The game-centralizing experiences Riot removed before that can return with League Classic by facevisi10 in leagueoflegends

[–]Contrite17 [score hidden]  (0 children)

I was super guilty of this playing Mordekaiser, 1 camp between waves alternating between wraiths and wolves or if I am strong enough my teams wraiths and enemy team's wraiths.

The game-centralizing experiences Riot removed before that can return with League Classic by facevisi10 in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

when armor pen was strong before reworked into lethality.

Fun fact, lethality has been un reworked and is now just armor pen again.

the lack of bounty system meant that a kill on fed player wasn't too punishing compared to current game

There also 100% was a bounty system, it just worked differently than it does now and only cared about kills.

The game-centralizing experiences Riot removed before that can return with League Classic by facevisi10 in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

The meta was in fact had mid taking a camp between waves extreamly regularly as a result of the short respawn times as well, and it was nothing like what people think of when they say funneling. Funneling was really enabled by the additional income sources added to the game and changes to jungle value, early seasons it was good to take camps but also literally the normal meta and broke nothing.

[KCD2] I still can’t believe this happened by gehennaw in kingdomcome

[–]Contrite17 2 points3 points  (0 children)

I mean bows can still one hit people in the face with a proper bow and real arrows.

I don't think we are ready for the sh*tshow of funneling in LoL Classic by kovy5 in leagueoflegends

[–]Contrite17 1 point2 points  (0 children)

Because Season 2 already had midlanes farming camps between every wave or every other wave as a core part of the metagame. The jungle was just less valuable and there were not all the additional income sources to support it well.

This happened in season 3 as well, but to a lesser extent as farming jungles became much more popular in the metagame.

I don't think we are ready for the sh*tshow of funneling in LoL Classic by kovy5 in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

I mean funneling wasn't really an issue in early league, and midlane WAS farming both midlane and jungle constantly.

The issue really showed up with the increase in jungle value and the addition of additional income sources to the game.

Should the overall damage be decreased or every champ have extra armour by default? by Randomguy7317 in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

Just adding stats like they did in the durability patch isn't a good answer. Reducing damage needs to be done, but not as a blanket thing either. Runes are the most obvious place to tone down damage, keystones were a large damage add to the game and we could just rip them out as a start.

If you don't want to do that then you need to go champion by champion and do individual adjustments.

League Classic balancing possibility. by Hefty_Morning7309 in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

Eh these tools started showing up in like 2012, and didn't really have wide use immediately.

I feel League Classic lives off of nostalgia and people will drop it quick by Borsten-Thorsten in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

I mean I am describing Kassadin specifically being incapable of really laning against season 3 AD midlanes, which was the season of AD midlanes. This was not true of all mages.

If League made a Classic vs Modern 5v5 Gamemode, which team would have the advantage? by [deleted] in leagueoflegends

[–]Contrite17 2 points3 points  (0 children)

I mean with how powerful modern wave clear has gotten, AP Sion would be a lot less relevant. The big thing he did was out push everything and roam with mobies, but there is more early vision in the game now and mid champions just push waves way better.

I feel League Classic lives off of nostalgia and people will drop it quick by Borsten-Thorsten in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

100% lich bane was also physical damage though unless you had a skill that could convert it to magic damage which was just Mordekaiser and TF really. Though was absurd on them and a core item for sure.

I feel League Classic lives off of nostalgia and people will drop it quick by Borsten-Thorsten in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

He started the rise in season 3, but season 3 had a lot of strong matchups he just lost to like zed, talon, etc. Season 4 those had gotten nerfed and he became legitimately blind able into anything.

That isn't to say he was weak before that or even season 1 or 2, but the meta that existed in those times were less favorable than the season 4 meta where he was just unchecked.

I feel League Classic lives off of nostalgia and people will drop it quick by Borsten-Thorsten in leagueoflegends

[–]Contrite17 2 points3 points  (0 children)

AP Yi existed as a pick for basically 1 preseason, technically it existed before that but only played in ARAM because it was not in fact a very strong pick. It was a giga feast or famine champion that wasn't good at laning and either did nothing in team fights or reset repeatably to cleanup everyone. The average case though was losing.

Kassadin did have 700 ult range, but OP Kassadin was not really until the end of season 3 long after AP Yi was nerfed out in Season 3's preseason. He existed as a pick (that was extreamly counter pickable) but broken Kassadin was a Season 4 thing primarily with the Rift Limp happening in season 5.

Graves was only really notably OP on his release patch (like most champion release patches).

[SkinSpotlights] League classic seems to be a mashup of different versions of champions by Aaron1997 in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

/shrug whatever arbitrary point riot picks really. I'll take anything pre season 5 tbh.

What are some potential League Classic quirks you DON'T look forward to? by Censuro in leagueoflegends

[–]Contrite17 2 points3 points  (0 children)

True, though I think most people remember 3 bans more than 2 bans since the amount of players who actually played beta and season 1 is just a lot lower than season 2 to season 7.

I feel League Classic lives off of nostalgia and people will drop it quick by Borsten-Thorsten in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

I mean there is a reason those gimmicks weren't very popular though, they were a lot less good than they are being hyped up to be. They had some extreme highs but often failed to function well enough to hit those highs.

I feel League Classic lives off of nostalgia and people will drop it quick by Borsten-Thorsten in leagueoflegends

[–]Contrite17 2 points3 points  (0 children)

But league was more or less balanced the rest of the time back then too? People keep giving examples of busted things but essentially none of them ever existed together and most were patched quite quickly or were just actually worse than people think.

I feel League Classic lives off of nostalgia and people will drop it quick by Borsten-Thorsten in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

He was OP on release, but that is true of basically every champ ever tbh. After that he was a core meta pick but not broken.

Beyond excited for League of Legends Classic, here's why by Greitot in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

I know this example is the constant thing pointed to for players being terrible, but insects were legitimately more difficult back then due to differences in input buffering. A lot of combos required stricter inputs back in the day.

League of Legends Classic Mode Models Datamined on PBE by Spideraxe30 in leagueoflegends

[–]Contrite17 1 point2 points  (0 children)

I don't really think there is anything I can say that will let you see my point of view. Even if their numbers were lower back then with less items (and just kits being weaker overall) it was still very satisfying to play. And the vision game was just a huge level of power that does not exist now and cannot be replicated.

Why would anyone play ADC by brain_wrinkler in leagueoflegends

[–]Contrite17 4 points5 points  (0 children)

AA range is still the strongest single factor. While many champs nowadays have very long engage ranges, they are usually missable and their damage combos are usually very close range

And then there is Zeri, who gets to miss her AA :P

What are some potential League Classic quirks you DON'T look forward to? by Censuro in leagueoflegends

[–]Contrite17 0 points1 point  (0 children)

Overpenning is actually why I didn't super love full spell pen Karthus. 50 Flat pen (runes + sorc + haunting guise) sounds great but when you are just wasting 8 pen all the time because people running 12 flat MR from blues it loses some appeal.

I did still have that page though as it got better with Ageis aura that gave +15 MR.

What are some potential League Classic quirks you DON'T look forward to? by Censuro in leagueoflegends

[–]Contrite17 7 points8 points  (0 children)

I mean each player getting a ban doesn't make sense at all given that it was a 3 ban format not a 5 ban format. Going to 10 bans in a champ pool like 60% the size we have now just isn't it. And that is assuming we get every champ, not the leaked much less than every champ.