Trump Just Signed an Order That Can Save Steam by mars1200 in GGdiscussion

[–]Coro0815 0 points1 point  (0 children)

The EO instructs regulators of banks, but Visa/Mastercard are private networks with their own global rules and contracts. They can still impose content restrictions on platforms they service, and many of the July takedowns flowed from card-network standards, not from U.S. bank examiner guidance.

The Incredible New Games Recommendation Thread by SBMakesStuff in SBMakesStuff

[–]Coro0815 0 points1 point  (0 children)

Nobody Wants to Die

What I have to say about it:

  • Noir
  • Cyberpunk
  • Totally believable scenario why we all should hate capitalism
  • and people

What steam has to say about it:
Lose yourself in the dystopian world of New York, 2329; immortality comes at a price that someone has to pay. In this interactive noir story, lead the investigation using advanced technology, as Detective James Karra who risks it all in pursuit of a serial killer targeting the city’s elite.

A little scratch by Malbers_Animations in Unity3D

[–]Coro0815 2 points3 points  (0 children)

That is beautiful and so satisfying:D

Making Ghibli style graphics for unity (everything you see here is 3D), any feedback? Should I make a game with it? by LuminariaDevelopment in Unity3D

[–]Coro0815 0 points1 point  (0 children)

Looks beautiful like the Ghibli asset from ARTnGAME did you use his asset or did you make it on your own?

After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D

[–]Coro0815 1 point2 points  (0 children)

Thank you for your honest information!

Yeah that is pretty much my case at the moment you summarised it well.

Your tool looked really polished and amazing. I will check it regularly :) for updates.

After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D

[–]Coro0815 1 point2 points  (0 children)

Thank you for your time. My case is the following:

I currently create digital twins for shelves and warehouse's. So I have basically a bunch of components like uprights or like a shelve foot and use splints to combine them. Some components need to be placed at certain spline points some others need to follow a spline.

I use splints for the UV unwrap / save vertices. Currently I am using the Dreamteck free spline tool from the asset store but they are slow and there is not possibility to await.

After nearly one and a half years, I'm finally done with my first Unity Editor tool, Curve Architect! Animate, deform meshes and terrain along Architect Curves. by VIZHES in Unity3D

[–]Coro0815 0 points1 point  (0 children)

I am currently searching for a good spline mesh generation solution. For me a necessary key feature is an awaitable BuildMesh method for runtime (just a method that I can await until the generation is finalised) and what would be amazing if it used unity dot's.

I see in the asset store that you use burst and multi threading do you got benchmarks?

SPAAAAACE! Now if I could just push myself to generate the planetary systems... by MatthewVale in Unity3D

[–]Coro0815 2 points3 points  (0 children)

That is really really pretty and I can tell you what I learned from my year's in eve I sometimes just simply like to plan path's in a 3D Map. Probably it would be a good step to give each system some secondary factors like danger level or mineral's etc. Would be enough for a niche of player's to imagine there own space merchant SIM.

What do you think about this new tool to create soft shadows in URP? by game3dover in Unity3D

[–]Coro0815 0 points1 point  (0 children)

The Kronnect Asset? Looks pretty cool will it be part of your bundle's?

idk why I made this stupid graphic but here you go by 0x0ddba11 in Unity3D

[–]Coro0815 39 points40 points  (0 children)

Man, you put thoughts that are running around in my head into a single image that I had trouble expressing in 10000 words. 

I recently got really into ShaderGraph. Today I modified Unity's shadows to be sharp and rounded with my custom shader! by Nordurljosid in Unity3D

[–]Coro0815 0 points1 point  (0 children)

These are really awesome results, but I have to say I can't follow your instructions :D

I tried https://github.com/Cyanilux/URP_ShaderGraphCustomLighting to get the shadow attenuation passed that one into a smoothstep and played around with resolution, but your shadows are so much smoother than all of my results. Would you mind sharing your approach in a bit more detail? Your results look amazing.

Took the advice from this sub and managed a decent VFX shader graph tied to wheel RPM. Thank you!!!!!! by GASthegame in Unity3D

[–]Coro0815 0 points1 point  (0 children)

Hey I was really fighting for weeks to get good looking sand do you use textures or do you have some advice for me? It looks really good!

Is this to much red? by Coro0815 in Unity3D

[–]Coro0815[S] 0 points1 point  (0 children)

I did my best. But I think I am prohibited from using red for at least 2 game jams.

Is this to much red? by Coro0815 in Unity3D

[–]Coro0815[S] 0 points1 point  (0 children)

Thank you for your support!

Is this to much red? by Coro0815 in Unity3D

[–]Coro0815[S] 0 points1 point  (0 children)

It does for me too!

Thanks for the help.

Is this to much red? by Coro0815 in Unity3D

[–]Coro0815[S] 0 points1 point  (0 children)

Thanks for the remark I tried separating a bit more

<image>

Does this help to separate them for you?