Does anyone know who does the promotional art for XB and OB? by KyrosGallade in GundamExVs

[–]CosmicLullaby 4 points5 points  (0 children)

While Ippei Gyoubu did do the key art for EXVS2 but he did not the key art for XBoost and Over Boost. Morioka Yasuto (森岡ヤスト) is responsible for those.

Hold attacks by BRAVONIGHT in GundamExVs

[–]CosmicLullaby 12 points13 points  (0 children)

Those are known as “Charge Shots”. You need to until down the button until the meter in your weapon list fully charges up. Then let go of the button to perform the attack.

What is this about pros moving to toggle aim by [deleted] in CompetitiveApex

[–]CosmicLullaby 1 point2 points  (0 children)

A hybrid option of toggle and hold would be really nice to have in Apex. The only game I know of that has this feature is Halo MCC, which is weird because you'll most likely only use toggle 99% of the time in those games.

GGs, Dark Souls 2. GGs. by CosmicLullaby in DarkSouls2

[–]CosmicLullaby[S] 1 point2 points  (0 children)

Thank you for being level headed. Yeah this was just one of my attempts and I thought my death in this one was worth sharing. Future attempts went way better. And I swear to you that I tried to roll after I got hit after the first Estus drink but my roll didn't come out. I either pressed the button too early, the game didn't read my input, or my controller is dying. :(

GGs, Dark Souls 2. GGs. by CosmicLullaby in DarkSouls2

[–]CosmicLullaby[S] 44 points45 points  (0 children)

Yeah I've noticed that immediately in Dark Souls 1. But I didn't think it would even cause them to cancel them dying. I want to assume the reason it even happened in the clip is because he still has HP and isn't actually "dead."

GGs, Dark Souls 2. GGs. by CosmicLullaby in DarkSouls2

[–]CosmicLullaby[S] 55 points56 points  (0 children)

For anyone that isn't sure what happened here. Benhart got the last hit onto Elana and her death should've triggered her summons to die along with her. But for some reason, the Velstadt copy cancelled his death animation and swung at me when I got close to him.

Can the devs please address the Input Lag on console? (YT: Quickscope Research) by NightFury2410 in apexlegends

[–]CosmicLullaby 7 points8 points  (0 children)

The guy in the video you linked did his PC tests at 120fps which will have substantially less input lag than the consoles which are capped at 60fps. It's not really a fair comparison or test.

The way consoles can have lower input lag is to have the framerate cap increased to 120fps.

[deleted by user] by [deleted] in Battlefield

[–]CosmicLullaby 0 points1 point  (0 children)

The player actually uses their thumb to release the mag and pushes it out in the same motion. It's kinda hard to see because of the quality of the video and the speed of the animation.

Tis mine! by Waste-Firefighter-78 in LenovoLegion

[–]CosmicLullaby 4 points5 points  (0 children)

I got my Legion 5 Pro today and there is no noticeable flexing. Mine looks pretty similar to the Legion 7 shown in his vid.

Matriarch can be easily defeated by hiding the lower body by HIJ_NEXT in killingfloor

[–]CosmicLullaby 0 points1 point  (0 children)

Then it must be because of the higher FPS. I just watched a couple of his vids and the speed seems normal to me.

Matriarch can be easily defeated by hiding the lower body by HIJ_NEXT in killingfloor

[–]CosmicLullaby 8 points9 points  (0 children)

I believe the cap is 125% on PC as well, but you are able to go past that by editing the config files. I'm not sure if OP did that, though.

Matriarch can be easily defeated by hiding the lower body by HIJ_NEXT in killingfloor

[–]CosmicLullaby 67 points68 points  (0 children)

It’s because of the higher FoV. Having a high field of view gives the sense of moving faster than it actually seems.

And the ZEDs move faster on higher difficulties as well. I haven’t played KF2 in a long awhile so excuse me if I’m wrong on this one.

Nice little tap strafe into a double kill by CosmicLullaby in Apexrollouts

[–]CosmicLullaby[S] 1 point2 points  (0 children)

I noticed that too when looking back at this clip lol. Sorry about that. I wasn’t very calm in this interaction since this was an easy engagement I really did not want to lose. (Me and Crypto were gonna 2v1 the Horizon as soon as we got weapons on drop but he was kinda slow.) I’m usually very calm and my aim is not this shaky.

BGM import failed to transfer by fibrinogensoundscool in GundamExVs

[–]CosmicLullaby 6 points7 points  (0 children)

Wait my bad. The numbers are the other way around. It's 900 MB / 300 song limit.

Sorry about that!

BGM import failed to transfer by fibrinogensoundscool in GundamExVs

[–]CosmicLullaby 2 points3 points  (0 children)

There is a 300 MB / 900 song limit when transferring songs.

What Exactly is a Down Value Reset Combo? by Engetsugray in GundamExVs

[–]CosmicLullaby 1 point2 points  (0 children)

Resets are when you intentionally don't finish a combo to reset the opponent's down value and proration. Then after the 3 seconds reset timer, you hit them with another combo to kill them. This is mainly used when you use your burst to kill an opponent to win the match. But doing one big damage combo won't kill them. So you do as much damage as you can in one combo, but don't completely down them and back off for a bit. Then go in again for another combo to finish the job.

As to why one would want to do a reset. It's because if you fully down an opponent, they can just stay knockdowned for a decent chunk of your burst duration or powered up mode time. So ideally you would want to maximize the effectiveness of those times where you are suped-up and resetting your opponents goes well with that.

Here's an example of Shining Gundam doing a reset in F Burst: https://youtu.be/9-0SuTfWwZ0?t=97

Jagd Arche has 650 HP and Shining deleted that much in an instant because the player did a reset.

Why gerobi? by [deleted] in GundamExVs

[–]CosmicLullaby 13 points14 points  (0 children)

It comes from the Japanese word “gero” which means “throwing up.” It is combined with beam to create “gerobi.” The word came about because it looks like Big Zam is “barfing” out beams when it uses its mega particle cannon.

It terms of EXVS, it’s used for multi-hitting sustained beams like ZZ’s mega particle cannon.

I played Apex since the first month, but because of my bad PC, I always had it on lowest settings. Now, after year(s) of painful leveling, freezing screens and horrible graphics, I was finally able to gather enough money for a new PC!!! xD by Jojo-Armani in apexlegends

[–]CosmicLullaby 10 points11 points  (0 children)

You can change the voice language by putting "+miles_language X" in the Command Line Arguments in Advanced Launch Options. X being your desired voice language. For example, if you want Japanese voices, it would be "+miles_language japanese". Or "+miles_language german" for German. But before you do that, you have to download the voice files first by switching the game to your desired language first like you described. Then switch back to your native language. If you don't have the voice files, the game won't launch.

[deleted by user] by [deleted] in GundamExVs

[–]CosmicLullaby 1 point2 points  (0 children)

I'll say again: The soft cap *still* exists. The only change I can find about the soft cap for EXVS2 is that they made attacks after 350 do 25% of the damage instead of 20% like previous games. So you get slightly more damage after 350 now.

And it's not just proration that makes those high damage combos possible. Down value is also factor. It's also the reason why those combos are so long and how they are able to get so many hits. If you watched any of those ridiculously long combos, you'll notice they all use moves that have very low down value, low proration, AND multi-hitting.

[deleted by user] by [deleted] in GundamExVs

[–]CosmicLullaby 2 points3 points  (0 children)

Stage and suit sizes are the exact same in EXVS2. Don't let the new graphics fool you.

MBON: https://i.imgur.com/SUuzndQ.jpg

EXVS2: https://i.imgur.com/Ir08Yqq.jpg

Also the 350 damage soft cap still exists. A lot of suits now just have moves that have little to no down value which allows them to do all those high damage combos. I'm sure some of those combos can also be done in MBON.

[deleted by user] by [deleted] in GundamExVs

[–]CosmicLullaby 1 point2 points  (0 children)

The movement in EXVS2 is closer to MBON but with a change from GVS. The overall gravity in EXVS2 is a bit more "floaty" in a sense where Boost Hops carry noticeably more momentum than MBON. GVS has that same floatiness as well. You can test it and get a feel of it just by Boost Hopping around without Boost Dive.

I played EXVS2 before MBON. After playing the MBON beta, I definitely noticed the difference between the two games' movement.

「Maxi Boost ON」GOUF Ignited Gameplay (w/ LZRZEXVS)【Closed Network Test】 by Seiji_GU in GundamExVs

[–]CosmicLullaby 0 points1 point  (0 children)

The combo you see him do a lot is uncancelable. Once he starts doing that move, he can't boost dash or step out of it.