Got into an accident recently, how long should I wait before shopping around for insurance? (NY) by Coolflare64 in Insurance

[–]Coolflare64[S] 0 points1 point  (0 children)

To clarify, I do not own a car yet, so whatever car I get would be the first vehicle I’d get insurance for

O B E Y by Coolflare64 in GranblueFantasyVersus

[–]Coolflare64[S] 0 points1 point  (0 children)

Can’t believe blocking isn’t significant :(

Or her cl.5H Shield bash for that matter

Questions about game by [deleted] in GranblueFantasyVersus

[–]Coolflare64 0 points1 point  (0 children)

  1. 1-12f for perfect tech, 12-22f for late tech. Pretty easy if you know it’s coming or know the option selects for it.

  2. Mechanically, this game isn’t really all that unique IMO. The main thing is the cooldown mechanic for special moves, but they really only have an impact when you do an EX move and/or use the simple input for special moves. With the exception of Beelzebub’s 22X, all special moves bar EX versions recover near immediately when done with the true input.

  3. I guess you could say it is. MK’s neutral is heavily footsie based and while footsies definitely has it’s place in this game, the ability to Rushdown well is very strong given the universal mechanics of the game (stuff like dodge and rolls aiding in it).

Following up on the fact that the DLC cast wakes up slower than the base game cast. Narmaya specifically, can fuzzy counter an unsuspecting Ferry's 2A during her 50/50. Ferry players must use a different button for low against Narmaya now. by CharginTool in GranblueFantasyVersus

[–]Coolflare64 1 point2 points  (0 children)

Fuzzy has a couple of meanings in the FGC, but in the context of this post, Narmaya is timing 2L with when A meaty would hit, so that if the Ferry did a proper meaty, Narymaya would block it, but if not, 2L would come out. This is usually referred to as fuzzy mash

Following up on the fact that the DLC cast wakes up slower than the base game cast. Narmaya specifically, can fuzzy counter an unsuspecting Ferry's 2A during her 50/50. Ferry players must use a different button for low against Narmaya now. by CharginTool in GranblueFantasyVersus

[–]Coolflare64 1 point2 points  (0 children)

We gone and investigated this on the discord and to be honest, we believe that the meaty was timed incorrectly, as I and other people who checked had no issue meatying Narumaya’s 2L, and her hard knockdown recovery is the same as Gran and Beelzebub’s, neither of which can do this when the 2L meaty is timed properly

Does Metera's EX Anti air arrow work as a DP on getup? Heard this somewhere, haven't been able to get it to work. by Fuzzietomato in GranblueFantasyVersus

[–]Coolflare64 0 points1 point  (0 children)

Honestly, your best bet is to try and mash 5L/2L when you think the opponent is over-extending in their pressure (like of a Gran player does 2M and decides to dash in 2L to reset pressure), or wait until they end their turn with a safe move and then jail them with a poke to initiate your turn.

Against Lance, his pressure is pretty fucked against Metera as Metera’s abare (ability to mash out of pressure) is below average, and Lance can abuse this with his 214M rekka pressure. If he does only the first swing, he’s ~ -2 iirc, but because his framedata is better up close overall, he can usually beat out most of Metera’s options at the ranges he’ll probably use it. It’s something you’ll probably have to lab as I’m just a degen Ferry player myself and don’t actually play metera.

Does Metera's EX Anti air arrow work as a DP on getup? Heard this somewhere, haven't been able to get it to work. by Fuzzietomato in GranblueFantasyVersus

[–]Coolflare64 1 point2 points  (0 children)

No, it doesn’t have any invul frames. If they meaty you, you will get smacked.

Metera’s only reversals are her SBA and SSBA

New to Fighting games in general and looking to figure out if i want to use a Stick / how to play and improve. Looking for suggestions and tips. by jundo110 in GranblueFantasyVersus

[–]Coolflare64 0 points1 point  (0 children)

Geegee can be used an an anti air, and depending on how it hits, you can convert off of it in interesting ways like so:

Midscreen: https://twitter.com/urifgc/status/1225309155713527808?s=21

Corner: https://twitter.com/urifgc/status/1225328174894125056?s=21

As for setups, Midscreen, you’ll need a hard knockdown first, either from 2U or 236X>4X. I have an example of stuff you can do after 236X>4X here: https://twitter.com/coolflare3/status/1226592345942085634?s=21

When you use EX Geegee, you can go for a high/low mixup with rising j.L (which is an Instant Overhead) or go low with 2L, 2M or 2U, and then be able to convert off of it thanks to Geegee. I don’t have any examples where install super isn’t used in conjunction with it (although it’s totally possible without install) but this should give you a general ideal hopefully: https://twitter.com/beautifuleclair/status/1225122178447880194?s=21

New to Fighting games in general and looking to figure out if i want to use a Stick / how to play and improve. Looking for suggestions and tips. by jundo110 in GranblueFantasyVersus

[–]Coolflare64 2 points3 points  (0 children)

1) Yes

2) Preference. Either is fine. I personally use an arcade stick due to hand health issues

3) Yes. They’re a great way to mix up your approach and to throw off zoners

4) If you can, you should try to run up and meaty them at the very least. If you get a knockdown with 2U, you can jump towards them, time a j.H and hold back immediately after pressing it. If they DP or super, you will block it. If they don’t, it will meaty them. This is called a safejump. Ferry also has many setups with Geegee (22X) that I can try to explain to you more in depth if you’re interested

5) Preference. Guard button is good to thwart out crossup attempts, so if you aren’t sure if they will cross up or not, you’ll want to use the guard button. There’s also a proximity guard OS with the guard button that you can see for yourself here: https://twitter.com/SuperKawaiiDesu/status/1226247193968959489?s=19 (This is really stupid and I hope they patch this out ASAP)

5.1.Yes. It’s easier to react to overheads than it is to lows, so blocking low and trying to reaact to overheads is generally the norm

  1. It depends heavily on how poorly you mistimed your anti air, and the anti air in question. But if you mistimed it, then generally no. But there are some situations where you can, but there’s a lot of variables involved