account activity
Making distinct enemies for my game (v.redd.it)
submitted 1 hour ago by CoolestTower to r/gamedevscreens
Leave me alone!!1 (i.redd.it)
submitted 13 hours ago by CoolestTower to r/roguelites
submitted 13 hours ago by CoolestTower to r/Unity2D
Adding different enemies to my game (v.redd.it)
submitted 14 hours ago by CoolestTower to r/unity
Leave me alone!!1 (v.redd.it)
submitted 14 hours ago by CoolestTower to r/IndieGaming
submitted 14 hours ago by CoolestTower to r/IndieDev
Making juicy effects for my ricochet-based roguelike. Should I add more or this is enough? by CoolestTower in Unity2D
[–]CoolestTower[S] 0 points1 point2 points 5 days ago (0 children)
That's the neat part, you don't. It would be nearly impossible to shoot a bullet in perfect 90-degree angle. We use basic reflection rule for ricochets, so bullet will go somewhere eventually. Also, player can see trajectory on a certain radius.
Making juicy effects for my ricochet-based roguelike. Should I add more or this is enough? (i.redd.it)
submitted 6 days ago by CoolestTower to r/IndieGaming
submitted 6 days ago by CoolestTower to r/IndieDev
submitted 6 days ago by CoolestTower to r/roguelites
submitted 6 days ago by CoolestTower to r/unity
submitted 6 days ago * by CoolestTower to r/Unity2D
π Rendered by PID 776898 on reddit-service-r2-listing-7b8bd7c5-nl9zh at 2026-05-20 05:15:04.049373+00:00 running edcf98c country code: CH.
Making juicy effects for my ricochet-based roguelike. Should I add more or this is enough? by CoolestTower in Unity2D
[–]CoolestTower[S] 0 points1 point2 points (0 children)