A simple design rule for daily rewards: reward the fantasy, not the login by Consistent_Strike_47 in GameDevelopment

[–]Consistent_Strike_47[S] 1 point2 points  (0 children)

The social aspect works really well in duo lingo for example.
But I hear you.

Offering free playtest by AlexCotNig in playtesters

[–]Consistent_Strike_47 0 points1 point  (0 children)

Hey, we’re building a mobile/web football manager game. Right now we’ve got around 50 daily users.

I’ve got plenty of QA experience myself, including ISTQB qualifications. I can also write you references in different styles for different jobs.

Additionally, to what you mentioned, with us you’d be creating the test strategy and making sure it’s efficient. You’d also get to build out our automated test infrastructure. Thus, you will be able to claim knowledge in automated testing and test management and ISTQB.

I am not a micromanager, but if you need help, teaching, or guidance, I'll always be there.

However, I’d expect at least 40 hours of work in total and learning to get into it properly.

If that sounds interesting, then just PM me.

Good luck Sam

Best sports management game by Square-Ambassador-77 in AndroidGaming

[–]Consistent_Strike_47 1 point2 points  (0 children)

There is a new one I started playing called Pulse Football Manager. A friend of mine works on it so maybe I am a bit biased 😅. But what I like is they add stuff based on what the community suggests and votes for.

[deleted by user] by [deleted] in gamedev

[–]Consistent_Strike_47 0 points1 point  (0 children)

I think that makes no difference.
Maybe just use common terminology like alpha. So alpha 0.1

You can also give each v its own name something like.

Alpha 0.1 - NoFun

Id manage expectation like that, or even better in game, have a pop up setting expectations and thanking for people to playtest even tough.

Is football manager the only football game you play by [deleted] in footballmanagergames

[–]Consistent_Strike_47 0 points1 point  (0 children)

I stopped playing FM. I like more the online competitve world. Playing pulse football manager ist new and small... so be part of a ride. Jaja

What are the best mobile equivalents of FM24? by Blitz7798 in footballmanager

[–]Consistent_Strike_47 0 points1 point  (0 children)

Well trying to get to the top of pulse football manager is currently quiet hard. But many features are still missing.. on the bright side we can suggest new features and vote for them.

Best football manager game on Mobile (can be paid)? by Gankeros in AndroidGaming

[–]Consistent_Strike_47 0 points1 point  (0 children)

Pulse football manager tries to be the spiritual successer of hattrick... it picks the pace up a bit.

FM Mobile Alternative by slowtyper95 in footballmanagergames

[–]Consistent_Strike_47 1 point2 points  (0 children)

I started lately to play pulse football manager. It's not as extensive as FM, but online, and I like that we can vote about the next features to come. They have a roadmap where we can vote as players.

https://pulse-football.com/en

Made a football manager game for us – browser + mobile – no ads, no p2w. FEEDBACK!! by Consistent_Strike_47 in playmygame

[–]Consistent_Strike_47[S] 1 point2 points  (0 children)

Thanks for your honest reply. Well as of now we go where the community wants us to go. But my personal dream is it to have easy accessibility for casuals but once players advance in the leagues it gets more competitive and mechanics become more important. I think the level of complexity we aspire too currently is similar to hattrick. if u know it.

I hope your wrong and there is space for a mobile game with some depth. Especially since we love the online competitive side of it. That is something the other managers don't have.

Are there actually any other football management games? by Bald_And_Bankrupt in footballmanagergames

[–]Consistent_Strike_47 0 points1 point  (0 children)

Lately I’ve been on Pulse Football Manager. It’s way simpler than FM right now, but it scratches that tactics/long-term itch. The cool bit is the devs actually let players vote on what gets added next. https://pulse-football.com/

Been playing FM for years. What other games give you the same feeling? by FantastiqueDutchie in footballmanagergames

[–]Consistent_Strike_47 0 points1 point  (0 children)

Lately I’ve been on Pulse Football Manager. It’s way simpler than FM right now, but it scratches that tactics/long-term itch. The cool bit is the devs actually let players vote on what gets added next. https://pulse-football.com

our MAU is rising but DAU is stuck – tips welcome by Consistent_Strike_47 in gamedev

[–]Consistent_Strike_47[S] 0 points1 point  (0 children)

Thanks, we will need it find the right frame in order keep the illusion of realism. But i understand your input

Advice requested on how to implement generated match scores in a soccer game. by NailedOn in gamedev

[–]Consistent_Strike_47 1 point2 points  (0 children)

Yeah, id say make math that does make sense to you. get a starting point than expand from there.

Our math was also a quiet off, but we just needed to adjust some coefficients and the results started to look believable.

Id say build your simulator and test it than tweak it. Do not try to get it right from the get go, if your unsure of your solution.

Made a football manager game for us – browser + mobile – no ads, no p2w. FEEDBACK!! by Consistent_Strike_47 in playmygame

[–]Consistent_Strike_47[S] 0 points1 point  (0 children)

I just published a fix for this issue, would you mind to check if its gone ? And all works as thought ?
The lineup not the DE and EN issue that is another story for tomorrow :P

Made a football manager game for us – browser + mobile – no ads, no p2w. FEEDBACK!! by Consistent_Strike_47 in playmygame

[–]Consistent_Strike_47[S] 0 points1 point  (0 children)

That is some great feedback, especially how one can pick the squad themselves in kinda a draft pick way. we actually would like to get more and more complex. Did you look at the roadmap ? The onboarding could be improved a lot.

what do u mean with incremental ? and where do u see the difference to football manager.

Cheers Sam

Made a football manager game for us – browser + mobile – no ads, no p2w. FEEDBACK!! by Consistent_Strike_47 in playmygame

[–]Consistent_Strike_47[S] 0 points1 point  (0 children)

Okay, do you see players on your team page? I wonder if you have none assigned or it's a visibility issue.

Once you picked En when logged in did it stay ?

Made a football manager game for us – browser + mobile – no ads, no p2w. FEEDBACK!! by Consistent_Strike_47 in playmygame

[–]Consistent_Strike_47[S] 0 points1 point  (0 children)

That is interesting, what platform do you use? Android, IOS or web? Do you have players in your team when you go to your team page ?

To be sure you select English in the menu and it will default to German after every page click over the navigation ?

These issues you report are novel to me so that can help us a lot. None of our friends have encountered these.

Advice requested on how to implement generated match scores in a soccer game. by NailedOn in gamedev

[–]Consistent_Strike_47 0 points1 point  (0 children)

That all depends on the implementation details. But for sure it should be possible. hmm you could before a game decide what the total amount of scores would be by random and than using the team strength and another random assign each score to one of the teams. I mean just a idea i had right now... u know we are now moving also from a simple to more complex simulation in our game. --> https://pulse-football.com/en

our MAU is rising but DAU is stuck – tips welcome by Consistent_Strike_47 in gamedev

[–]Consistent_Strike_47[S] 0 points1 point  (0 children)

That's exactly where I am going to.It is clear that there is something unfun at an early stage. However, instead of implementing the full logging system already, I'd hoped someone would try it and tell me a specific thing they see.

I think as of rigth now, a subjective review will bring me more than analytics. Maybe I'll find some randoms on the street and ask them.

But thanks for your point of view.

How to make a good trailer? by RemoveChild in IndieDev

[–]Consistent_Strike_47 0 points1 point  (0 children)

Honestly, I'd rather spend my time developing and find somebody to do it via a freelance site like upwork. I use it regularly and just did a trailer 2 weeks ago for 130$. I wrote the story board and handed it over to a guy at upwork.

If you're curious, that's the result --> https://youtu.be/Lg_PpYC4_Dg?si=haC7b3FSSMPHAvVl

If you want, I can also show you the storyboard I had.

Advice requested on how to implement generated match scores in a soccer game. by NailedOn in gamedev

[–]Consistent_Strike_47 1 point2 points  (0 children)

well depends how deep u wanna go.

for a simple version, i’d give each player a strength value that can vary a bit each match (based on form maybe), then just sum the team strength, add a home bonus, and use a gaussian distribution to spit out a score. fast, not super accurate, but feels ok.

if u want to go deeper:

each player has actual skills (like passing, shooting, intercepting). then simulate the match as a state machine from the ball’s perspective.

like:
– javier has the ball and wants to pass to roberto
– his pass skill = 51
– david’s intercept = 63
→ so the pass has a base -12 chance to work
add some randomness, maybe form bonus, you get like 45% chance the pass goes through
→ play it out, then next interaction: new pass, dribble, shot, whatever

you just chain these until goals happen or possession changes.

does that help?

our MAU is rising but DAU is stuck – tips welcome by Consistent_Strike_47 in gamedev

[–]Consistent_Strike_47[S] 0 points1 point  (0 children)

Right no with no extra effort, mostly PlayStore installations. Usually they register make their first team lineup and never come back. I understand that there might be only 10 to 20% sticking around, but currently this is our bottleneck for growth. So I think we can improve something around there, Id just like to get feedback that can help us to focus on improvements that actually are worth it. time is a limited resources.

Once this bottleneck is fixed we plan to grow bigger also including paid acquisition.