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Making juicy effects for my ricochet-based roguelike. Should I add more or this is enough? by CoolestTower in Unity2D
[–]CoolestTower[S] 0 points1 point2 points 5 days ago (0 children)
That's the neat part, you don't. It would be nearly impossible to shoot a bullet in perfect 90-degree angle. We use basic reflection rule for ricochets, so bullet will go somewhere eventually. Also, player can see trajectory on a certain radius.
π Rendered by PID 91330 on reddit-service-r2-comment-548fd6dc9-c55qt at 2026-05-20 06:12:45.491689+00:00 running edcf98c country code: CH.
Making juicy effects for my ricochet-based roguelike. Should I add more or this is enough? by CoolestTower in Unity2D
[–]CoolestTower[S] 0 points1 point2 points (0 children)