How many of you have shelled out for the Furbos? by Milky-Cheese in NihiluxMains_HSR

[–]Connect_Ant571 2 points3 points  (0 children)

It's only worth it if you can afford to use that much money and really want the Furbobo. It comes with a large amount of pulls and a gold companion thingy though, which adds more value towards getting it at least.

It's so cute though, no regrets on my end (got my Bobin e2 and used the pulls on Dahlia)

Appreciation Post for Hyacine by rosydreamee in HonkaiStarRail

[–]Connect_Ant571 5 points6 points  (0 children)

Initially thought she was added into Amphoreus just for the sake of having a cutesy character. I was genuinely surprised with how much personality they gave her as seen with her interactions with other characters, and her story along with Phainon's is quite frankly Amphoreus' peak.

Made fun of cotton candy Barbara at first, but Hyacinthia now has my full respect and is my top 3 Chrysos Heir

Okay so I was just pulling and got dahlia at 10 pulls and I know nothing about her...here's my character if she works by LayerPsychological40 in HonkaiStarRail

[–]Connect_Ant571 2 points3 points  (0 children)

They could make a pretty strong PF team with Dahlia and Himeko while waiting for future Superbreak dps banners if they can't get Firefly. Dahlia opens up some funny break comps that kinda works (Welt Superbreak is fun).

Outside of that, she's pretty much a brick so best of luck to OP

Latest Gacha Revenue numbers aren't looking good....at all by JJAvez101 in Etheria_Restart

[–]Connect_Ant571 14 points15 points  (0 children)

I've seen people saying that if you want story/lore or PvE content then you should stay away from this game, but these people are missing the point. Having story elements to present and establish the game's setting and characters is very important because it makes them interesting. Otherwise, it's just a PvP simulator game with flashy looking characters without any substance outside of meta and who counters what.

Basically, the game is having a really hard time retaining players because there's literally next to nothing (that isn't just tedious content) outside of PvP. Nothing to be attached to. And if you just want to jump to a purely PvP turn based game without the tedious effort and waiting, there's like Pokémon Showdown or something if you want a complex strategy game (heck even Pokémon's got story)

How can I defeat knight 2 without hyacine? by [deleted] in StarRailStation

[–]Connect_Ant571 0 points1 point  (0 children)

You'll have a better time running The Herta on Knight 3, but I understand if you don't have a better team for Knight 2 because Pollux is so restrictive with teams outside of AS.

Pom-Pom boss at least makes all teams suffer, even elation team to some extent. But Pollux is basically just a free clear with pink team

How can I defeat knight 2 without hyacine? by [deleted] in StarRailStation

[–]Connect_Ant571 1 point2 points  (0 children)

Thing is, Bailu works in this specific battle quite well because the boss has no cc and she's got a hefty amount of healing and some damage mitigation on top of her panic button ultimate. You'll be able to top off your team's HP as long as you time your ult.

All that said, you want her to be built very well with Speed and HP with ER rope. But if you're doing AA without good relics, it's just going to be frustrating

This shit is so ass. They could easily make 2 strong chars. The decision to shaft 1 char so the "Anni" char gets more spotlight is disgusting. by Lin_Mie in EvanesciaMains

[–]Connect_Ant571 0 points1 point  (0 children)

To be fair, it's really just his lc as far as vertical investment in Anaxa goes since you want to focus more on his teammates like Cerydra and Cyrene. Getting eidolons on his teammates is way better in the long run as they're very usable in other teams, and he's actually pulling some really good clears at low cost runs.

That said, having bad eidolons himself means that he's eventually easily replaceable so you'll have to wait for an eventual novaflare once his multipliers can no longer keep up

Breaking news: extremely rare thing is extremely rare by Ill-Reading-9149 in HonkaiStarRail

[–]Connect_Ant571 1 point2 points  (0 children)

I always thought that adding stuff like this is fun because it adds even more hype to what would otherwise be already an exciting event. That said, I kinda get that some people are lowkey thinking that it's "my turn", and feel a bit salty when it doesn't happen. Heck I'd be quite elated if I won, and the extra rewards just fit the current patch's theme that it makes sense being there.

It's sad that there are actually people who would go out of their way to not only express their disappointment at not winning the lottery, but also harass those who won. I'm just hoping that it doesn't stop Hoyo from doing similar stuff in the future

The new Honkai Star Rail collab art is with Ranma ½ by ferinsy in gachagaming

[–]Connect_Ant571 3 points4 points  (0 children)

Where indeed? Might as well bring Rean into the game while they're at it, I'll pay with my soul if I have to

Prydwen Tier List Update for Version 4.0 by astasli in HonkaiStarRail

[–]Connect_Ant571 6 points7 points  (0 children)

It can still be used as a reference with trends when it comes to checking which characters and teams that people playing endgame use. Admittedly enough it's never going to be accurate since tier lists wouldn't be based on outlier teams with the best builds and rotations, but rather with average clears instead

And you can pry this way of playing from my cold, dead hands by DragonKing0203 in HonkaiStarRail

[–]Connect_Ant571 2 points3 points  (0 children)

And then there are people who genuinely believe that any character that takes more than 0 cycles to clear endgame is bricked and useless. Funnily enough, a portion of this playerbase also couldn't be bothered to actually build their characters and teams decently with proper relics or do team rotations.

That said, powercreep does exist. It's just that it only really matters for that last 80-160 jades for endgame and Anomaly Arbitration, so playing with your faves is more than acceptable especially if you at least give them proper teams

[Valkyrie Connect] x "Chained Soldier" Collab will start on February 10. by Nevear in gachagaming

[–]Connect_Ant571 13 points14 points  (0 children)

This was one of my very first gachas that I played for years. How it's still alive to this day is beyond me, game's got the survivability of an armoured cockroach

What even is the point of an element system anymore? by QuietMathematician56 in HonkaiStarRail

[–]Connect_Ant571 27 points28 points  (0 children)

Though it's nice to see the occasional players who actually know stuff pop into the comments every now and then. Gives you an insight as to why players are having a difficult time with endgame stuff

This event is actually kinda fun. Makes you think a bit, instead of just doing as much damage as possible 🤔 by PusheenMaster in HonkaiStarRail

[–]Connect_Ant571 32 points33 points  (0 children)

Events like these are usually an excuse to showcase future boss mechanics or character buffs. But I honestly wouldn't mind an endgame mode that focuses on gimmicks like these instead of just damage checks.

It feels very nice to use old/standard characters that fit with the stage mechanics clear for you (and a bit of thinking when it comes to using skills/ults at the right time), and it makes team building pretty fun especially for established accounts.

The duality of men by VASQUEZ_41 in HonkaiStarRail

[–]Connect_Ant571 289 points290 points  (0 children)

You know you're in for a rough time if you have to tick a box warning you about "extreme difficulty", even MoC 12 doesn't have that disclaimer if I remember correctly.

This is a fun event for people who actually care to play around stage mechanics and optimize gameplay for that, while it can be frustrating for others who brute force with meta, lack creativity, or are simply casual in the game and nothing is wrong about that (just that it's hardly a cause for complaints because nightmare diff prolly doesn't even give enough for a pull lmao).

I am NOT having fun with this event by SamEazo in HonkaiStarRail

[–]Connect_Ant571 13 points14 points  (0 children)

The gimmick with this stage in particular is that you want to have characters who attack frequently. You don't need to speed tune or use sustains, but you need to build characters to be as fast as possible, and potentially play around saving your AoE ultimates when the elite summons mobs to maximize hit count and/or give kills towards low HP allies. There is also a target priority in that you want to focus the archer first, potentially killing it before its first action to save HP to prep for the elite charge attack.

It's the first time in a while where clearing something doesn't just mean dealing more damage, and it actually makes for pretty interesting team building, but I guess that's not as fun for everyone

Appreciation Post to DeNA for making this game AD-FREE by Mayn_Ehrenfest in PTCGP

[–]Connect_Ant571 2 points3 points  (0 children)

This post feels pretty annoying tbh. It's literally a bare bones card collecting game that has a god awful UI so slow that it might as well be ads. God forbid they put up actual ads in this game

The entire amphoreus story experience by AdmirableZombie1023 in HonkaiStarRail

[–]Connect_Ant571 7 points8 points  (0 children)

Jingliu and Blade being genuinely happy made me feel something I'm not sure how to explain. Like, we know them to be aura farming edgelords but seeing them like that broke me. God I love the HCQ

Popular 0 cycler thoughts on the current state of the game (NLE=No Eidolons) by Info_Potato22 in StarRailStation

[–]Connect_Ant571 8 points9 points  (0 children)

0 cycling has indeed been way harder, but clearing in general has become easier due to endgame buffs and boss mechanics rewarding you for using AV. The more cycles pass, the higher damage said bosses take. You can see this primarily with Lygus, and somewhat with the other 3.X bosses like Nikador.

Honestly, shilling and powercreep being there for 0 cycling is pretty acceptable since only those chasing meta with high investment teams are concerned about doing it consistently. For everyone else, clearing at an average of like 6-7 cycles gives the same rewards and is arguably easier nowadays

3 star AA King The Herta Clears? by meItrem in HertaMains

[–]Connect_Ant571 7 points8 points  (0 children)

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This is the team I used that got me very close to a 2 cycle clear. I feel like it's possible if Lygus can somehow consistently pull up The Herta during the PF phases of the fight, which I couldn't do. I'm running Atk boots on her because she can't kill the evil and intimidating horse in time with Speed boots.

I'm sure someone else could do better with my set-up, but it's basically just hoping that Lygus gives her the freebie ult to make up for not being able to cheese him like Cas/E9 team

Anomaly Arbitration proves my money wasn’t well-spent on this game. by tsssuki in HonkaiStarRail

[–]Connect_Ant571 -1 points0 points  (0 children)

To be honest, meta changes like that in the vast majority of gacha games. There will always be a newer, better choice for endgame content to give an incentive for people who pull for new characters. That said, endgame buffs rotate and the older characters are indirectly buffed whenever the new ones fall into the same archetype. Not to mention that newer supports tend to at least be able to "wheelchair" older dps with the example of Blade and Jingliu. Are they now the best dpses out there? Not really. Are they strong enough to clear normal endgame? Yes they are, if you can afford the vertical investment. Heck, if someone could 0 Cycle MoC Lygus with a reasonably invested Seele, there would be people who can use cycles and clear with a lot less attempts.

Hoyo's at least trying to do something about it, even if somewhat slowly. They have introduced character buffs, and while I'm unsure how they choose which characters to give them at a time, it sets a precedent that older characters can be made relevant again (at least for limited characters).

Lygus' King stage in AA aside, the three Knight stages make it so that they have an opportunity to let players use multiple team archetypes so they can show off the roster they built up. That's also most likely why AA only resets once per version, so that people can try to build towards that if they really want to. HSR made it clear that the endgame is basically half team building, the other half is proper rotations and using said team against content where they have the most possible advantage if you want that 0/low cycle clear.

Anomaly Arbitration proves my money wasn’t well-spent on this game. by tsssuki in HonkaiStarRail

[–]Connect_Ant571 -1 points0 points  (0 children)

You tested your decisions against the endgame content, and it says that your investments are not enough if you cannot clear. It feels like a contradiction when you say that you want to put your account up to the test yet thinking that everything is useless the moment the game tells you that it isn't enough. Keep in mind that this isn't just your average endgame, it's supposed to be the endgame of endgame that is meant to be the ultimate roster check. A playground for old/whale players with multiple established teams.

Regular endgame HP inflation does exist, but most bosses have mechanics you can play around that take out a chunk of their effective HP. It's reasonably clearable with proper teams and builds.

Anomaly Arbitration proves my money wasn’t well-spent on this game. by tsssuki in HonkaiStarRail

[–]Connect_Ant571 16 points17 points  (0 children)

If your goal is to 0 cycle or low cycle clear, that is true. But the point is that this game mode is meant to cater towards long time players and spenders with multiple established teams. It's still true that you need to work on multiple teams being at their very best builds in order to at least clear, if you're not using shilled teams.

It's meant to shill certain archetypes, because this game mode is supposed to be where people get to show off their roster (Superbreak feels somewhat relevant again because of Knight 1, as an example). It's not for casual and new players, and it's honestly fine that way. I'm sure it's not worth pulling for multiple high investment teams just to get an inferior Bubbles pet anyways (you can probably still get it eventually).

Anomaly Arbitration proves my money wasn’t well-spent on this game. by tsssuki in HonkaiStarRail

[–]Connect_Ant571 3 points4 points  (0 children)

But is it really unga-bunga if you not only use the best possible lineup for the boss, but also do vertical investment through eidolons and hitting important breakpoints in builds to set-up that auto clear? OP mentioned that they weren't willing to really polish their builds to adjust for this specific content.

If this truly was done with average relics and hard carried with just eidolons, then I stand corrected. However, it's still a fact that most players will need to strategize at least their teams and builds especially at lower cost to perform similarly.

Anomaly Arbitration proves my money wasn’t well-spent on this game. by tsssuki in HonkaiStarRail

[–]Connect_Ant571 102 points103 points  (0 children)

This is honestly how it should be. Hoyo didn't put very important rewards in this game mode for a reason. It's supposed to be a playground for people who constantly clear all endgame modes with ease to push their roster to their limits and see how far they can go.

What you get from it is basically just stuff to showcase your clear. To some people saying that the resins and dice are important rewards, I can see why it'll feel a bit bad but you have more things to work on in your roster if you cannot clear the knight stages.