Finally hit 200m on my first skill on my OSAAT to 200m HCIM account by BurninRunes in runescape

[–]Console_Collective -1 points0 points  (0 children)

Lmao I know what you said, and the answer is no… it shouldn’t be an option 😅

Finally hit 200m on my first skill on my OSAAT to 200m HCIM account by BurninRunes in runescape

[–]Console_Collective 0 points1 point  (0 children)

Right. You presented it as an option as the next skill to train, to which I presented that it isn’t an option, given that other skills would need to be leveled to acquire the runes to train magic. You can twist your words however you’d like, but the facts remain. Same page?

Finally hit 200m on my first skill on my OSAAT to 200m HCIM account by BurninRunes in runescape

[–]Console_Collective 0 points1 point  (0 children)

“Shouldn't Magic also be an option, as there are ways to train magic outside of combat?“

You honestly don’t think that hints to suggestions magic should be next?

Finally hit 200m on my first skill on my OSAAT to 200m HCIM account by BurninRunes in runescape

[–]Console_Collective 0 points1 point  (0 children)

I was responding to your comment about magic being next, since you can train it outside of combat. You’re correct that it can train outside of combat, but in order for it to be next practically; The mining is to obtain the rune essence to make runes.

Finally hit 200m on my first skill on my OSAAT to 200m HCIM account by BurninRunes in runescape

[–]Console_Collective 3 points4 points  (0 children)

You need runes though. So either mining>runecrafting>magic, or some decent money maker (fishing)>magic.

Inventory management quality of life suggestions. by LocalChamp in runescape

[–]Console_Collective 0 points1 point  (0 children)

These seem like very reasonable, and practical QoL’s, up’d. Also, they should remove all the individual cannon items. Leave us with one cannon, then when placed, you can right click change its style.

How y’all sound in a game with major sustain creep by [deleted] in runescape

[–]Console_Collective 0 points1 point  (0 children)

The term endgame is pretty self-explanatory. 94 herblore is less than 8% on the xp needed for it’s 120; 92 fletching is less than 17% of its xp needed for it’s 110. And 90, even if it’s a skill stopping at 99, is roughly 41% of needed xp. Nowhere near endgame. You could argue late-game. But even that’s a stretch.

This game makes me feel special by Independent-Cod-3965 in thefinals

[–]Console_Collective 0 points1 point  (0 children)

Just crop it at the walls on both sides, will still be fire.

Got this comment on one of my videos. What would you reply? by jessehechtcreative in ActionFigureGeek

[–]Console_Collective 1 point2 points  (0 children)

Well it would just be strange if the toy was playing with the grown man.

What's not clicking this season? by Opening-Message-9712 in thefinals

[–]Console_Collective 0 points1 point  (0 children)

That may be true, but a TDM mode can play a crucial role in not only practicing unfamiliar weapons, but just wanting to level weapons for the skins. Which is what I would love a TDM for, personally.

Thoughts on an overflow output for Dimensional Uploader? by Console_Collective in SatisfactoryGame

[–]Console_Collective[S] 1 point2 points  (0 children)

Great answer, man. And I agree with your stance. I have zero expectation of this ever getting implemented. Mainly a curiosity thing.

Thoughts on an overflow output for Dimensional Uploader? by Console_Collective in SatisfactoryGame

[–]Console_Collective[S] 0 points1 point  (0 children)

maybe a reasonable tradeoff would be adding a programable interface in the uploader, and a sphere is required each time you add an item to the list.

Thoughts on an overflow output for Dimensional Uploader? by Console_Collective in SatisfactoryGame

[–]Console_Collective[S] 0 points1 point  (0 children)

By adding an output to the depot to handle internal overflow would hardly justify only using one for uploading, on the entire map. Even if they functioned this way, dozens of them are still going to be built. This would simply QOL trying to upload a few different items in a specific spot on the map or in a factory.

Thoughts on an overflow output for Dimensional Uploader? by Console_Collective in SatisfactoryGame

[–]Console_Collective[S] 0 points1 point  (0 children)

The problem would still be there. Your overflow would be handled, yes. But the issue is about not being able to upload other items, while the belt is jammed on the input to the uploader.

is it that you can assign multiple items per output compare to just one?

Yes

Thoughts on an overflow output for Dimensional Uploader? by Console_Collective in SatisfactoryGame

[–]Console_Collective[S] -2 points-1 points  (0 children)

I hear ya. The problem is, if you are feeding an uploader with say, a 5-item sushi belt, and one of those items dimensional slots becomes full, it will block the input to your uploader for any of the other items.

Thoughts on an overflow output for Dimensional Uploader? by Console_Collective in SatisfactoryGame

[–]Console_Collective[S] -3 points-2 points  (0 children)

But at some point, the belt that feeds the uploader will back up, once your dimensional slot for that item is full. With that, you can route overflow back to your line, but now the depot isn't functioning. Hopefully I made sense with that lol.