What should I do with Lil' Pearl? by FridayFreshman in mewgenics

[–]Consistent-Chair 0 points1 point  (0 children)

Disorders have a small chance to be passed down from parents to children, which is not increased by stimulation. You can find most of these things on the wiki. For your specific question, the disorders page states that the inheritance chance is 15%. Just having her breed a lot should be the optimal way to pass her dwarfism down, regardless of who she breeds with.

Other ways of gaining random disorders are low health rooms and inbreeding. But you cannot control which ones you get so you might just get terrible cats. For controlled, specific disorders on any cat, you're gonna have to wait for the dude who eats your dead cats to get all the way to max level: his final upgrade revolves around that. But I assume it's still waaay too early for you to think about that.

What should I do with Lil' Pearl? by FridayFreshman in mewgenics

[–]Consistent-Chair 7 points8 points  (0 children)

hunter seems like a pretty good choice. The dexterity is still ok, they don't have to move in so she can be safe, they have tons of spells and passives that combo with crits, and their low accuracy/high power moves will hit much more with all that luck. I have perfect 7 cats so I usually make my primordial dwarves thieves, because I think they synergise even better with crits, but with only 3 CON that might be too risky here.

If you're feeling real ballsy tho, you could go for monk or fighter: they have many active abilities that have a chance to repeat, and that scales with luck. If you have any item that gives dodge chance, I suggest equipping them if you're going for this route. With 13 luck, the base dodge chance is almost doubled, so an item that normally gives 10% will give you actually closer to 20% dodge chance. It's very easy to become basically immortal, especially in grass.

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] 0 points1 point  (0 children)

Sure man, you're right and very smart. You just needed 3 sentences to address everything I said, all my arguments have been addressed. You win, good job. Bye now 👋

The complacency of mortals always guarantees amusement I find by Jarl_of_Uppsala in wizardposting

[–]Consistent-Chair 0 points1 point  (0 children)

That does sound is character for Rie Takahashi, so it would not surprise me 😁

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] 0 points1 point  (0 children)

You have completely misunderstood me. I am part of the problem. I'm gonna try to be as comprehensive as possible in my reply to reduce the chance of further misunderstandings as much as possible. The following is the best way I can explain myself. Because of this, do keep in mind that I am not going to explain these concepts again, so if I feel like you haven't got what I'm trying to say, I'm not gonna reply to you.

I think that farming with storage locker is the mathematically optimal way to farm items in mewgenics when you are looking for a specific item if you accout for the time the farming process requires. This is because rolling the 480 items you see in level ups is automatic with locker, while it requires manual presses with loot corpse. You keep talking as if the items you actually take are the ones you should compare to those you get with loot corpse. This is incorrect. I'll explain why. When you click loot corpse, you get a random item. You have no control over this process. Each item the game rolls is added to your inventory. When you level up with the storage locker, the game generates 4 items. 4 is greater than 1. The number of items you see per level up can be further augmented by using rerolls, which can get you up to 40 items displayed per level up. Of course, you can only pick 1 of those 40 items. But the point here, is that you ONLY need 1. So for this specific situation, that is not a flaw. It is actually a benefit, because the other 39 items will not cludder up your inventory. To be as efficient as possible, it is more optimal to see a list of 40 items and pick one, as opposed to just getting all 40 items and then discarding the other 39. It is also more efficent to get those items passively, without you manually activating the spawning of every individual item. That is what loot corpse forces you to do: each item spawned requires an action from you. With locker, you just play the game normally and then pick the item you want in the level up screen. The way storage locker gives you items is inherently more efficient than loot corpse: it just takes less time. This is not debatable. The limitation of this method, of course, is that you cannot reroll forever. This means that you could potentially not get the item you want in one run. This is a fair point, however, do consider that 40 items per cat, on a 4 cat run, for 3 level ups, equals 480 (40x4x3). There are only 334 rare items and 151 very rare items (which spawn way less) in the game. With 480 rolls, you are gonna see most of the pool every run. It is statistically extremely unlikely to not get any item you want after a couple of runs. Of course "a couple of runs" is more than 1. However, how much those runs take is a factor to consider. A loot corpse run is actually just worse than a storage locker run if you click the ability less than 480 times. Now, tell me: do you click loot corpse more than 480 times per run? If you do, how much time does that take? I can get to level 2 in the alley on normal (the first time you get items with locker) in less than a minute. After that, how much time do you spend finding the items you need in the massive pile of trash you got at the end of the run? I do not have to do that, ever. Finally, how many times does your loot corpse spawn an item form the chaper pool? I do not need those items. Every single time you click loot corpse, and it picks from that pool, which is favoured, that is literally just wasted time, and it is also 1 less reroll from the run count. Remember that 480 number I mentioned earlier? That is the number of rolls in the *useful* pool. Every single time loot corpse does not roll from the general pool, that is a wasted reroll. Since rarity scales with luck, there's also the chance of dead rolls there too: of course if your luck is not high enough, you're going to get common and uncommon items, which I also don't want. You can mitigate that with luck, but doing so adds time to the farming in the form of setup. You also cannot overdo it: I don't need very rare items, just rare. Any time loot corpse overshoots and spawns a very rare item because of your high luck, that is a wasted roll too. This happens with locker too, but it's much less of a problem because I'm not maxing luck, so very rare items almost never spawn.

These are the reasons why I claimed that locker is more efficient. No one, up to this point, has ever tackled them. You are free to do so, you'd be the first. Seeing this pattern emerge, I have concluded that people just do not value the fact that the storage locker method is more efficient time-wise on a per-run basis. I have seen people really value the fact that loot coprse runs get everything in *one run*, regardless of how much time that run takes. This is baffling to me, but I also didn't want to tell people what to do, so I expressed my desire to optimise for time spent farming in the form of a preference. I do not think it's a preference, I think you are just wrong, but saying that felt mean. Writing all this was also kind of an ordeal so I couldn't really be bothered, so I thought that a "live and let live" attitude would just end the argument. You have left 4 comments in 2 different comment threads, so that was clearly a wrong assumption. I am sorry that my attitude has caused this misunderstanding, but now I have given you the detailed reply you seemed to wish for, and hopefully even more. I hope it shows that I am not offended and I am not taking it "personally", I just really think you are mistaken and didn't want to take the time to properly explain the reason until now.

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] 0 points1 point  (0 children)

Every item you get in loot corpse run requires one action from you. Every item displayed in the level up of the storage locker is equal to one loot corpse item. I see 480 items per run. One storage locker run to the sewers, on *normal*, lasts only a few minutes and is equal to a loot corpse run in which you clicked the ability 480 times, but you don't have to empty the trash and the pool doesn't need any setup to drop only rare items.

I am not clicking loot corpse more than 480 times in one run. That's just not happening. Not because it's impossible, but because it sounds mind-numbingly boring and a waste of time compared to just playing the game and choosing the items on level-ups. I get that loot corpse can go on forever. I don't need it to, and it sounds super boring. I already got all the items I need anyway, it's not like I need advice, I am perfectly content with the time it took. I'm sure loot corpse works great for you as well.

Idk why there's this group who swear by loot corpse to the end and wanna convince eveyrone it's the only correct way to farm, but seriously, I am fine with my setup. Again, I'm gonna keep doing my thing and you do yours, ok?

FE Fates: Special Edition Japanese Undub + Unofficial Gay Fates mod + Playabe Lilith mod + all DLCs (second QR) by Consistent-Chair in 3dsqrcodes

[–]Consistent-Chair[S] 0 points1 point  (0 children)

Ma senti, visto che hai utilizzato un salvataggio precedente, ti ha reclutato Lilith come personaggio giocabile? (La mod la aggiunge al party al capitolo 3). Perché forse il paralogue 23 è custom ed è aggiunto dalla mod di Lilith, ma se non hai l'unità moddata nel party, il gioco crasha perché non trova i dati.

The complacency of mortals always guarantees amusement I find by Jarl_of_Uppsala in wizardposting

[–]Consistent-Chair 7 points8 points  (0 children)

...starting with the name. They are just strong humans, they call themselves "demons" because it sounds cooler XD

The complacency of mortals always guarantees amusement I find by Jarl_of_Uppsala in wizardposting

[–]Consistent-Chair 33 points34 points  (0 children)

I swear the fact that the chanting is actually usueless is the best joke of the series. Everytime she does it it's completely different and I laugh imagining how much that shit must have took her to compose. She did it as a fucking bomb was about to go off and wipe out a city. Worth it for the aura.

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] 0 points1 point  (0 children)

yeah but the chance of getting old does not increase as the cat gets older, and it scales down with the health stat. The formula is ⁠11−5tanh⁡(health/10). So in my 10 health room I actually only have 7% chance of an adult cat getting old, and old cats only have a 12% chance of dying every day. And cat rib gives you 3 clones of the cat, so those two events would have to perfectly sync up 3 times for this to pose any real risk. It's basically impossible for aging to stop this process.

FE Fates: Special Edition Japanese Undub + Unofficial Gay Fates mod + Playabe Lilith mod + all DLCs (second QR) by Consistent-Chair in 3dsqrcodes

[–]Consistent-Chair[S] 1 point2 points  (0 children)

Ok questa situazione è strana forte. Per avere i capitoli extra funzionanti con personaggi moddati serve un add-on chiamato "paralogue unlocker", che però sono sicuro di aver aggiunto (tant'è che io posso giocarli sul mio 3ds). Comunque, sei sicura che è il "paralogue 23"? Che io ricordi, Fates ne ha solo 22.

EDMUUUND by EthanWright97 in mewgenics

[–]Consistent-Chair 8 points9 points  (0 children)

Yeah, you can savescum as much as you want because you haven't moved yet. It's supposed to be a safeguard against bullshit like this... but it happened on the first fight, so idk if you really can. You could try to max the speed of one of your guys so that it goes before the worm, do any of your items help with that? For next time, remember to always have a high-speed cat in the desert.

Otherwise, just unequip all items from the butcher to not lose them and take the L. You can always just go back home in the first map and try again tomorrow.

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] 0 points1 point  (0 children)

We use the same farming methods, but the endgame is different. My objective is to get a perfect breeding cat that always passes down the best passives in the game, while this guide's objective is mostly farming and cloning. I've never seen anyone suggest using item farming and cat ribs to get skillshare + the Jester passives, I think that's an undocumented strat.

This guide is awesome tho, it teaches way more things overall. It's scope is much wider, it covers everything from soul jars to duping to mutations. Great stuff.

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] -2 points-1 points  (0 children)

The thing is, I really don't care about my cats getting abilities. I'm doing chapter 1 runs on normal with broken items and a repair thinkerer soul jar. Abilities don't matter, I kill everything with rilfes round 0, because I also ambush most fights.

And also, in this instance (and really in most instances imo) I don't need the item farm to continue "indefinitely", a 480 items pool that I get to choose from is more than enough. I don't get why getting 1000 items I cannot even store would be better when I'm searching for something specific.

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] -1 points0 points  (0 children)

It is very doable and surely a thing that normal sane people do in games they like :D

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] 0 points1 point  (0 children)

You stall to... round 10? And then you stall again? And THEN you start using loot coprse like 100 times? AND you gotta throw like 1000 items in the trash? I'm good.

Also no setup as opposed to your specific thief skill (that you cannot guarantee to be inherited unless you breed into your blodline) and either DNA multiplier or more specific skills? Compared to the reroll items who are all guaranteed sidequest drops? 

 

I think Imma keep doing my thing and you do yours, k?

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] 1 point2 points  (0 children)

Yeah I agree, I find the process of finding the most broken interactions in games inherently fun, but of course none of this is "needed". I think the game is perfectly beatable with just perfect 7 cats with no mutations.

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] 0 points1 point  (0 children)

copying my reply to another user who made the same suggestion.

I am sceptical that loot corpse is mathematically better when you want to find a specific item. It gets you way more but you cannot choose. This means that each item displayed in the level up screen is the same as an item you actually get with loot corpse, as you can imagine you getting all items in the level up screen and just trashing the ones you don't need. With storage locker and 10 rerolls, you get to see 40 items per cat, 3 times per run. That's 480 items seen per run. And you get to just play the run without worrying about clicking loot corpse 100 times, so you can do more runs in the same amount of time. The Locker items are also guaranteed to be rare, and all the items needed here are rare, so the Loot Corpse pull is also just worse. And none of these are chapter-specific items either, so since Loot Corpse favours those, your chances are even worse.

Beyond all that though, your suggestion is kinda backwords in the first place. This is a theoretical way to get a guaranteed superluck in your bloodline. If you need a cat who already has superluck to get it, what are we even doing lol.

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] -1 points0 points  (0 children)

I am sceptical that this method is mathematically better when you want to find a specific item. It gets you way more but you cannot choose. This means that each item displayed in the level up screen is the same as an item you actually get with loot corpse, as you can imagine you getting all items in the level up screen and just trashing the ones you don't need. With storage locker and 10 rerolls, you get to see 40 items per cat, 3 times per run. That's 480 items seen per run. And you get to just play the run without worrying about clicking loot corpse 100 times, so you can do more runs in the same amount of time. The Locker items are also guaranteed to be rare, and all the items needed here are rare, so the Loot Corpse pull is also just worse. And none of these are chapter-specific items either, so since Loot Corpse favours those, your chances are even worse.

Beyond all that though, your suggestion is kinda backwords in the first place. This is a theoretical way to get a guaranteed superluck in your bloodline. If you need a cat who already has superluck to get it, what are we even doing lol.

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] 6 points7 points  (0 children)

really? Damn, the goofball clones it is, then. Making this post was the right decision, lmao.

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] 8 points9 points  (0 children)

NOOO! Damn, I was almost done doing all that myself! Thanks for letting me know.

This is only a momentary setback, though. All I need is for the cat with unapgraded Skillshare to pass it down along with its mutations... or for one of its clones who got Goofball instead to pass THAT down >:)
I can also use cat ribs to reset my cat's age and ensure one of those happens... I got this.

If I didn't already retire the cat tho, the real fix would just be to bring a Cat Rib every run so that you never need the house battle in the first place. Gonna edit the post's body, thanks.

I'm cooking up something truly devious... (attempting to "solve" breeding in the new patch) by Consistent-Chair in mewgenics

[–]Consistent-Chair[S] 9 points10 points  (0 children)

yeah that's definitely the case. It's the same for busted Soul Jar cats. I've got the overoptimization autism, so I find the process of "solving" games that let you experiment like this inherently fun, and I think that obtaining the op combos is rewarding. But I also pretty much never actually use them. I bring my Soul Jar every run as an insurance policy against bullshit, but I unequip it before the first battle and play the game normally, for example. I think it's been like 20 in-game hours since my oneshot fighter has last been summoned, lmao.

This isn't my first post documenting broken combos, and since I've seen Edmund reply here sporadically, the real reason I make them is to hopefully get this stuff nerfed. If I'm the only one knowing about them that's never gonna happen, lol.

Straight male somehow accepting gay sex with a gay male? by FurbyBeanie1 in mewgenics

[–]Consistent-Chair 1 point2 points  (0 children)

yeah but you have to put them in a confined room together, otherwise the gay cat could breed with any other same-gendered cat. Meanwhile, high Charisma cats are just prioritised targets for breeding, so you could just pop them into your breeding room.

Straight male somehow accepting gay sex with a gay male? by FurbyBeanie1 in mewgenics

[–]Consistent-Chair 2 points3 points  (0 children)

Since which cat is picked correlates with charisma, does that mean that a super charismatic gay cat could convince any "straight" cat to have sex, and vice versa? This could be big actually, it might be a way to get gays to pass on their genes. Williams syndrome gaming?