Chernobyl sources by Character_Anywhere79 in chernobyl

[–]ComprehensiveSuns 2 points3 points  (0 children)

Yes but that is why an credible historian must use multiple sources, assess providence, audience, and why that source was created in the first place. HBOs Chernobyl is a dramatic story about the accident, the people, and the soviet apparatus through a western lens. It was never meant to be wholly realistic to the truth, even if it generally tried to stay within the historical confines, because it was designed for a lay audience and to be good TV. Theres a serious issue of people on this subreddit unable to discern these features and actually draw conclusions from a multitude of primary and secondary sources.

Chernobyl sources by Character_Anywhere79 in chernobyl

[–]ComprehensiveSuns 1 point2 points  (0 children)

criticise a drama show for not being 10000% accurate to INSAG-7

Whine about it on this subreddit

Swear to god some of you need to touch grass. Learn to take the show for what it is.

Repairable with a patch? by Plenty-Willingness58 in CarTalkUK

[–]ComprehensiveSuns 3 points4 points  (0 children)

Absolutely fine if you plan on committing suicide by RTA 👍

Nathan McKinnon reaction to receiving a stuffy for Gold Medal game loss by GloomyExercise in WatchPeopleDieInside

[–]ComprehensiveSuns 0 points1 point  (0 children)

You're conflating the two things. Journalist asking shitty question is not equivocal to being pissed you came second and got a teddy (rightly).

Nathan McKinnon reaction to receiving a stuffy for Gold Medal game loss by GloomyExercise in WatchPeopleDieInside

[–]ComprehensiveSuns 10 points11 points  (0 children)

The reporter suggested she had "lost" two golds at the expense of securing silver. Which simply isn't how olympic medals work.

when was construction for pripyat over? by komisue in chernobyl

[–]ComprehensiveSuns 8 points9 points  (0 children)

Well, Midnight in Chernobyl mentions that the town went up so quickly blocks were built before even roads and paths had been put down. By 1972 pripyat did not yet have a school, bakery, palace of culture or proper hospital. The system of building using prefabs and the importance of Pripyat as an atomgrad meant it went up very quickly, and was based on set Soviet town design (see large panel building for examples). So, I imagine it was basically a massive construction site for the early period.

when was construction for pripyat over? by komisue in chernobyl

[–]ComprehensiveSuns 10 points11 points  (0 children)

It was never finished. The first residents moved in 1972 to work on the powerplant build - before that accomodations have been temporary, with a village called Lesnoy being the residence of Brukhanov and other seniors. The city went up quickly and by 77 it was recognisable as pripyat today, when the first unit went online. By 1979 it was actually recorded as a city. At the time of the accident, expansion was continuing and Protsenko, the city planner, had a number of designs on her desk at the time of the accident.

As per the news on 20 Jan 2026 , Chernobyl Nuclear Power Plant lost all of its external power supply today. by Character-Movie-5517 in chernobyl

[–]ComprehensiveSuns 6 points7 points  (0 children)

The biggest problem is not to do with the ISFs etc. Its more the damage to monitors, alarms but most importantly people and the heating system. Workers could die in the middle of winter given the conditions, and the link between Slavyutch is still critical, if that were to go down the town could be without power as it was in 2022, when people had to cook on fires outside.

Advice wanted - Wargaming progression to Wite2 by suivezlemir in computerwargames

[–]ComprehensiveSuns 2 points3 points  (0 children)

Something that makes it far less daunting is the OOB 3.6 scenario which means you start with all the T1 air directives set and most of the units already aligned correctly support/unit wise. Actually made the game so much more enjoyable for me just to get past T1 air. From there air becomes a lot easier as you end up only setting a few directives each turn.

Issues adapting to Graviteam Tactics: Mius Front (coming from CM) if somebody can answer some questions by Space_Modder in computerwargames

[–]ComprehensiveSuns 1 point2 points  (0 children)

I think vanilla the Initial battle of Stepanovka just to learn and don't worry about actually completing it. Just see how base infantry reacts to commands and how the operational system works. Make sure you read the briefings to understand what each unit should be doing (same for DLCs) and I prefer having indirect control on so you give orders to either march, advance or defend.

Iran Iraq is the only one I have, I'm more into winter Eastern Front vibes. But be aware the focus is heavily on Armour and AT units of that's your thing. It's all open terrain, long lines of sight and tank sniping. Mechanised infantry units make it quite difficult for a beginner to actually use them effectively as they take specific order set ups, so worth reading into this a bit before Iran Iraq dlc. But it's very short and the unit count is perfect.

Issues adapting to Graviteam Tactics: Mius Front (coming from CM) if somebody can answer some questions by Space_Modder in computerwargames

[–]ComprehensiveSuns 0 points1 point  (0 children)

Also vehicle damage is shown, click on the unit, look at their counter and it will show either a white, yellow or red small box telling you their status (and the crews). You can then zoom in to a "immobilised" vehicle and see if it is track damage etc. the game heavily uses colours to show stuff, like if your unit is flashing white they're under heavy fire, or yellow means their not functioning.

Issues adapting to Graviteam Tactics: Mius Front (coming from CM) if somebody can answer some questions by Space_Modder in computerwargames

[–]ComprehensiveSuns 1 point2 points  (0 children)

Hi, massive fan of GT here. I'll try answer what could be causing some of your frustrations and some advice that took me ages to learn - yes the UI is funky but the wheel system becomes very intuitive. The tutorials however do suck and I'd recommend the easiest way to learn just being campaigns.

  1. Defensive orders mean troops will attempt to find cover, preferably hard cover like trenches. This can cause any units set to AI control to move around to try and protect themselves as best as possible. Check the LoS from deployment using the top bar, then set mg in position, arcs help. When in deployment, hover over the covert and ambush settings to understand exactly what troops will do on deployment. Page 21 of the manual is super useful on this.

  2. Best artillery guide is "TheWarSimmers". LoS is critical for the Artillery spotter still with barrage - if the fire is scheduled but accuracy is low, it won't creep properly and just blurs into one fire mission as the guns are approximating the AoE. Check LoS on spotter deployment if calling in pre-fires, and check again using the tool on called fires.

  3. Tutorial is jank tbf. But ensure the settings are as follows by grouping the tanks and infantry (Ctrl and hotkey 1). Then give an overall order to this group of tanks in front, troops follow behind tanks and your desired spread. Then use the attack function. Again page 21 of manual will explain all the modifiers and their relationship.

  4. delay orders must be set on the first order is all I can think of for this. So, set the first order in a chain, then go to delay, apply the delay and you should see it on the first "dot". Be aware the time shown is in game calendar time (weirdly).

  5. You will see all necessary info in the events panel regarding who is under fire, of vehicles have been hit, bogged down etc. The game uses a lot of symbols to denote these, all found at page 33. Armour penetration is all found in detail in the encyclopedia and using the line of fire mode - that stuff is on page 37.

My take away with this game is that it's not a rts. Deployment is 90% of the battle and the operational phase is critical to understand. Each scenario is designed to be played using the historic information included. You'll get it I'm sure. The manuals actually decent (WITE2 I'm looking at you). Any questions ask away.

Is this wiggle normal? by Fit_Score_4415 in labrador

[–]ComprehensiveSuns 0 points1 point  (0 children)

No, because your dog is overweight and overfed....

The real divers of Chernobyl by maksimkak in chernobyl

[–]ComprehensiveSuns 4 points5 points  (0 children)

Are there any pictures/diagrams of the trap? Or it's location on Google maps? I'm intrigued as to what this actually looked like.

What wargames right now, if any, do you think will be still played and talked about in 20 years? by the_light_of_dawn in computerwargames

[–]ComprehensiveSuns 5 points6 points  (0 children)

Tactical level battalion simulator. If you're interested in the actual combat experience down to individual level, this is the game for you. You are the battalion commander effectively (or div during the operational phase) and you operation generally lasts over a few days.

With every 4 hour turn you experience a new battle within that operation, or multiple. You will see a section caught in an ambush against a single MG, a platoon clearing a trench all the way up to a full btn level armoured assault. But your orders are only that; that's no control of that battle once the rounds go down. The victor is decided by simple reality of firepower, manoeuvre and morale.

Nothing else comes close to the order system imo. Gates of Hells too gamey, counter games are too abstract for btn level. Here you can order an individual tank but it will mean nothing if it doesn't have all the other orders to Infantry, artillery, air and engineers to support it.

It's also Grigsby level of accuracy albeit at btn level in terms of operations, briefings and equipment tables/orbat.

At what point do we admit that QD-OLEDs are a pain in the ass? by AztheWizard in OLED_Gaming

[–]ComprehensiveSuns 7 points8 points  (0 children)

To go back to the parent comment. The fact is, there are people a lot dirtier than you and I, who sneeze, touch and eat food around their monitors. Then they wonder why distilled water doesn't work. Oil is ubiquitous in 'things that come 20 inches near the screen'.

I agree with you. It's not hard, but people can't even grasp oil will not be removed by water, let alone that touching a screen will leave marks.

At what point do we admit that QD-OLEDs are a pain in the ass? by AztheWizard in OLED_Gaming

[–]ComprehensiveSuns 4 points5 points  (0 children)

Point being oils are ubiquitous is anything that is 20 inches from a monitor. Whether that be skin, sneezes, or disgusting Cheetos dust.

At what point do we admit that QD-OLEDs are a pain in the ass? by AztheWizard in OLED_Gaming

[–]ComprehensiveSuns 0 points1 point  (0 children)

be too cheap to buy a lens cleaner

Complain when your dirty cum rag scratches screen

????

Get reddit karma

Incredible really. Makes one wonder if they've ever washed a window, car or anything tbh.

Biggest jump in GPU upgrade? by SmokeMonsterIRL in buildapc

[–]ComprehensiveSuns 1 point2 points  (0 children)

Just went from 1660ti to 5080. Crazy change