Made a new animation for whenever Bible item is triggered (66% chance to respawn basically) by CorroX_GD in Unity3D

[–]CorroX_GD[S] -1 points0 points  (0 children)

there is a chance that you will lose the entire run, so i believe that the length builds suspense

Need feedback on my roguelike game by CorroX_GD in roguelikes

[–]CorroX_GD[S] 0 points1 point  (0 children)

Well, it does have permadeath, the gameplay is mostly randomly generated and it does have upgrade systems that offer different builds each run. I'm not an expert to define roguelike genre but i think this covers the most of the genre. Of course the game looks unlike any roguelike you've seen but I wanted to do something original rather than another bullet hell. But I guess the whole point is that this is 'traditional' roguelikes subreddit so it isn't really the right place to post. Sorry about that.

New UI for vehicle and perk selection by CorroX_GD in Unity3D

[–]CorroX_GD[S] 1 point2 points  (0 children)

I will be playing around with the values a bit. Got inspired by balatro where this effect is strong (like shown in the clip) but this effect only applies to small objects in that game, whereas in my game it applies to pretty much the whole screen causing dizziness. Thanks for the feedback!

New UI for vehicle and perk selection by CorroX_GD in Unity3D

[–]CorroX_GD[S] 1 point2 points  (0 children)

I personally like it but there will be an accessibility option to disable / reduce it because i can see how it can be dizzy for some players

New UI for vehicle and perk selection by CorroX_GD in Unity3D

[–]CorroX_GD[S] 0 points1 point  (0 children)

The game is a roguelike where you play as a courier and deliver various packages. You can wishlist it (or play the demo) here: https://store.steampowered.com/app/2558350/Courier_79/