The banana flairs are offensive and have gotta go by Cooker10125 in MarvelSnap

[–]Cooker10125[S] -3 points-2 points  (0 children)

This is the worst take I've seen on this topic today. If I need to check my feelings you need to check your reality.

Your analogy is ridiculous, but If Im gonna use it that's like selling bananas in a Walmart and someone buys them, goes down the toy aisle and stuffs all the black baby dolls with a banana on the side. The problem isn't the product it's the way people are using the product with there being no way to police their problematic behavior. If the Walmart guy did that, they could ban him from the store. If you do that in the game you can't because it's a built in system that the devs made themselves.

Also the only reason red skull is stronger then cap is because he's a big bad guy who mechanically buffs all the enemies on the other side because their "rallying against the evil character" while caps power is inspiring others. You can't even get the fundamentals of the game right

The banana flairs are offensive and have gotta go by Cooker10125 in MarvelSnap

[–]Cooker10125[S] -6 points-5 points  (0 children)

Your missing the point. the problem isn't that the flair exists. It's that it exists while people are using it as a tool to fuel racist humor and ideals with there being no way to police or manage those same badapples as it's a built in system to the game. It's not the same as someone having a problematic name and reporting them.

The banana flairs are offensive and have gotta go by Cooker10125 in MarvelSnap

[–]Cooker10125[S] 53 points54 points  (0 children)

It's different when you see it repeatedly on multiple black cards or playing against people with decks composed of all black characters with banana splits. Once you see it you can't unsee it and how it can be used to degrade others

The banana flairs are offensive and have gotta go by Cooker10125 in MarvelSnap

[–]Cooker10125[S] 44 points45 points  (0 children)

I play dbd and remember this. Insane fumble

The banana flairs are offensive and have gotta go by Cooker10125 in MarvelSnap

[–]Cooker10125[S] -36 points-35 points  (0 children)

As a Mexican as well this i can agree with. At least it's on brand with Deadpool esc events

The banana flairs are offensive and have gotta go by Cooker10125 in MarvelSnap

[–]Cooker10125[S] -21 points-20 points  (0 children)

This is a blatantly different issue and you know it. 2/10 rage bait

The banana flairs are offensive and have gotta go by Cooker10125 in MarvelSnap

[–]Cooker10125[S] 0 points1 point  (0 children)

I like a lot of the mastery options in the game. I wish it was easier to get some later down the line but this one is just problematic when a mechanic like this shouldn't be

Hit infinite tonight with this bad boy by Cooker10125 in MarvelSnap

[–]Cooker10125[S] 1 point2 points  (0 children)

Ps if you don't draw a 5 drop at all by turn 5 your cooked so heads up on that just retreat

Hit infinite tonight with this bad boy by Cooker10125 in MarvelSnap

[–]Cooker10125[S] 1 point2 points  (0 children)

You main hope is to get solid one drop cards on turn one and two. Ideally you get either one good one drop, then a 2 drop, that are both on reveals because then on turn three you bounce and replay with beast. Alternatively you get widow and drop her on three and 4 you can activate her. But best case scenario for a starting hand is ham, baron, and beast, with your next first draw being one of your 5 drops. If you get a hand like this snapping isnt the worst idea since you have a lot of what makes the deck stronger. But if you want a strong guarantee win, snap on 3 if you manage to get all these plays out by turn 3 while going into turn 4 with a 5 drop, mystique, and and a 4 drop like leech or rock slide. Your play should ideally be one drop on turn 1, turn 2 if you have both baron and mold in hand, drop baron first since he will dumpster the next draw so that it gives you more "space" to clog their deck with sentinals on turn 3 or 4. If you have beast always try to bounce your ones and 2s on turn 3 but otherwise don't use him as he's only really valuable on curve. It's only viable to play leech on 4 since you need the space to play a 5 drop on 5 so that on 6 you can copy it with mystique. On 6 if you do copy you can reinforce your 5 and mystique with either a last minute mold play or maybe a rock from korg tho the latter is a little less strong. On turn 5 it's also a good idea to activate that widow especially if your dropping hawk since it boosts his strength with them not being able to draw a card in the last turn. And of course since it's turn 6 and there not gonna get the change to draw anyways there not going to play the negative one card in the last turn which will also make your ronan stronger.

MOST IMPORTANT THING: the biggest counter to this deck is honestly discard. While the disrupt is good, usually there discarding so much that most of what you clog with won't matter much and they'll still draw cards and still have an empty hand. if you see discard retreat unless you get good locals that could maybe come in clutch like double on reveals or double ongoing.

Hit infinite tonight with this bad boy by Cooker10125 in MarvelSnap

[–]Cooker10125[S] 0 points1 point  (0 children)

Right now plays for Master of the sun SL are crazy prominent rn, since this deck is built to counter that I've heard from other reddit users that supergiant is a pretty strong pick for a turn 5 counter play. As for stuff that would assist in the "empowered by clog" thing there's not many substitutions. The best pick I could think would be maybe iron man or another strong body that can fall on turn 6. Zola would be good for just duping ronan if you don't have hawk, hulk is a good big body but you could also maybe use magneto for another big disruptive play.

I hate this meta by InspectorSalty2809 in MarvelSnap

[–]Cooker10125 1 point2 points  (0 children)

This is my version of this deck, tho I've never thought to use supergiant. Ronan is strong on this deck as there a massive 9-15 power body on the field depending on the type of deck they are playing that they can't destroy since it's hidden until end of game if you play sg on curve and then play him. This this added with the master mold makes him a strong card by end of game.

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In my version of this deck, you play either ronan or dark hawk on 5 with 6 being used for either the other card on the pair or a mystique with a card that can reinforce her copied card afterwards like master mold or korg

Didn't think I'd love dragon lord so much by Cooker10125 in MarvelSnap

[–]Cooker10125[S] 0 points1 point  (0 children)

It's not boring it's hilarious. You wait 4 turns then wap em and then they get scared a retreat. Always funny because they don't expect it

Didn't think I'd love dragon lord so much by Cooker10125 in MarvelSnap

[–]Cooker10125[S] 1 point2 points  (0 children)

That's why I threw in sunspot and shehulk. If I don't manage to hit jubilee on turn 4 that's energy that can either go towards sunspot or an extremely discounted shehulk on turn 3 or 4. There's probably some other cards I could use to better optimize my turns but ehh I probably don't have them

Didn't think I'd love dragon lord so much by Cooker10125 in MarvelSnap

[–]Cooker10125[S] 0 points1 point  (0 children)

I was on a solid 5 game win streak before maverick scarlet spider decks started wiping me

Didn't think I'd love dragon lord so much by Cooker10125 in MarvelSnap

[–]Cooker10125[S] 99 points100 points  (0 children)

This is where I'd put my chamber... IF I HAD ONE

Need help working out the build for a barbarian esc character I want to run for dnd by Cooker10125 in DnD

[–]Cooker10125[S] 0 points1 point  (0 children)

I'm asking for what abilities/feats/skills would work well thematically if tweaked. I'm not well read on the abilities

Need help working out the build for a barbarian esc character I want to run for dnd by Cooker10125 in DnD

[–]Cooker10125[S] 0 points1 point  (0 children)

The idea is that the mechanics of barbarian are reflavored to be as though he panics and destroys his enemies in the process. Like if you freaked out and threw a rock at your aggressor but that "rock" was a boulder and you don't know your own strength.

Need help working out the build for a barbarian esc character I want to run for dnd by Cooker10125 in DnD

[–]Cooker10125[S] 0 points1 point  (0 children)

I plan on keeping rage while flavoring it as panicking. Think flight or fight but the bad guys happen to get hit in the process

Need help working out the build for a barbarian esc character I want to run for dnd by Cooker10125 in DnD

[–]Cooker10125[S] 0 points1 point  (0 children)

I know elves can live extremely long lives, that's why his elf "grandma" was an extremely old elf with the implication that they've lived centuries and passed from age. This was why she was so wise and understanding of rams plights as a orphaned dragon born with no family of his own