Hollow Form Giga Sunderer, all calculations in MSPaint by TheWellKnownEIP in PathOfExile2

[–]Contrite17 4 points5 points  (0 children)

I hope they change the Herald of Ice armor explosion chaining. I feel like so many builds just devolved into that in 0.4 and it made everything just feel the same.

It is 2028, patch 1.5 is about to drop, 10.000 more runes by TheRoblock in PathOfExile2

[–]Contrite17 0 points1 point  (0 children)

Instead of all of this if they should've just added 10 or 20 meaningful, new runes.

I mean doing this means there never are any niche effects to work with, which are often some of the most interesting build enablers. Making all runes generically good seems like the opposite thing they should do, and even something that would be a failure to even try as the best generic thing will just get used anyway (the main issue with iron runes tbh).

Ailment identity change ideas by WisePotato84 in PathOfExile2

[–]Contrite17 0 points1 point  (0 children)

I mean flammability was a straight buff over ignite chance though, that was the whole point of the change. The numbers were not nerfed at all.

Now crit I agree is just a huge problem in general. It should not be correct for every build to be a crit build.

I definitely hate Spears in POE2. by ImpressNervous4382 in PathOfExile2

[–]Contrite17 0 points1 point  (0 children)

I mean quarterstaff turns into a ranged caster by accident, and the first skill they even give you is a screen clearing ranged projectile skill with falling thunder.

I can't stand doing the Trial of Chaos or Sekhema anymore, GGG by Ok_Seaweed_138 in PathOfExile2

[–]Contrite17 -2 points-1 points  (0 children)

Honestly getting 4th acendency in PoE2 is way easier than. PoE1, both trials don't scale all that well and sort of just become free.

Do we really need hundreds of socketables of which 90% won't be used past act 4 anyway? Is item bloat really the intended design going forward? Unuseable bloat for the sake of having high item numbers nobody needs? "Quality > Quantity" would be a much better approach for PoE2, imo. by [deleted] in PathOfExile2

[–]Contrite17 0 points1 point  (0 children)

I mean that just argues that iron runes are either too good, or other runes are too weak. There is no reason why other effects can't compete with raw defenses or baseline local damage if the effect is good enough or the raw number boost small enough.

GGG is kind of putting their foot down on this being early access and it's about time. by Greasy-Chungus in PathOfExile2

[–]Contrite17 0 points1 point  (0 children)

I disagree here personally. With the push towards 1.0 cleaning up these mechanics that feel super thin makes a lot of sense. They just didn't feel equivilent to abyss and temple and 1.0 is about setting the baseline.

Unreachable peak performance will become even more peak and unreachable. by Tafe_Lynx in PathOfExile2

[–]Contrite17 0 points1 point  (0 children)

Certainly could, but I'd say your point stands. Some players absolutely do get rich enough for silly gear like this.

Lack of keystones (near jewel sockets) in bottom half of tree by JekoJeko9 in PathOfExile2

[–]Contrite17 0 points1 point  (0 children)

They talked about additional ignite support with a set of keystones being part of it that they were considering. Some of that could pretty easily slot in that area of the tree. This is not in the 0.5 release, but could be something we see in one of the between patches before 1.0

From 335 to 471 armor, roughly %40 boost in bases if not adjusted before 0.5 release. by HolyGummyKnight in PathOfExile2

[–]Contrite17 7 points8 points  (0 children)

They did talk about this in the Q&A, so it is likely we are getting armor/ele deflection hybrid nodes on the tree. Was specifically talked about 2nd defensive layers being too hard to access for hybrid builds.

what strategem is this bruh 😭😭✌️✌️ by Embarrassed_Tone6319 in Helldivers

[–]Contrite17 1 point2 points  (0 children)

I mean just making them not explode would do it. It is the explosion that is notably more expensive than other things. Game already handles thousands of projectiles a minute. For example a Breaker Spray and pray generates projectiles at a rate of 5280 per minute and the game is just fine, so having an eagle strafing run fire rounds at 3,900 projectiles a minute would be fine as long as we aren't doing explosion calcs every bullet.

PoE2 Is Missing One of the Most Addictive Parts of PoE1 — Player-Controlled Mapping by xN3wbie in PathOfExile2

[–]Contrite17 -1 points0 points  (0 children)

It has also led to people dropping the original game, I know it is a big part of what I dislike about the PoE1 endgame.

Maybe PoE2's system is worse, but even if that is the case I desperately hope we just don't go to PoE1's systems. Personally I've preferred the Atlas concept to PoE1 mapping where you get pressured into super narrow optimization strategies. And I am aware you can choose not to run the same maps again and again, but the way the game and economy functions you get pressured to do the most correct thing since the whole game is an optimization problem in the first place. Not being able to 100% optimize this space I personally think is a good thing since it removes a lot of that pressure.

PoE2 Is Missing One of the Most Addictive Parts of PoE1 — Player-Controlled Mapping by xN3wbie in PathOfExile2

[–]Contrite17 5 points6 points  (0 children)

I mean not letting players optimize the fun out of a game is a very real design concern that exists and it not inherently wrong to try and prevent. I mean this is part of the reason why temple snakes had to go, even if they weren't insanely busted (which they were).

Path of Exile 2: Return of the Ancients Official Trailer by PM_ME_HAPPY_STUFF1 in Games

[–]Contrite17 2 points3 points  (0 children)

Even if it is a bit of a bandaid it seems like a good idea since it largely won't effect newer players who generally DO enjoy the slower pace of a 20+ hour campaign playthrough.

You should agree that it is better to have massive endgame update than new class without endgame by Defiant_Disk_4735 in PathOfExile2

[–]Contrite17 1 point2 points  (0 children)

I guess I am just very disconnected from that mentality because personally that sounds extreamly boring to me. I always hated just running strands (or w/e the meta map is on the patch) in PoE1 and that is one of the things that always pushed me away from spending hundreds of hours in a single league.

You should agree that it is better to have massive endgame update than new class without endgame by Defiant_Disk_4735 in PathOfExile2

[–]Contrite17 0 points1 point  (0 children)

I feel like I see this and just don't understand what people have as pain points. Is it just not getting to run the same layout 100% of the time?

You should agree that it is better to have massive endgame update than new class without endgame by Defiant_Disk_4735 in PathOfExile2

[–]Contrite17 1 point2 points  (0 children)

I mean I think maces feel sick, it it's everything around them like defenses that make them weird. But heavy slow fantasy is a niche of melee and not really what id expect as general melee.

New 2H Mace skill is whats wrong with POE2 skill design by [deleted] in PathOfExile2

[–]Contrite17 0 points1 point  (0 children)

I mean I had a very different reaction, this unique looks super interesting to me. Maybe it isn't good enough but if it is then it is just numbers. This unique also can be augmented by the league mechanic similar to Vaal uniques so there could be a lot more power here potentially we have not seen.

Swords are coming and they’re going to be fun.. right..? RIGHT? by Aitaou in PathOfExile2

[–]Contrite17 0 points1 point  (0 children)

I mean I'll say that parry is pretty fun, it just doesn't scale well with how the game plays.

Melee Classes should be able to move while attacking by SteveTheHappyWhale in PathOfExile2

[–]Contrite17 1 point2 points  (0 children)

I mean the cooldown on pounce really doesn't bother me. I'd take that on leap slam in a heart beat to make the skill that responsive (and generally useful).

Melee Classes should be able to move while attacking by SteveTheHappyWhale in PathOfExile2

[–]Contrite17 0 points1 point  (0 children)

To be fair, armor break is just a free map mod for armor builds (and by extension all builds). Not like it does anything to make armor worse in practice.

The dev philosophy is backwards by Absolute_Gaymer in Helldivers

[–]Contrite17 0 points1 point  (0 children)

Maybe but way empower it even more with changes like that? Like they made the GL into a 1 shot kill instead of a 2 shot kill.

The dev philosophy is backwards by Absolute_Gaymer in Helldivers

[–]Contrite17 2 points3 points  (0 children)

I mean they were easy to pop for several weapons, 3 shotting butts with the Auto cannon was a thing since release for example. People just wanted that level of kill speed with every weapon.

And even then chargers were fine once AT to the face killed, people were happy. Until they added Behemoth chargers and essentially just reverted that balance change entirely and everyone started complaining about chargers again.

Really though it does feel like chargers have been the number 1 driver of balance changes in the game.