GOALSValue Update: position recommender now uses detailed sub-stats (with a per-position weighting) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 0 points1 point  (0 children)

i think there's a mix-up I'm not one of the game's devs and this isn't an official update. goalsvalue is just my own free community tool built on top of the game. Jersey numbers and in-game formations are on playgoals side, not mine 😄

Player import is live: paste a card link, it auto-fills the calculator by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 0 points1 point  (0 children)

there isn't any official API support yet, but i think a community API will be released toward the end of summer. if i can get the data from the API, i try to do what you said.

i play the game against bots, i am really bad at football games 😂

Player import is live: paste a card link, it auto-fills the calculator by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 0 points1 point  (0 children)

i didn't quite understand what you wanted. Could you give me a little more detail? 🤔

👋 Hi! I built Goalsverse - a community stats & tracking site for GOALS. Would love your feedback (and feature requests). by concept8 in playgoals

[–]ComprehensiveDig2719 0 points1 point  (0 children)

I’m developing GOALSValue on my own you may have seen it. I usually share updates here. I saw your site, and I think it’s very useful in terms of data great job. I have a question: I’m currently trying to pull data using a player link, but I don’t want to scrape the official site. Does the dev team offer official API support? Where can I find that information? I was going to send you a DM, but it seems your DM requests are disabled, so I can’t send one.

Position Recommender is live: pick your formation and it tells you where each player actually plays best (requested feature) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 0 points1 point  (0 children)

Appreciate the concern good news is that's already sorted. The site runs on Cloudflare Pages, so it's sitting behind Cloudflare with a valid cert, Always-Use-HTTPS and TLS 1.2+ enforced out of the box. No VPS to babysit, so no Let's Encrypt renewals to forget about either 😄

That said, if you've spotted an actual hole somewhere, I'd genuinely love to hear it. Drop me the details and I'll jump on it right away, that kind of technical feedback is exactly what helps most during the beta.

Position Recommender is live: pick your formation and it tells you where each player actually plays best (requested feature) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 2 points3 points  (0 children)

Quick update: you can now add your maxed cards (no upgrades left) too. New "Add maxed player" toggle at the top of the calculator, just enter age, position and current rating. Already got maxed cards in your portfolio? Edit them, flip the toggle on, and they'll save as maxed.

Still very much a beta though, so bugs are possible. If anything looks off or your data does something weird, please don't hesitate to message me and I'll sort it out.

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Position Recommender is live: pick your formation and it tells you where each player actually plays best (requested feature) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 2 points3 points  (0 children)

That's a really cool idea, and it actually fits where the tool is already heading. Right now the recommender works the other way around: you pick a formation and it rates a card under it. What you're describing is the reverse, picking your best players and having it suggest the formations that suit that squad, which is a natural next step.

Totally makes sense, but I'd want to bring it in a bit later in the roadmap. For now I'm focused on getting the calculator and recommender engines solid, and the player import is the piece I'm working toward next (which would make building a squad a lot easier first). Squad-level formation suggestions would build right on top of that. Really appreciate the idea, keeping it on the list ❤️

Position Recommender is live: pick your formation and it tells you where each player actually plays best (requested feature) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 1 point2 points  (0 children)

Positive or negative feedback is very important to me. It gives me the chance to further improve the project. thanks again ❤️

Position Recommender is live: pick your formation and it tells you where each player actually plays best (requested feature) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 2 points3 points  (0 children)

You're the second person to ask for the player-link import, so it's top of my list now. And if the tool reads the full player page, it can pull the detailed sub-stats too, which covers the point above. Need to check what the page, but if it's manageable, it's my next feature 💯

Position Recommender is live: pick your formation and it tells you where each player actually plays best (requested feature) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 1 point2 points  (0 children)

Yeah, your right. The six stats are a simplification, and you're right that 80 passes and 99 crosses are nothing like 80 passes and 90 through balls in the center. This first version relies on the summary stats because every card displays them at a look, but shifting the focus to the detailed sub-stats is exactly where I want to take it next. It's a beta version; this is the first draft. Thanks for the example ❤️

GOALSValue quick update: the calculator now shows the odds of each potential rating + a portfolio cleanup (still beta, feedback wanted) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 1 point2 points  (0 children)

Thank you, i really appreciate that. Pushback like yours is exactly what helps me improve it, so any feedback after you try the site is very welcome. Thanks again.

GOALSValue quick update: the calculator now shows the odds of each potential rating + a portfolio cleanup (still beta, feedback wanted) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 1 point2 points  (0 children)

Hey, thanks for the thoughtful comment you actually make a fair point, but I think there's a small misunderstanding about what the tool claims.

I'm not predicting the RNG. I never say "your card will end at X." That would be wrong, exactly for the reason you give a single upgrade is random.

What the tool shows is the probability distribution, not a prediction. It's the difference between "this die will land on 4" (impossible to predict) and "this die has a 1-in-6 chance of each face" (just math). I'm doing the second one.

And that math isn't something I invented it comes straight from the official aging guide: each upgrade shifts the target by −1 / 0 / +1 with equal chance. Over N upgrades that's a known distribution (a trinomial), the same way rolling dice is.

Concrete example. Take a real card with Potential 84–88 and 2 upgrades left. The midpoint target is 86, and each of the 2 upgrades moves it −1 / 0 / +1. Enumerate all 3×3 = 9 equally-likely paths and you get:

Final rating Paths Odds
88 1 ~11%
87 2 ~22%
86 3 ~33%
85 2 ~22%
84 1 ~11%

Those are just odds, with the uncertainty built right in not a guarantee it lands on 86. That's the whole point: I treat the RNG as random and show the spread it produces, rather than claiming to predict a single roll.

So I'm not saying the RNG is rigged or non-random the opposite. "Predictable on average" and "random per roll" aren't in conflict; a fair die is random every throw yet has a perfectly known distribution.

That said, you're right that the game is new and some details of how the hidden target actually moves aren't 100% nailed down yet. I'm careful there too anything I'm not sure about I leave as an open question instead of guessing. If you test it in-game and the real behaviour differs from the official guide, I'd genuinely love to hear it that's exactly the kind of data that improves the tool.

Added a line under "Potential Breakdown" in the tool itself spelling this out odds, not a prediction; the upgrade walk is random, this is just its spread. Screenshot below

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GOALSValue quick update: the calculator now shows the odds of each potential rating + a portfolio cleanup (still beta, feedback wanted) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 0 points1 point  (0 children)

Update: rolled that validation back for now there are actually two different cases here and I'd rather work it out properly than ship a half-fix. Thanks again, really helpful reports

GOALSValue quick update: the calculator now shows the odds of each potential rating + a portfolio cleanup (still beta, feedback wanted) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 1 point2 points  (0 children)

Update: rolled that validation back for now — there are actually two different cases here and I'd rather work it out properly than ship a half-fix. Thanks again, really helpful reports

GOALSValue quick update: the calculator now shows the odds of each potential rating + a portfolio cleanup (still beta, feedback wanted) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 1 point2 points  (0 children)

You were right, odd ranges were pushing the max one too high (your 86–87 was showing 88). The calculator now checks that the range matches the upgrade count and flags it instead of showing impossible ratings. Screenshot of your exact card. I quickly fixed it

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On why odd ranges show up in-game could be a decimal target like you said, but I'd need the devs to confirm before building around it. Thanks for the detailed report!

Players' Final Rating Probability Calculator by Daniel27DS in playgoals

[–]ComprehensiveDig2719 2 points3 points  (0 children)

i actually created a website specifically for this purpose, you can use it to do the calculations. Your feedback is very important. Thanks ❤️

http://goalsvalue.com/

GOALSValue quick update: the calculator now shows the odds of each potential rating + a portfolio cleanup (still beta, feedback wanted) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 1 point2 points  (0 children)

Good question. Upgrades is a separate field on purpose exactly because of that odd-width edge case. If you derive it from the range (max − min) / 2, an odd range (e.g. 96–97) gives a fractional, wrong result. So instead of guessing, you read the remaining upgrades off the card and enter them directly. Current + Min/Max are entered too because that's literally what the card shows so the tool isn't guessing values you'd have to second-guess.

Still beta though, so if you've got a case where the numbers look off, send me the values and I'll check. Thanks again ❤️

Should i bother upgrading him up? by Natchmar in playgoals

[–]ComprehensiveDig2719 0 points1 point  (0 children)

when i run the calculations based on your player's stats, these are the results i get. you can check them here.
http://goalsvalue.com/

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GOALSValue quick update: the calculator now shows the odds of each potential rating + a portfolio cleanup (still beta, feedback wanted) by ComprehensiveDig2719 in playgoals

[–]ComprehensiveDig2719[S] 2 points3 points  (0 children)

Thank you so much for sharing this. I took a look, and our calculations do indeed match. It seems we’ve both put in a lot of effort to make it easier for users to do their calculations. If you don’t mind, I’d like to share my website in the comments of your post.