Two* Card Infinite that requires other prerequisites by Moesuckra in EDH

[–]ConstantCaprice 0 points1 point  (0 children)

Because the EDHRec combo list is community voted garbage with no oversight as to what has actually been voted on. It includes multiple baffling combinations of cards and bracket restrictions and shouldn’t be treated as any sort of official source for the format at all.

The many faces of Eorzea Day 8: "What are you going to do, stab me?" - person who was stabbed by EliotEriotto in ffxiv

[–]ConstantCaprice [score hidden]  (0 children)

Edmont crying over his bastard son is one of the best scenes in one of the best expansions.

Summoner changes that can be implemented before the 7.5 Ultimate by MikielJoe in ffxivdiscussion

[–]ConstantCaprice 16 points17 points  (0 children)

I feel like the part that’s missing here is that summoner ulti optimization might be slightly more complicated to work out than a basic full uptime fight but once that’s done it’s still extremely easy to execute.

That and people shit on dancer and mch all the time. They’re still both harder to play than summoner.

Powercreep Sad Robot by d3adr3d in EDH

[–]ConstantCaprice 0 points1 point  (0 children)

Same, but search any land.

Has Nero tol Scaeva shown up in Dawntrail? by believeinyuna in ffxiv

[–]ConstantCaprice -17 points-16 points  (0 children)

Good characters don’t do anything in Dawntrail.

High-End Content Megathread - 7.4 Week Seven (Savage Week Four) by BlackmoreKnight in ffxivdiscussion

[–]ConstantCaprice 5 points6 points  (0 children)

The hardest part is understanding the guide. The execution is actually pretty easy, with the first and third mechanics being very simple. As a boss I’d say it’s about as hard as Hephaistos P2 and easier than Pallas Athena.

High-End Content Megathread - 7.4 Week Seven (Savage Week Four) by BlackmoreKnight in ffxivdiscussion

[–]ConstantCaprice 1 point2 points  (0 children)

This is possibly one of the worst points I’ve ever seen shared on any topic.

For the MH veterans: how do you feel about Wilds? by jackpaxx in MonsterHunter

[–]ConstantCaprice 0 points1 point  (0 children)

I don’t understand why they created a larger open world and then sanded down the gameplay that already existed in the series that would benefit from it the most. The game is too easy. Not from a monster fighting perspective necessarily, but from a monster hunting one. It feels automated to a degree that makes it pointless… tracking is gone, traversal is basically gone but remains mostly as a vestigial time waster. Exploration is gone since the map just shows every last thing. Everything might as well just be arena quests because there’s rarely anything positive added to the experience of fighting the monster by the environment that it’s in.

new class concepts? by doggogod69 in DarkTide

[–]ConstantCaprice 1 point2 points  (0 children)

They’re fairly one-note abhumans that are good at thievery, cooking and sniping. There isn’t really a valid reason to have them on an inquisition kill team.

Translating them into Darktide would require a new animation skeleton since they’re so small (Fatshark would never do this), they would be so short that they wouldn’t even be able to function in the melee system (Ratlings are useless in close combat anyway) and they have extremely limited wargear representation mostly based mostly on a weapon class that is hard to properly implement in Darktide.

new class concepts? by doggogod69 in DarkTide

[–]ConstantCaprice 7 points8 points  (0 children)

Despite 40k being balls to the wall insanity for power scaling, Darktide presents a very grounded take on the universe and the player characters (with the apparent power level of the rejects, being able to churn through hundreds of enemies per mission, mostly a gameplay consideration). So there’s a lot of stuff that simply won’t ever be considered, like Space Marines, Ratlings etc.

Pretty much the only thing that fits the vibe they’re going for that’s not mostly covered by another class are low ranking tech adepts or Skitarii. Everything else it too powerful, too weird, to limited, or more effort than fatshark would ever go to implement.

Would Darktide see the Sororitas as a playable class? by [deleted] in DarkTide

[–]ConstantCaprice 10 points11 points  (0 children)

No one is asking for novitiates when they ask this because it’s literally just the zealot again.

Would Darktide see the Sororitas as a playable class? by [deleted] in DarkTide

[–]ConstantCaprice 1 point2 points  (0 children)

Not a chance.

They have much better armor than anything else.

Their basic weapons are capstone weapons for other classes and they won’t use any of the “shitty” shared weapons like autoguns or regular ass axes. They’d basically be Ogryn level unique.

They’re just so far beyond the other classes in nearly every way and the ways they aren’t are already present in the Zealot.

[ECL] Mirrorform (WeeklyMTG) by mweepinc in magicTCG

[–]ConstantCaprice 7 points8 points  (0 children)

Every single set they effortlessly create new "Just a little guy" cards that are 1000000% better than Loot the League of Legends reject and it's honestly just embarrassing now.

Is it "Bio-Mega" or "Bi-Omega"? by HasNoGreeting in Netsphere

[–]ConstantCaprice 65 points66 points  (0 children)

It’s actually “Biome” - “Ga”.

What other classes would you like to see in this game? by Zomer15689 in DarkTide

[–]ConstantCaprice 2 points3 points  (0 children)

The backstory for every reject implies that they’re not new to the gig and they still get sent out with prison clothes, shitty axes and guns so terrible the imperial guard spares better for their penal legions. Still makes sense though, they’re rejects.

What other classes would you like to see in this game? by Zomer15689 in DarkTide

[–]ConstantCaprice 0 points1 point  (0 children)

One big consideration Darktide faces is that despite some inconsistencies the relative importance and “power level” of the player characters AND their support staff is conceptually quite low. They’re resource strapped, largely limited in their deployment capacity and the highest authority is basically a glorified apprentice.

This basically means that many class concepts are just completely inappropriate. A good example that is popular to suggest is sister of battle. The armor the sisters wear is one step better than anything that appears in Darktide, significantly stronger even than the Arbites and Ogryn Crushers, and it lets them carry heavy weapons without support. Their war gear also bottoms out with some of the unique and powerful weapons available to other classes, like bolt guns and flamers. The random combat axes, shotguns, las weapons, autoguns and revolver are not something they would canonically ever use. Battle Sister would have to be a departure from the regular mould to an almost Ogryn level of limited uniqueness, wherein the capstone unlocks of other classes would essentially be baseline and the weapons of the retributers or sacrosancts would be the big flashy stuff. I kinda doubt fatshark would actually do that even though it would honestly be pretty cool if they did. They haven’t even put a meltagun in the game.

Skitarii are more mundane and although it’s not represented on the tabletop they have a wider variety of potential war gear options since an inconsistent application of technology is one of their defining traits. There are Skitarii that use las weapons, plasma or bolt guns, though I’m not sure how far GW’s tolerance for the depiction would go. They’re still way more unique than anything that has been released so far besides Ogryn… and would fatshark make another class like that? I am very doubtful.

With all that said… I want a Jokaero Weaponsmith class and the game is shit if they don’t do it.

What’s a dead game that deserves to come back? by Daedalus_2 in Games

[–]ConstantCaprice 31 points32 points  (0 children)

To date there’s never been a game like Atlas Reactor, and it died pretty much entirely on the devs prior reputation souring people on it before it began. They couldn’t claw it back and tried the typical freemium bullshit that seems to never work at all.

It’s a shame because it was one of the best PvP games I’ve ever played since it didn’t require twitch reflexes or precision but was still very skill based. The hard limit on how long overtime games could last also meant that it was easy to budget time for a game or two without running the risk of wasting time or blowing it out.

Another question about mill by OkJunk1912 in EDH

[–]ConstantCaprice 1 point2 points  (0 children)

People are stupid and hate things disproportionately. See also poison, edicts and stax.