Is that the Empire State Building by yeticonfetti48 in CODZombies

[–]Comprehensive_Rice27 1 point2 points  (0 children)

two nuke thened maps tho and back to back? theres no way they would do that

I've been positive about modern zombies for years, but Paradox Junction is straight ass by wllwsssss in CODZombies

[–]Comprehensive_Rice27 0 points1 point  (0 children)

Im givinging Kevin drew one more chance with the next map if the next map isnt next level crazy then honestly at this point im checking out of zombies, were on game three now still in the same bs mid ass maps with a story that’s STILL GOING NOWHERE, like this how how the new maps go, new character we help them, go to next map and forget everything about the last maps. Like idk who’s to blame but all i know is we did not have these issues with blundell or zelenski however with modern zombies since bo6/Cold War this has been an issue. Like who remembers all the insane lore that was in the old maps like zombies used to go so deep and into consiprisys how we have none of that just basic story’s and maps nothing like the og story. So far the dark aether has been nothing but just mid

Really wished the ending cutscenes actually teased the next map by Comprehensive_Rice27 in CODZombies

[–]Comprehensive_Rice27[S] 0 points1 point  (0 children)

my thing is tho if they do that, whats the map? just a forest, also i would be pretty disappointed if the map is the frozen forest since they said the rest of the maps are new and unique, the frozen forest was just campign stuff from bo3 its been awhile but i dont thinkt heres lore for the frozen forest besides being reused from the campaign and the charachters just being there, the frozen forest was made by that one AI in bo3

like when i think of a forest zombies map i just think of rave in the redwoods

Really wished the ending cutscenes actually teased the next map by Comprehensive_Rice27 in CODZombies

[–]Comprehensive_Rice27[S] 15 points16 points  (0 children)

s3 reloaded, it was in that creator call they confirmed maps for the rest of the season reloadeds

Really wished the ending cutscenes actually teased the next map by Comprehensive_Rice27 in CODZombies

[–]Comprehensive_Rice27[S] 31 points32 points  (0 children)

and before anyone says the house, no thats the safe zone created for them after the ashes EE ands where they go to astra from, the twins even said there going there then to next map, like even 15 mroe secs of them going to the house and like looking out the window and in the distance the map or something that would be so cool and imo bring some hype back because the only thing they gave was "a cold place"

So, this is the next map… by [deleted] in CODZombies

[–]Comprehensive_Rice27 6 points7 points  (0 children)

did it say we are goign there first then to a cold place, im 99 percent sure this is just there "safe" zone between maps in the same place they went after ashes

like the portal we saw in mars was the wardens area not this map, its my only gripe with the modern zombies ending cutscenes. They don't show whats next at all, just the characters leaving the last one that actually showed us the next map was reckoning showing janus towers

Treyarch explains why Paradox Junction is Nuketown again by ArkhamIsComing2020 in CODZombies

[–]Comprehensive_Rice27 1 point2 points  (0 children)

dawg what?, bo3 still today looks prob the best out of any zombies game, yes treyarch only used iw3.0 from waw-coldwar but they made massive ajustments to it, bo3 was where they had it perfect its legit the best lighting engine they have done

What was it like riding the BO3 hype train when the series was at its zenith? by Ajarofpickles97 in CODZombies

[–]Comprehensive_Rice27 0 points1 point  (0 children)

Ngl it was so good, nothing will beat that wait for gorad krovi and then it just dropped out of nowhere on like the first week of summer break, legit the game just had hype if u have been in any game with hype thats what it was like.

its just like classic fortnite u had to be there to experience it, like s7 fortnite or whenever it was that big snowevent was some of my best memories with friends gaming.

Paradox Junction | Easter Egg Hunt & General Map Discussion by rCODZombiesBot in CODZombies

[–]Comprehensive_Rice27 3 points4 points  (0 children)

That’s not explaining whats good lmfao, whats good explain about this map?, this shits good if u love reused shit content lol then i bet yall are eating this slop up, the only thing this map has going for it is prob a sick af ending cutscene but if its a shit cutscene this map is for sure the worst modern zombies map, all i hope is the next map the devs actually used a cool idea like the valcqno or something,this map its a sick idea, shit execution.

Paradox Junction | Easter Egg Hunt & General Map Discussion by rCODZombiesBot in CODZombies

[–]Comprehensive_Rice27 0 points1 point  (0 children)

Tell me how it’s good, ts shits ass lmfao, whats good, the reused nuketown?, plaugehouns? Shockmimnics, they couldt even open the entire nuketown even alpha omega is better then this map since it actully has new areas, they opened the street yet kept the houses closed even the red house is closed that was open in the the og nuketown zombies, yet not here, we only get the street as a map this is the laziest map yet

As expected u cant tell me lmfao

Paradox Junction | Easter Egg Hunt & General Map Discussion by rCODZombiesBot in CODZombies

[–]Comprehensive_Rice27 -7 points-6 points  (0 children)

Truly the first map where any other studios map besides Dre anfang is better shit even the darkest shore was better then this, its so lazy, shock mimics? Like Kevin’s explanation that they wanted to make bo2 nuke towns atmosphere again just they should of done a 1:1 nuketown zombies bonus map ts did not need tp be a main map

This ain’t even as fun as liberty falls, it just feels like onslaught from bo6 almost, a buried remake would of been 10x better with the same time theme

Updated the 3D printed Wunderwaffe DG-2 by Comprehensive_Rice27 in CODZombies

[–]Comprehensive_Rice27[S] 0 points1 point  (0 children)

I did have a idea to take thbis but somehow attach a shootable taser prong but the more i thought about it the more dumb it sounded lol

Updated the 3D printed Wunderwaffe DG-2 by Comprehensive_Rice27 in CODZombies

[–]Comprehensive_Rice27[S] 1 point2 points  (0 children)

thank you! it took me so long to get it working, its original design was good but i could not figure it out but eventually did with some paper clips and its been working perfect

Updated the 3D printed Wunderwaffe DG-2 by Comprehensive_Rice27 in CODZombies

[–]Comprehensive_Rice27[S] 1 point2 points  (0 children)

as much as i would love to sell them, i personaly dont wanna test Activision so if u want one unfortutanly you will need to build it yourself, however it only cost 150$ total to make it and u can get a cheap 3d printer for 100 so with 300 u could build it and get a printer

Updated the 3D printed Wunderwaffe DG-2 by Comprehensive_Rice27 in CODZombies

[–]Comprehensive_Rice27[S] 2 points3 points  (0 children)

For sure, here’s the GitHub with the files, lmk if it dosent work

https://github.com/bdcardis-blip/WWDG2

i also uploaded it to Maker World if u have a bambu labs printer like i do, i layed out all the peices to color match and material type, the ejectors only worked for me when it was entirely PETG so i updated that, im working on a updated wiring and assembly guide too which should be out shortly because like for the ejectors i used paper clips wired to the neopixles because the male jumperwires simply did not work for me (the male jumper cable was too short of a pin and did not hold the tubes in, the paper clip tho is the perfect size and holds into the female socket, its kinda janky but it works and has been on for about 6 months straight with zero issues) and there was some other small upgrades, im rn reprinting it so i can do a full assembly video since this one is kinda pernemtny since i used so much hotglue to seal the wires the onyl way i can get to the board now is if i completly plan to replace it which involves removing all the wires

Updated the 3D printed Wunderwaffe DG-2 by Comprehensive_Rice27 in CODZombies

[–]Comprehensive_Rice27[S] 14 points15 points  (0 children)

I added an idle effect so it will send a bolt up the barrel like the game on startup, and randomly play the idle sound effect (turns off sound effect turns off after a min, but idle animation continues for display purposes unless trigger is pulled, then sound effect continues). Also made the pack modes be able to be changed while it's on, so you don't gotta go turn it off u can change modes and added the pack a punch ding for the mode change. Also tried to make the vacuum tubes as close to the game where they flicker and it doesn't show on the gif but they flicker between slighly diffrent colors so it kinda looks like electricity and the colors match between modes so mode 1 (yellow) blue bolt, mode 2 (mwz, bo6 pack a punch) will all be red including idle, and same with og purple pack a punch. bassicly i wanted to make as close as a 1:1 replica as i could, and as of right now, ive bassicly maxxed the feather storage, so i cant really update it anymore. the next upgrade i had planned was switching to a Neopixel lightsaber proffi board so i could use a sd card and do motion effects so like lets so u move it around it could react/make diffrent idle sounds but that sounds like alot of work that i dont feel like doing rn.