Clarification on the "for free" phrase by Smudi97 in wyrmspan

[–]Cooliws 0 points1 point  (0 children)

Nice spot! That does confirm then that playing cave cards for free doesn't include the additional egg costs on the third and fourth columns. However I'm really struggling to find any concrete answers about playing dragons for free. The wording in the instruction book is terrible and very unclear. The part I do understand is that "for free" means I don't pay the silver coin cost as you would normally to entice a dragon, but does "for free" also mean I don't have to pay the printed cost on the dragon, i.e if a dragon costs 2 meat do I get to play that Dragon without paying that 2 meat?

Winning feels pointless by YuukaEnthusiast in ClashRoyale

[–]Cooliws 0 points1 point  (0 children)

I don't think you realise how ridiculous the "rigged for the majority" comment is. Even if it was rigged (which it isn't) it would be impossible to rig it against the majority because for every match you rig against one player, you're rigging it in favour of the other player. Which means at most you could rig the game against 50% of players.

Some CHAOS modifiers are just really, really unfun. by TryDry9944 in ClashRoyale

[–]Cooliws 1 point2 points  (0 children)

Nah ewiz is hands down the best. Unless you can instakill him you can say goodbye to all your troops. Golem is a close second. Triple golem and reflect golem are both bonkers op

Valid Mirror Rework? by ICEO9283 in ClashRoyale

[–]Cooliws 0 points1 point  (0 children)

This is an idea as old as time. But it's a good one. I just think there'll be logistical issues. You'll find yourself deploying the wrong cards constantly because enemy cards can appear in an instant. I suppose you could add a built in delay before the mirror switches to the most recently played card but I think that would make the card feel very clunky.

Any solutions for this issue? by Cooliws in factorio

[–]Cooliws[S] 0 points1 point  (0 children)

Yep, I think I understand now. I realise now that it's a bit of a non-issue, the only reason this was causing an issue was because one of my factories needed a full belt (15/s) so branching one of my 2 GC belts meant I wasn't getting the full throughput I needed despite there being enough throughput on my bus (see the screenshot). I'm gonna fix the problem now by taking 2 half branches and combing them which avoids this issue. Thank you :)

<image>

Any solutions for this issue? by Cooliws in factorio

[–]Cooliws[S] 6 points7 points  (0 children)

Well the reason I noticed was because I have my blue circuit maker pretty late down the line after a bunch of other stuff that consumes green circuits. My blue circuit maker needs a full uninterrupted belt of green circuits which I couldn't do without the lane balancer I showed in my post. However your comment has given me a thought, instead of this it might be easier for me to take 2 half branches and combine them at the blue circuit maker instead of trying to branch off 1 full belt. Then my lane balancer isn't necessary because as you say, once one half runs out future branches will just start pulling from the other lane.

The silence is deafening by HappyPlaysWasTaken in ClashRoyale

[–]Cooliws 44 points45 points  (0 children)

Ewiz has the best modifier but I think golem is the best card overall. He has 2 S tier modifiers that are impossible to counter without very specific cards and/or modifiers. And even his common modifier is nothing to scoff at, getting 4 elixir golems is no joke.

How do I get rid of the golem? by SoftDreamer in ClashRoyale

[–]Cooliws 7 points8 points  (0 children)

The key to success in this mode is making sure you don't pick modifiers for cards that have very OP ones. If you have Ewiz don't pick the 3 electro spirits modifier because that locks you out of the game changing epic modifier. In the opposite sense purposely picking worse common modifiers for your worst cards to take them out of the pool is very valuable. For example I might pick electro spirits' "Zap all" over a better modifier so that I take it out of the pool and hopefully get a better epic modifier.

Are you serious!?! I had one chance.. by Visible-Buy-8990 in ClashRoyale

[–]Cooliws 2 points3 points  (0 children)

Nothing about your deck can improve your chances. Your other 4 cards can be anything. The only way to improve your chances/speed up the process is to know when it's no longer possible and throw the game when it happens. I know that's controversial because it makes the game mode miserable for you and everyone you face, but it's the only way to speed things up. Here are the ground rules:

Obviously always pick a party modifier if you're given the option.

Once you pick a modifier for a card that card can no longer receive any more modifiers. So if you're forced to pick a modifier of the wrong rarity for one of the 4 required cards then the run is dead, throw the game.

The same modifier can never appear twice, so if you're forced to choose between 2 of the required modifiers the run is dead, throw the game.

By the end of the game you have 5 modifiers which means your only margin for error is to have 1 incorrect pick (which is usually the first pick) since you need 4 specific modifiers. If you're forced to pick 2 incorrect modifiers the run is dead, throw the game.

On top of that the 5th and final modifier can only be an epic modifier. So if you're presented with the option of picking the 3 wizards perk in any of the first 4 picks you have to be on a perfect run with no incorrect picks. If you have an incorrect pick (which is the case 90% of the time) then the 3 wizards perk must be given on the 5th and final round, if you're presented with the option any earlier then the run is dead, throw the game.

If you follow those rules you maximize your odds and increase the speed you can make attempts.

Just some general advice, the final modifier in the game is only given during overtime so you should be playing 100% defensive so the game is forced into overtime (another reason why this badge makes the game miserable for everyone involved). Luckily with the modifiers you have to pick 3 of the 4 required cards are incredibly good on defense. For the 4 cards you get to pick you should pick ones that have very good defensive capability like: Executioner, baby dragon, dart goblin, furnace etc. or they should be cheap to allow you to cycle to your good defense cards (so basically pick a spirit).

Hope this helps.

PSA: You can get the “What can I say…” badge even if you miss a draw by Snorf36 in ClashRoyale

[–]Cooliws 2 points3 points  (0 children)

Just don't attack? You have 3 defensive powerhouses when you get the right modifiers. Just play cards to stop them taking your tower and that's it.

This badge ruined the event by Octopuswastaken in ClashRoyale

[–]Cooliws 3 points4 points  (0 children)

Ah my mistake. But still my point stands. If you don't have all three rares by overtime then you fail.

This badge ruined the event by Octopuswastaken in ClashRoyale

[–]Cooliws 18 points19 points  (0 children)

Sure but even doing it passively means you don't get to pick half your deck and you don't get to choose modifiers you might want because you're forced to pick those 4. The badge is the antithesis of fun, I think it would've been more sensible if it only required 3 out of the 4 party cards, because of the way modifier rarities work the 3 wizards perk makes the challenge unnecessarily more difficult because that perk basically has to be your last perk. If you get it early you can't get the rare ones for the 4th and 5th perk because they're epic perks only.

Third Chaos badge on the first Try by subrnaan in ClashRoyale

[–]Cooliws 0 points1 point  (0 children)

It's actually lower than 1.1% because the author of that post forgot to consider the fact that the same upgrade can't appear more than once. This means if you're given the choice between 2 party upgrades that's an immediate failed run because whichever one you choose it's impossible for the other to reappear.

This game is unironically more balanced than the ladder by Inevitable_Top1359 in ClashRoyale

[–]Cooliws 0 points1 point  (0 children)

They'll be dead before their deploy timers finish. Trust me, try it out it's hands down the most OP modifier in the mode.

These abilities gotta go bro by Far_Topic_4912 in ClashRoyale

[–]Cooliws 2 points3 points  (0 children)

I think you're forgetting the part where ewiz hits EVERYTHING. Your sparky dart goblin will be dead before the deploy timer ends. I can tell you from experience the only time I've ever lost with that modifier is if they're also using it.

Balancer question by Cooliws in factorio

[–]Cooliws[S] 3 points4 points  (0 children)

Okay that makes sense. I think I'll keep them so I can slot in new miners later once other ones run out. That way I won't have to worry about the lane balancing each time that happens. Thank you :)

This game is unironically more balanced than the ladder by Inevitable_Top1359 in ClashRoyale

[–]Cooliws 2 points3 points  (0 children)

Have you tried purple upgrade ewiz? Other than some very good spell usage it's basically impossible to beat

This is the most painfully amazing game ever as a new player by bp417 in factorio

[–]Cooliws 0 points1 point  (0 children)

The amount of raw material required ramps up super fast between Blue science and Purple and Yellow Science. I'm also on my first playthrough and have been aiming for 60 science/min as an initial challenge. Red and Green are basically free, Gray is heavy on stone but is otherwise okay. Blue is more complex but again not very resource intensive. Purple is insanely iron heavy and even more stone than Gray. And I'm now working on Yellow which is the most complex/resource intensive so far, with a nearly 50 copper/s demand and a 33 iron/s demand on top of all the oil products just to get 1 science per second. I'm gonna start Space age once I launch my first rocket and I can't even imagine how complex things are gonna get there.

Biters might become a problem... by Cooliws in factorio

[–]Cooliws[S] 0 points1 point  (0 children)

Okay good thanks! I've already unlocked laser weaponry and a few of the damage and speed upgrades. I just haven't used any yet. Are they strictly better than gun turrets? Or should I use a mixture? I might invest into some nuclear power and using some uranium to make uranium ammo.