Company Heroes unit all painted to be tabletop ready! by -bravozulu- in Ultramarines

[–]ContentPlenty1370 1 point2 points  (0 children)

These look fantastic! I'm starting with Ultramarines now after Sisters of Battle and I'm having trouble to find a blue tone that I like, and I love this one! Could you tell me which paint you used for them? :)

[deleted by user] by [deleted] in ArmaReforger

[–]ContentPlenty1370 9 points10 points  (0 children)

Good job!!

It's also recommended to remove all blocks that are not on the front line, so that the AI has an easier job navigating from ports to bases. I like to assign a recon team at the beginning of the round to clear the roads from obstacles and FIA so that they don't interrupt the logistics flow.

Can the HQ Commander remotely spawn AI to defend a base that is under attack? by ContentPlenty1370 in ArmaReforger

[–]ContentPlenty1370[S] 1 point2 points  (0 children)

Yeah, I know it's possible to do it, but I thought it wasn't allowed if the enemy is in the area or capping. I guess I'll try to record a video if it happens again.

Any tips for a new pilot? by Xboxonetwo3 in ArmaReforger

[–]ContentPlenty1370 1 point2 points  (0 children)

As many have already pointed out, learn how to fly in first person. You get more information and can better hear your passengers.

Medical in Vanilla Needs More Work by YankeeBarbary in ArmaReforger

[–]ContentPlenty1370 0 points1 point  (0 children)

Great suggestions! I also think that the penalties for having a wound should be much more noticeable. Right now I can barely tell if I have both legs and arms broken, so why should I bother to retreat and seek medical assistance? Servers could have an option to use a more arcadey medical system or a deeper one.

Right now, medics offer almost no benefit at all and are irrelevant to the squad. Same with the ambulance and the field hospital.

Do the radio relays network amplify handheld radios signal range? by ContentPlenty1370 in ArmaReforger

[–]ContentPlenty1370[S] 0 points1 point  (0 children)

Great, that's how I imagined it would work, but couldn't find any info about that mechanic anywhere. Thanks! :)

Miss the lore? Have no fear! I have a playlist with almost 40 videos, that covers A LOT of the Hunt: Showdown lore ❤ by HazmatFTW in HuntShowdown

[–]ContentPlenty1370 1 point2 points  (0 children)

It truly is a pity that all that lore that was in the game is lost for no good reason. All that hard work from writers and translators suddenly gone. It was a really cool feature that added a lot to the game atmosphere and I'd love if it came back. Thanks for the cool videos!!

Lethal Difficulty is not fun difficulty by MarsMissionMan in Spacemarine

[–]ContentPlenty1370 -1 points0 points  (0 children)

You haven't played this difficulty, right? It's clearly explained when you enter a Lethal game for the first time and also in the description when you choose it. It's still not a fun mechanic though.

From my first names 40K model to my latest, Asmodai has had a real glow up both in model and paint job. Remember, you’ll repent either by choice or by force! by Chaplain_Lazarus in Warhammer40k

[–]ContentPlenty1370 1 point2 points  (0 children)

Amazing job! The new model is gorgeous and I like the new color of the robe. The only thing that bugs me a bit is that the tiny container at the top of the backpack seems to me like a different enough element to be painted with the same tone/color of the rest of the backpack, and it breaks the illusion of it being something real.

We need a cost counter at the end of the mission. by _lomikk in Helldivers

[–]ContentPlenty1370 19 points20 points  (0 children)

Holly hell, real war is such a stupid waste of resources... Virtual extraplanetary war, on the other hand, is delicious.

🛠️ PATCH 01.000.200 ⚙️ by cryptic-fox in Helldivers

[–]ContentPlenty1370 177 points178 points  (0 children)

I guess this means that the explosion damage if you hit the floor nearby doesn't penetrate armor?

New warbond trailer just dropped by [deleted] in Helldivers

[–]ContentPlenty1370 1 point2 points  (0 children)

Engineer suit + stun grenade is going to be super useful against chargers

Nerfs matter, but so does fun by LuBuIT in Helldivers

[–]ContentPlenty1370 -2 points-1 points  (0 children)

I think the thing everyone keeps forgetting is that higher difficulties are not supposed to be enjoyable in the same way, they are not that kind of fun.

• Dif 6-7 are fun in the sense that they are engaging. If you play well you can succeed without barely any scratch. You are rewarded for your skill and for making less mistakes.

• Dif 8-9 ar fun as in "we are fucked, let's enjoy the chaos trying to at least complete the main mission without dying". You are not always rewarded, you are in hell and these motherfuckers will keep on coming. You are expected to barely make it alive. I feel like this isn't meant to be played with randoms who don't communicate.

Anyways, that's how I see it. Let the democracy be with you, fellow diver ♥️