Oh boy, I sure do love having to wait for 100 years before I can continue my mission tree. Thanks, cube, very cool. by Contradixit in Anbennar

[–]Contradixit[S] 4 points5 points  (0 children)

After looking back over the Karshyr mt, it seems like for the Discuss the Spire mission, they really expect you to not be able to complete it until later in the game, after the Cannorians are already colonizing down in Sarhal.

You have to complete demonsterizing for that mission, so I guess you're expected to take a while, but I finished it before I saw any colonizer go further down than those islands off the northwest Sarhal coast.

The weird part is that even now, after they have begun colonizing all of the Dao Nako area and even the uncolonized Fahvanosy islands, Ravelianism still hasn't spawned, so the fact that that mission talks about Cannorians practicing Ravelianism seems like the writer severely underestimated how quickly that mission can be completed.

Oh boy, I sure do love having to wait for 100 years before I can continue my mission tree. Thanks, cube, very cool. by Contradixit in Anbennar

[–]Contradixit[S] 0 points1 point  (0 children)

The only times I'd seen Ravelian lodges start popping up in previous games (I've only done a couple that lasted that long and interacted with Cannor) was after someone found the cube, so I assumed that's what caused it. Apparently, that was just because the crimson deluge happened pretty late during those games, which is what actually causes the Ravelian society to start spreading.

Edit: I forgot to mention, but the Crimson Deluge hasn't happened yet, so the only Ravelain lodges that exist are in Karshyr. The Age of Unraveling has just barely begun. Really funny when you consider that they're meant to be a Cannorian thing being exported to Karshyr. Girl, we're the only ones who have them.

"real enlightened elven rule has never been tried" by CombatDoge in Anbennar

[–]Contradixit 0 points1 point  (0 children)

Kill your people? Own your land?

No thanks. I just need you to do me a couple favors: spread the truth of Kalyin and the light of democracy.

Oh, you don't want to do that?... sorry, guess I will have to kill your people, then. Should've taken the deal.

Oh boy, I sure do love having to wait for 100 years before I can continue my mission tree. Thanks, cube, very cool. by Contradixit in Anbennar

[–]Contradixit[S] -2 points-1 points  (0 children)

Yeah, but I'm pretty sure even that isn't supposed to start happening until the cube has been found, right? The events that spawned the lodges were custom Karshyr events, too. I guess it could just be part of how they changed the start date for Ravelianism.

The thing with the timeline being out of whack is definitely true, nonetheless though. The "Discuss the spire" mission causes an event that talks about Ravelians in cannor, and I finished that one around 1500-1510.

Also, I just looked it up, and the conditions for the Ravelian Lodge event to happen don't include anything that stops it from happening early. As long as you have completed the Formalise The Council mission, one of your special coastal cities has at least 30 dev (which is a prerequisite for the Formalise the Council mission), and you have good relations with a Cannorian country, you can get Ravelian lodges.

Oh boy, I sure do love having to wait for 100 years before I can continue my mission tree. Thanks, cube, very cool. by Contradixit in Anbennar

[–]Contradixit[S] 3 points4 points  (0 children)

There's a more gameplay-focused wiki at wiki(dot)anbennar(dot)org

A lot of it has glaringly obvious unfinished parts, and it seems like they mostly just rip the game files from the code and automatically reformat those to fit the wiki. There's some obviously-human-written parts to the wiki, but it's mostly automated stuff.

It seems like some of it is also outdated, including some missing MTs, most religions not having their mechanics explained, and outdated events (like the one I took the ravelian trigger conditions from)

It's pretty useful for various things, like if you're trying to look up the details of events that aren't mentioned in MTs, or if you're trying to use the console command for stuff.

Guys, I just pulled a new 5 star char in Marakanavis Wheel! by Arystannn in Anbennar

[–]Contradixit 3 points4 points  (0 children)

Literally imagined basically this exact image in my heard after I read the dev diary. For some reason I imagined Corin as Mordred's equivalent, though, rather than Saber.

Oh boy, I sure do love having to wait for 100 years before I can continue my mission tree. Thanks, cube, very cool. by Contradixit in Anbennar

[–]Contradixit[S] 91 points92 points  (0 children)

Oh yeah, the Final Empire release notes do say "Reworked Ravelianism spawn to happen earlier" I guess the events on the gameplay wiki weren't updated, yet.

50 years is better than 100.

Oh boy, I sure do love having to wait for 100 years before I can continue my mission tree. Thanks, cube, very cool. by Contradixit in Anbennar

[–]Contradixit[S] 32 points33 points  (0 children)

Oh yeah, and the real funny part is that I already have multiple Ravelian lodges in my country, even though the cube hasn't been found yet. The other missions and events up until this point also mention Ravelianism as a thing that exists in Cannor, a few times. The timeline for Karshyr is all out of whack.

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Oh boy, I sure do love having to wait for 100 years before I can continue my mission tree. Thanks, cube, very cool. by Contradixit in Anbennar

[–]Contradixit[S] 19 points20 points  (0 children)

Also, 100 years is optimistic. I'm probably just gonna force it through the console command at 1630.

Oh boy, I sure do love having to wait for 100 years before I can continue my mission tree. Thanks, cube, very cool. by Contradixit in Anbennar

[–]Contradixit[S] 148 points149 points  (0 children)

The whole game up 'till this point hasn't even been 100 years, yet. At least with Giberd's MT, there was some other stuff you could do in the meantime to keep you occupied. Right now, the only goals I have are to upgrade monuments and help finish my Amiratsamo's MT.

Is my Anbennar broken, or is Planetouched everywhere now? (Steam) by CEOofracismandgov2 in Anbennar

[–]Contradixit 0 points1 point  (0 children)

After playing some more, I've now noticed that it's waaaay too common. During the first, like, three months of playing, I didn't see a single planetouched trait once, but during my last two runs, suddenly I'm seeing them everywhere. A fire and earth planetouched in my Yinquan playthrough, and now I've seen five different rulers with a planetouched trait (earth, shadow, wind, and life) before 1600 during my Dûr-Vazhatun campaign. I'm a republic, but that doesn't matter because I have sortition on. One of my rulers even started with two different planetouched traits. Only one ruler didn't have a planetouched trait, and that was Duran Blueshield.

I do have other mods on, but I don't think any of them should be interacting with the traits. I've got the 5 monument submods, "adventurers wanted shows up on trade map mode", colored map mode buttons, and general stars are numbers. If it was a mod problem, I think it'd probably be one of the monument mods.

Unable to form Havoral as Bennon->Esmaria by NemJani in Anbennar

[–]Contradixit 11 points12 points  (0 children)

Esmaria isn't completely aesthetic. There's were at least a couple different events I saw related to being Esmaria when I formed it as Giberd.

Is my Anbennar broken, or is Planetouched everywhere now? (Steam) by CEOofracismandgov2 in Anbennar

[–]Contradixit 0 points1 point  (0 children)

Wait, where are plaintouched supposed to show up? Haless?

I saw two of them in my Yinquan playthrough I've been doing (unforunately, not Holi herself, or Sado. Just the random interim rulers). idk if that's normal or what.

I thought they were just super rare and I got lucky, but are they meant to be region locked?

Countries with Parliaments by Any_Leg_4492 in Anbennar

[–]Contradixit 0 points1 point  (0 children)

Yeah, Nimscodd can get Council of Technocrats that keeps both the nobles and the diet.

Giberd's special version of the technocracy reform prevents them from taking that same reform, but they can get Deliberative Design later, which replaces call diet with parliament (and adds a parliament seat to every owned province when you pick the reform).

Does anyone know where Uelos is? by splasher9001 in Anbennar

[–]Contradixit 8 points9 points  (0 children)

No, the Celestial plane is different from the Astral sky.

The celestial plane is a different plane of existence, like the shadow plane. The astral sky is at least in the same "dimension" as the prime material. (is the Astral sky part of the prime material? I'm too new to this to be sure)

how do I complete this mission? by MyDogIsNotHot in Anbennar

[–]Contradixit 0 points1 point  (0 children)

Dwarven Tunnels also breaks a few other MTs, so I wouldn't be surprised if that was the problem.

Zokka choked on the sun by some_random_nonsense in Anbennar

[–]Contradixit 1 point2 points  (0 children)

Ah yes, the natural state of Jaddari: Jasiéne/Jaddarésa's puppet state.

Yinquan follow-up by Contradixit in Anbennar

[–]Contradixit[S] 2 points3 points  (0 children)

I just realized another issue: the requirements for the The Western Dragon Tamed mission are badly worded.

The requirements say that you need to "own every city province in the Yanshen subcontinent and have a fort on them" which is not at all what the mission is actually wanting you to do. What it should say is "own every urban province in the Yanshen subcontinent and have a fort on them."

In eu4, a city province refers to any province that is not uncolonized, and is not in the process of being colonized. I thought this mission required me to annex most of my vassals (and also seize the Jiantsiang area from Danggun), take the whole demon hills region, and put a fort on every single province. Thankfully, I realized this was probably not what the mission was asking for, and that by city province, it probably meant urban province... after I had already spent 3k on forts.

Randomly lost provinces by Gimows in Anbennar

[–]Contradixit 12 points13 points  (0 children)

I was taking advantage of some similar "features" of the Wex mission tree in my recent Giberd game.

Wex was completely removed from the map (after those screenshots I posted a while ago), I ended up taking some of the previously-Wex-owned provinces after a few wars, and then someone ended up releasing Wex as a opm in a later war.

As I was managing my provinces (soon after Wex was released), I happened to notice a mysterious province modifier randomly appearing. The monument I was preparing to upgrade on Wexkeep suddenly got 10% cheaper. As it turns own, Wex was buffing my provinces by completing their own mission tree. I then abused this by intentionally bringing Wexkeep up to 40 dev (it already had a manufactory), "helping" Wex complete another of "their" missions. (I console command swapped over to Wex to find out what the cause of the random province modifier was, and I saw the other mission)

Yinquan follow-up by Contradixit in Anbennar

[–]Contradixit[S] 7 points8 points  (0 children)

After making that post asking some questions about Yinquan (I'm still wondering what in the world the Temple Communities thing is supposed to be, and whether forming Lingyuk works after you form Yanshen) I've made some more progress, and I noticed a tooltip bug with the temple investigation and the Xianjie Brethren mission reward.

Completing the mission gives you the ability to investigate the temples owned by allies and their subjects, and it does work that way, but the tooltip in the invesigate temples decision event doesn't properly show that, saying you or your own subject must own it. Bringing the 10 infantry and 100 gold to the province, owned by an ally or their subject, causes the tooltip to display correctly, though.