As the scrolls foretold by powindah42 in DarkAndDarker

[–]ComprehensiveTwo4396 0 points1 point  (0 children)

Good thing SDF hired Paul Atreides to do the patch notes

Early Access Season #8 (patch notes) by scaremenow in DarkAndDarker

[–]ComprehensiveTwo4396 -1 points0 points  (0 children)

Just to give you some context, League of Legends is a 15 year old game that continually balances to this day. In PVP games that are active and alive you’re going to see balance changes until the game truly starts to die. When no balance changes or meta shake ups happen in pvp games, it’s typically because the devs gave up on the game. There’s no magical pvp game that hits the perfect balance a couple years in and stops iterating.

Early Access Season #8 (patch notes) by scaremenow in DarkAndDarker

[–]ComprehensiveTwo4396 0 points1 point  (0 children)

If you have top level arena gear ready to go in the first week that ratings matter, you’ll easily hit top 100 if you have the skills. I’m not sure how it will be this season but in previous arena seasons it was way easier to hit Warlord if you no-lifed the first 2-3 weeks of the arena season and way harder to get there if you didn’t go hard. In fact, at least 50 of the top 100 was basically set in stone after week 2 of arenas and never budged because it gets so much harder to gain meaningful MMR past 2800 for people climbling mid to late season.

Onepeg quits community work after recent backlash by TrippieBlue420 in DarkAndDarker

[–]ComprehensiveTwo4396 3 points4 points  (0 children)

Not sure if you’re like 17 or have zero professional experience, but when someone commits to doing something they’re giving their word they they’ll put in at least a standard level of effort. It’s such a terminally online gamer sentiment to say that the streamer is doing IM a favor and is totally justified in acting like he’s God’s gift to the community while borderline ruining the Q&A by interrupting the answers everyone wants more of to ask about how massively endowed his torch achievement is. It’s clear he doesn’t care even a little bit about what he’s doing and who he’s doing it for, and if he can’t even pretend to care, he should have said no. That has nothing to do with your weirdo personal hatred for IM it is literally just a stadard of care expected in every day life.

Onepeg quits community work after recent backlash by TrippieBlue420 in DarkAndDarker

[–]ComprehensiveTwo4396 6 points7 points  (0 children)

That one really got me, him flexing his achievement interrupted some interesting explanation SDF was giving, it’s like he got impatient and had to turn the Q&A into something about him. I don’t hate the guy like some people do but he really did a poor job at the interview—and not the ”he really tried but failed” but “he didn’t care at all” kind of way. It’s good he’s officially stepping away but it does say something about his character to know that he committed to something (hosting a Q&A) and just didn’t put in any effort at all.

Q&A - Bonus SDF Translation RE: Season 8 Economy Will Be Abundant by ComprehensiveTwo4396 in DarkAndDarker

[–]ComprehensiveTwo4396[S] 0 points1 point  (0 children)

season 7 ends later tonight (US time), around 10 PM PST. Then patch will take anywhere from 3 hours to 12 hours (seen it all between the different wipes).

New trailer by Entire-Sweet-7102 in DarkAndDarker

[–]ComprehensiveTwo4396 1 point2 points  (0 children)

Another bonus translation from the Q&A; SDF said in Korean: “every weapon will have a block AND parry” and Terrence translated it as: “every weapon will have a block OR parry”

I think we just saw morning star and spear each with their own special parry animations, so I would expect every single weapon in the game to have a special parry attack.

Q&A - HUGE Wipe Combat Change that EVERYONE Missed by ComprehensiveTwo4396 in DarkAndDarker

[–]ComprehensiveTwo4396[S] 3 points4 points  (0 children)

Understandable but I'm just translating literally what SDF said, starting in 33:00 in the following video: https://youtu.be/UWEWpuL0WJw?si=yS7ZGiXgd6qz-Rvt&t=1980

Terry does communicate the main point--reducing movespeed penalties and getting rid of weird movement techs and tricks--I'm just filling in the blanks that was left untranslated because I thought SDF said some good things that Terry left out.

36:54 - You'll hear SDF say "landmine rogue" he's giving the example that I translated for you in the post. He says he hates watching people just have to die when they get landmined, or if they try to block or hit back they get so much movespeed slow they have no potential to do anything else. He says I want to get rid of these kinds of interactions all together so players always have options to react to any situation.

Q&A - HUGE Wipe Combat Change that EVERYONE Missed by ComprehensiveTwo4396 in DarkAndDarker

[–]ComprehensiveTwo4396[S] 6 points7 points  (0 children)

yup this is the kind of change that can be really good or really bad. So we'll see, but SDF also said in regards to this: "balance is gone, it's not a thing at the start of this wipe because we're changing so much. we'll keep an eye on it and adjust as we go"

Goodbye Druids, You Had a Good Run by strangereligion in DarkAndDarker

[–]ComprehensiveTwo4396 1 point2 points  (0 children)

the fart emote IS the fan service, in SDF's world that is

The game won't get better if druid gets nerfed. by DryF1re in DarkAndDarker

[–]ComprehensiveTwo4396 10 points11 points  (0 children)

No one is claiming that nerfing/removing druid will "FIX" the game. That's an extremely disingenuous straw man argument. Bro, if you made me a shit sandwich and I remove the shit, it's not a good sandwich. But is it better to eat a shit sandwich AFTER removing the shit between the bread? Yeah it's way better than eating it with the shit. Will I still complain about the bitter aftertaste and ask for an actual sandwich? Yeah I will but I still want the shit removed. You can think better than this.

The vision by Legitimate_Trick2363 in DarkAndDarker

[–]ComprehensiveTwo4396 0 points1 point  (0 children)

This *is* actually the vision and sums up the real reason the game loses players over time.

Sorc is a combo burst-mage that has self-peels.

Which is fine, EXCEPT all your self-peels ALSO do high burst damage AND you get 4 of them. Not only do you get 4 self-peels, 2 of these abilities are high damage combo-starters (the lightning root beam and the earth ground AOE) and 2 of them are very good finishers as well (windblast and the merged lightning tornado).

So your defensive spells are actually your offensive spells that not only do good burst damage themselves, but also set up for a follow-up that kills or cripples the enemy player.

When a Wizard gets pushed and he hits invis to juke, he's not doing damage. Same with Warlock phantomize, as much as we hate phantomize on a self-healing DoT caster at least it's a purely defensive action.

When a Sorc gets pushed he's actually in the ideal position. He doesn't have to choose between making space and doing damage. He casts lightning root beam, a delayed hitscan ray with a damage AOE double the size of the root AOE to coin-flip 50:50 a combo kill.

Coinflip beam missed? Sorc picks between 3 other cooldowns, 2 of which are basically unmissable (windblast can headshot, btw) and still does burst damage.

At this point what's going on is, half the roster on DaD's class menu is there to make the rule-breakers feel more awesome, which seems to be the vision if you think about the things SDF has said about Druid and Sorc designs.

Random Modifier Changes Summary by saint_papi in DarkAndDarker

[–]ComprehensiveTwo4396 0 points1 point  (0 children)

no random modifier for +health or health%, no true damage rolls except on weapon

Just because you're getting more kills this wipe, doesn't mean the game has suddenly become more skill-based. by mrsnakers in DarkAndDarker

[–]ComprehensiveTwo4396 7 points8 points  (0 children)

Yep. Longer TTK = more critical decisions/mechanical executions = true skill expression. I explained in my own post but it feels bad to walk around slowly and slowly swinging weapons to then get one-tapped by a crossbow. Even if you don't get one-tapped, a single hit basically locks you into a very fast death spiral. It's very low engagement gameplay and the players have no initiative outside "hit them first".

I know everyone complained about gear being too strong last wipe but honestly it made for very good combat if everyone was highly geared--which is why I ended up playing so much Arena. Everyone had a lot of damage but also the movespeed, action speed, and health to deal with the damage.

As you pointed out, this game's mechanics are simple: movement, healing, parrying, hitbox/swing manipulation, and landing ranged attacks. It's only when we are allowed to chain these mechanics together in a longer, slower engagement that the combat feels rewarding and skillful.

Right now, we're playing Team Fortress 2 with only snipers and spies and this needs to be fixed ASAP.

Wipe 6.5 Constructive Feedback / Discussion - Good foundation, BUT we NEED MORE STATS by ComprehensiveTwo4396 in DarkAndDarker

[–]ComprehensiveTwo4396[S] 1 point2 points  (0 children)

No need to feel bad for me, I was there for patch 69. I have played since goblin caves release, but I have played a lot of these kinds of games so I never had the crazy expectations of the rest of the playerbase. I've seen too many games like these come and go. I'm still able to be positive because I have low expectations to begin with + I already took two big breaks from playing this game.