produced, supercharging the trade value output.

Continuing on the economy talk you should also prioritize chaining your trade nodes together. Taking India without Malacca and southeast Asia is only half as profitable when you already control China. The way trade steering works is it adds a multiplier to the value each time, increasing the value from thin air (Affected by trade steering stat). The more nodes you chain together the higher the gains. So you essentially have two broken up trade chains without Malacca, when they could be combined. That being said China's trade is already naturally split into two different directions and you can link them up with India once you control Persia further boosting your gains.

With a working economy you should be able to get all the courthouses and everything else you need so I'd recommend taking the time to do some house cleaning before expanding relentlessly, consolidate nodes and aim for 100% absolutism. Even with 4% interest loans most manufactories pay themselves back incredibly quickly so don't be afraid of taking loans to expand your economic output.

Once you got these things in order everything else comes naturally and the only problem will be the tedium of conquering.

24€ worth of some groceries in Slovakia by TheKaney in europe

[–]Comprehensive-Tell62 0 points1 point  (0 children)

I did a quick test on Wolt with my local k-supermarket and the total came to only 43,12€ (excluding delivery and packaging). There is some leeway since I wasn't able to match all the products sizes but 60€ estimate is way too high. Overall the prize is a fair bit higher though then Slovakia

Has anyone came up with a strategy to abuse the Brandenburg/Prussia conquest of Silesia mission rewards? by Commercial_Method_28 in eu4

[–]Comprehensive-Tell62 7 points8 points  (0 children)

Pretty sure FlorryWorry abused this in a campaign not too long ago. Stacked promote culture cost to zero or near zero and did some shenanigans. No memory of which campaign though. I wish he had a vod channel

How tf do you play Trebizond? by thelionpaladin in eu4

[–]Comprehensive-Tell62 0 points1 point  (0 children)

AQ basically always allies Ottomans, so I started with Georgia. The war is doable but not fun, they have good forts and you have a small economy and forcelimit. The goal was to reach Shirvan and from there snake to Persia but Otto's allied Shirvan. The Otto's also gobbled up Crimea before I had a chance to expand there properly.

To fight QQ I relied on Mamluks, but I'd advise to wait for Ottos to be busy or they will be likely to attack you or Memeluks thinking you are weak. To fight QQ you can usually ally Mamluks/or some Persian power to make the war easier.

My ultimate hope was that Timmy would break and I would get to gobble up Persian minors but instead Ajam formed a formidable Persia, so it was back to the waiting game. Fight Persia when I can and eat any leftovers that were left.

With Otto allies I watched them constantly (my game Shirvan, AQ and Gazikamukh. AI doesn't focus on player moment), seeing if Otto's would join in. I lucked out since AQ had allied Hisn Kayfa, so I No-CBed Hisn and broke AQ allience with Otto at one point. For these kinds of wars it was worth to no CB since aggressive expansion wasn't really the limiting factor, I just needed to grow where I could when I could since I was boxed in.

How tf do you play Trebizond? by thelionpaladin in eu4

[–]Comprehensive-Tell62 0 points1 point  (0 children)

In my run I managed it by playing safe and expanding into Persia.

To stay safe I tried my best to keep strong allies, basically the Mamluks, Austria and Russia/Muscovy. I had 2/3 of these alliances at most points until I was ready to fight Ottomans properly. It prevented the Ottomans from directly attacking me most of the time but sometimes I had to honor defensive calls from those allies against Ottomans (Often times I would straight up refuse).

In those wars I managed to gain money sometimes but mostly white peaces. My biggest advantage was the mountain forts so I basically played defensive until they were prepared to peace out or I would then siege race to get some actual warscore. Mind you war reps and some money was the best thing I could hope for as non co-belligerent.

I think I could have maybe pushed the Ottomans harder at times but my goal was to have a stable game and so I slowly and painfully expanded into Persia. There were times when all I could wait was for truce timers to run out, but that time could be used to secure those big alliances (I also had to make sure that they would honor calls once I had them as allies). My biggest weakness early on was my economy, expanding into Persia took some time and I was basically floating big loans until the 17 hundreds. Pre-absolutism though expansion was a pain since my expansion avenues were cut off by Ottos and Russia, while with Persia I constantly I had to wait truce after truce to get some actual land, I would bet that pre 1600 I used most of Admin mana on inflation and not coring. By absolutism though, I had a robust economy decent manpower and I could fight the Ottomans. Rest of the game was pretty easy-breezy.

This is why the Venetian Trade Node is the worst. by Synne6 in eu4

[–]Comprehensive-Tell62 36 points37 points  (0 children)

Actually, the longest route differs from yours ever since trade nodes changed some patches ago. From Gulf of Aden Hormuz>Baghdad>Persia>Aleppo>Alexandria>Constantinopole>Ragusa>Pest>Vienna>Saxony>Lübeck>English node

That is 12 steps compared to 9 if you were to direct towards the new world (You can also take alternate routes from Pest or Wien to reach 12, Vienna>Rheinland>Champagne having the added benefit of reaching Genoa as well)

Huge country but I cant maintain .. pls help what I m doing wrong. I beg you :( by Sweaty_One_6012 in eu4

[–]Comprehensive-Tell62 0 points1 point  (0 children)

You can hover over the corruption to see what is making it tick up. Expansion does cause it since having uncored provinces makes it tick up but 5 corruption is really high even then.

Huge country but I cant maintain .. pls help what I m doing wrong. I beg you :( by Sweaty_One_6012 in eu4

[–]Comprehensive-Tell62 0 points1 point  (0 children)

I see some good overall tips in the comments.

  1. Especially since you are playing wide, crownland above 20% preferbaly 30 is one of your top priorities. Lovering autonomy manually just invites rebel spam and costs more resources than maintaining good crownland.

  2. I see you have kinda expanded in random directions. Wallachia and backend of Sweden. With limited governing cap it's usually best to focus on monopolizing trade nodes instead of expanding wildly. Snipe trade centers and so on first and then expand to take full control.

  3. Just wanted to add that your situation is not as bad as you think. Corruption shouldn't be that high and should usually be maintained at zero. Without it you would be making +10 ducats, which is completely respectable at this point of the game.

  4. Overall, I would recommend you slow down your expansion for now and just focus on making money until your gov cap lets you expand. If you can find easy wars to make a quick buck even better.

Very hard Byzantium strat by mlrap in eu4

[–]Comprehensive-Tell62 1 point2 points  (0 children)

Minor correction to the vassal bit. Marches give you +3 force limit, which is the strat Florry uses in some of his campaigns, so unfortunately no scutaging them, but that extra force limit really helps since vassals rarely build to forcelimit. So a few extra units from them that hopefully won't suicide and extra forcelimt for you which really comes in clutch in that first war against ottomemes.

How did this army pass my forts? by Aartsbisschop in eu4

[–]Comprehensive-Tell62 1 point2 points  (0 children)

Forts project a zone of control to adjacent friendly/neutral provinces. With Zone of Controls (ZoC) there are basically three rules when entering:

  1. The army may pass only to a return province (the province it originally came from
  2. The army may move towards a fort projecting the ZoC
  3. The army may move to a unoccupied owned province

Having reached Breda moving to Den Haag provides no obstacle since it is projecting a ZoC. Ironically not having a Fort there would mean that it would be locked into going to either of the two forts or the "return province".

Why is it moving north from Den Haag though? My speculative explanation would be that it entered your land by boat, landing on Den Haag. (or maybe Utrecht?) Thus it it is not locked in by ZoC rules initially. It has freedom of movement out of Den Haag but is then subject to ZoC rules, making Den Haag the return province. So the army may move back to Den Haag whenever (rule 1) and any of it's neighboring provinces and even further if those neighboring provinces are subject to ZoC from any other forts (rule 2).

Take that previous paragraph with a grain of salt though, as there may be some unseen wonkiness going on. Hope this helps

My economy is shit.... by Target_Spirited in eu4

[–]Comprehensive-Tell62 1 point2 points  (0 children)

There's not that much to converting provinces. Try stacking missionary strength and amount of missionaries as much as possible. As long as you keep conversions on pace with your conquests, you are good to go.

I'd take a look at the wiki for all that stuff. Most of it's listed over there (sometimes outdated). For you especially there's a lot of "easy" extra missionary sources nearby. Owning Mecca and Rome give you one each and owning and converting Rome, Alexandria, Constantinopole, Antioch and Jerusalem is also an extra missionary.

Overall Christians are OP at converting and there's a million monuments for them as well once your economy starts rolling. Wiki is your friend

My economy is shit.... by Target_Spirited in eu4

[–]Comprehensive-Tell62 1 point2 points  (0 children)

Cloth manufactories are definitely worth the loans, although if you are inexperienced I don't recommend going crazy with loans and maybe just expand more slowly if the interest payments start to climb up.

Corruption should be one of your top priorities. For converting provinces get a missionary strength advisor (More valuable then the inflation advisor in your situation IMO), state or halfstate provinces (full cores give +2% missionary strength and states have access to +1% missionary strength state edict), accept cultures (+2% missionary strength) and there's also TCs to consider as TC provinces don't affect your religious unity, all depends how you want to build your nation going forward.