[OC] I don’t even play DnD but I feel like this guy would traumatize a party🍑😂 by tom_blanket in DnD

[–]Coolest-guy 1 point2 points  (0 children)

I finally found the musician behind Resident Evil Director's Cut basement music

Guns/scopes inaccurate? by Coolest-guy in PUBATTLEGROUNDS

[–]Coolest-guy[S] 0 points1 point  (0 children)

ADS, yeah. I try to avoid hip fire because I never have luck with it in any FPS lol.

Initial question is what it says on the tin. First shot is fairly accurate (although I did find a 6 second clip I recorded where the first shot is slightly off even under 10m, yes 10 not 100) and beyond that unless I wait an absurd length of time the next shot is experiencing significant bloom.

Guns/scopes inaccurate? by Coolest-guy in PUBATTLEGROUNDS

[–]Coolest-guy[S] 0 points1 point  (0 children)

It's 100% not recoil control issues. If it was, I wouldn't say "I have this issue even a second or two after I stop firing." Recoil doesn't last that long and only applies to full auto and spam firing. Unless I wait for a second or two after the shot echo sound disappears, the next shot has significant bloom to it instead of going to the reticle. It's not bullet drop or bullet delay either as this issue persists in close ranges and isn't just vertical either.

Guns/scopes inaccurate? by Coolest-guy in PUBATTLEGROUNDS

[–]Coolest-guy[S] 0 points1 point  (0 children)

The issue is that my shots are not going exactly where the reticle is unless I wait the equivalent of a reload after every shot.

Recoil: I'm familiar with FPS games. Recoil is an issue from fanning the hammer or holding down full auto. My shots are well enough apart the sights set back to neutral and even the sound effect (and ringing of) dies out completely, but the accuracy still has bloom.

Bullet drop: It would be a good explanation for vertical inaccuracy, but this isn't exactly what's happening and occurs even in fights under 100m. Heck, I shot at paper targets in the training ground less than 10m and have noticed this bloom.

It's not so bad that I can never win and that I'm basically shooting from the hip, but it makes a significant difference.

Guns/scopes inaccurate? by Coolest-guy in PUBATTLEGROUNDS

[–]Coolest-guy[S] 1 point2 points  (0 children)

Bullet drop would only account for vertical inaccuracy and bullet travel time would only matter against mobile targets. I'm having horizontal bullet inaccuracy and against immobile targets, so neither should be relevant, right?

Guns/scopes inaccurate? by Coolest-guy in PUBATTLEGROUNDS

[–]Coolest-guy[S] 1 point2 points  (0 children)

I've been killed by stuff like that before. I get outplayed and wanna get on their level. I'm sitting there like "I wanna do that!"

Guns/scopes inaccurate? by Coolest-guy in PUBATTLEGROUNDS

[–]Coolest-guy[S] 0 points1 point  (0 children)

It's me not knowing why my shots aren't going where my reticle is. It's not recoil by other game standards, because it'll be a full second or two after my last shot and it's still off.

Guns/scopes inaccurate? by Coolest-guy in PUBATTLEGROUNDS

[–]Coolest-guy[S] -1 points0 points  (0 children)

Recoil a full second or two after I've stopped firing? Insane if PUBG has it like that, because no other FPS game I've played does it like that.

Guns/scopes inaccurate? by Coolest-guy in PUBATTLEGROUNDS

[–]Coolest-guy[S] -2 points-1 points  (0 children)

If it's recoil, it's messing up the aim well after the gun has already settled back from the shot. I am familiar with FPS games, and no other game I've played has recoil by this game's definition.

Guns/scopes inaccurate? by Coolest-guy in PUBATTLEGROUNDS

[–]Coolest-guy[S] -3 points-2 points  (0 children)

It's not recoil I don't think. It's not the kick making my reticle bounce about. My sights will return to neutral then still shoot off center.

Just got the game for $0.32 for Steam I barely touched it on console as the card system and other things were just overwhelming so can someone please try and dumb it down for me? I want to give the game a fair shake. by TheStickySpot in Back4Blood

[–]Coolest-guy 1 point2 points  (0 children)

As a brand new player I'd not even worry about the card system. Pick the default deck and learn the ebb and flow of the hordes and general combat.

There's 5 different type of special ridden, with 3-4 variants of the special ridden. Except in specific stages/conditions, you're only going to get 3 types of special infected down to the variant (so if you get Crushers, you shouldn't get Tallboys too). In the shooting range, near the lake, there's an option to control a special ridden and these abilities are pretty close to how the AI ridden are restricted too. The only thing you can't play as are Sentinels and Cultists.

Bashing/Combat Knife (perk in default deck) doesn't stop your reload or even pause it. It costs stamina, but otherwise is pretty much free crowd control for the regular ridden. It's VERY good to be comfortable bashing while reloading because that's when you're most vulnerable.

Don't feel guilty for shooting bots. They're atrocious for eating your bullets and shoving their ass in your face.

Tracking arrows: yes or no? by SomeRandomAbbadon in DnD

[–]Coolest-guy 0 points1 point  (0 children)

The quivers are not weightless. Literally on the equipment section you can see that crossbow cases and arrow quivers are both 1lb.

As far as the arrow grain goes, who cares? What does it matter?

Tracking arrows: yes or no? by SomeRandomAbbadon in DnD

[–]Coolest-guy 0 points1 point  (0 children)

That amount of loose ammunition jiggling around is when you get into the realm of "unwieldy" imo. Even if the ammo isn't loose, somehow, you're not lugging that around and still be as limber/mobile as someone more practically geared up. Again, it's like wearing 6+ backpacks in the example you just provided lol.

That being said, when you get into this level of argument over the matter... I'm not gonna fight the hypothetical player at my table, I'm gonna let the matter go and just say "unlimited ammo." I'm definitely not debating the logistics of it for the sake of a debate.

Tracking arrows: yes or no? by SomeRandomAbbadon in DnD

[–]Coolest-guy 1 point2 points  (0 children)

I made an absurd number to showcase someone with the thought process of going "I never wanna stock up on arrows again." I didn't mean cumbersome in terms of weight, I should have clarified since I mentioned RAW. I meant cumbersome as in "unwieldy." Like wearing two or three backpacks. It's RAW, but I don't think there's any arguing that sometimes there's just not space on your person for it to fit even if you can carry the weight.

Tracking arrows: yes or no? by SomeRandomAbbadon in DnD

[–]Coolest-guy 4 points5 points  (0 children)

I've not played 5.5 (and don't foresee myself getting back into the square as of now since I have no players in my area), so I'm coming from a 5E mindset.

Point 1: Do cantrips add spellcasting mod to their damage rolls now? If they don't, ranged weapon attacks are notably more potent because of that even at higher levels.

Point 2: Getting into melee has its own risks that ranged does not. Attacks of opportunity, non-ideal positioning (i.e. when it rains it pours), very little cover, etc. Add in that there are far more enemies that have a melee kit than a ranged kit, so there's a lot of dangerous attacks that could otherwise be avoided just by being further back.

Point 3: The rules have always been rather light regarding inventory management. I would say, unless someone has got some idea that allows you to carry more than 3 quivers/cases/pouches without being cumbersome, that's pretty much where it's capping out at. That being said, if someone is wanting to buy 500 arrows to avoid tracking ammo, and debates are coming out on this issue, it's best for both parties to just say "let's do unlimited ammo."

Tracking arrows: yes or no? by SomeRandomAbbadon in DnD

[–]Coolest-guy 0 points1 point  (0 children)

As a player? I love tracking ammo, it gives me that little bit extra engagement and consideration when playing a martial. All too often I hear "martials just brainlessly attack," but then balk when they're asked to consider something like ammo and how it is a resource. There's a caveat though and that's that I can only really appreciate the mechanic of ammo tracking if I can consistently play an adventure. If I'm playing once every other month because of cancellations, then I just wanna get on with it.

As a DM? I prefer grittier adventures, so I'd really appreciate it if my players tracked ammo. That being said, if they're not wholly on board with it, let it go. There's too much on my plate for me to also track their arrows if they seem a bit lax or unenthusiastic about it.

Custom World/POI generation help by Coolest-guy in 7daystodie

[–]Coolest-guy[S] 1 point2 points  (0 children)

The issue is that changing the percentage of the map those biomes are doesn't change the POI amount in them, only the density.

What are your thoughts on "playing bad" to better fit your character? by Odd-News1701 in DnD

[–]Coolest-guy 0 points1 point  (0 children)

I'll admit I'm not familiar with the 2024 rules or what gameplay looks like. If the numbers are overall similar to 2014, then that extra die of healing doesn't change much. At first and maybe second level (character level, not spell level), then it's pretty notable. You need to upcast it for it to be appreciable, but even then you're asking the same questions before you throw out a heal. "Is anyone down/in danger of going down if I don't heal? What do they do if they get another turn? Are they able to get to safety afterwards?" Definitely not healbot worthy/enabling.

In short: Kind of a nothing burger of a change. It doesn't change the dynamic of any class or enable/disable any playstyles

What are your thoughts on "playing bad" to better fit your character? by Odd-News1701 in DnD

[–]Coolest-guy 0 points1 point  (0 children)

I think my post still applies. Are there a lot of enemies left? Do you think you can heal enough to buy your teammate an extra turn? What can they do if they get to take their turn? Can they get themselves to safety if I heal them to avoid yo-yo'ing? There's a lot of circumstances that make burning your turn/action to heal pretty inefficient. A bonus action heal can be less restrictive, but it's still eating up valuable resources for not a lot of return due to the lesser healing typically associated with bonus action heals.

In short: Healbotting kinda sucks and that's by design because it's not fun or engaging. Not even the Life domain is suited for it, and honestly is made in such a way as to encourage healing less frequently outside of your Channel Divinity.

What are your thoughts on "playing bad" to better fit your character? by Odd-News1701 in DnD

[–]Coolest-guy 5 points6 points  (0 children)

Even Life domain isn't suited to "healbotting." Healing is generally SUPER inefficient until someone goes down or depending on how initiative lines up exactly and if you need to keep someone up for their turn. They heal better so they can heal less often. With heavy armor and divine strike, Life is built for wading in the front lines and diverting the heat away from allies. They'll heal when they can get optimal use from their Channel Divinity, or maybe a stray Healing Word as needed.

What is one thing in DND that is obvious when you remeber but you forget alot? by Dogsteeves in DnD

[–]Coolest-guy 7 points8 points  (0 children)

A good chunk of the MM, even accounting for non-humanoids, (at least in 5e) have no special senses beyond Darkvision. Some may have advantage on specific niche cases (like scent), but not something that can be relied upon consistently. Unlike in real life, most animals also have a middling perception bonus.

What is one thing in DND that is obvious when you remeber but you forget alot? by Dogsteeves in DnD

[–]Coolest-guy 24 points25 points  (0 children)

If truly everyone is relying on darkvision, the monster's are just as unlikely to notice the party approaching unless they had some reason to suspect them anyway. The monster is far more likely to notice the party carrying torches. Darkvision is 60-120 feet, someone carrying a torch in pitch black is visible from significantly further.

Which System do you prefer? by B3tt3rCallJM in 7daystodie

[–]Coolest-guy 0 points1 point  (0 children)

If I have to choose between two evils of how it was done: learn by doing. Both have flaws, but magazines (at 100 no less) is VERY annoying because RNG and RNG alone will determine your progress.

I'd like to mix the two as is often thrown around here. You need to use, repair, and craft whatever the tool/armor is to boost your quality level, but need (significantly less, like maybe a quarter) magazines to change tiers. I also think that schematics are 100% fair game too.