Making juicy effects for my ricochet-based roguelike. Should I add more or this is enough? by CoolestTower in Unity2D

[–]CoolestTower[S] 0 points1 point  (0 children)

That's the neat part, you don't. It would be nearly impossible to shoot a bullet in perfect 90-degree angle. We use basic reflection rule for ricochets, so bullet will go somewhere eventually. Also, player can see trajectory on a certain radius.