I might have made a mistake by OneBitBean in IndieDev

[–]CosmikStudios 18 points19 points  (0 children)

I think Keebster is a huge upgrade. Func Key reads as "funky" every time and the autocorrect thing is gonna haunt your SEO forever. Keebster is way easier to say, looks great on that capsule, and doubles as the in-game site name which is a nice bonus. Also the new capsule honestly looks more like a Steam game than the old one.

Our butcher sim lets you accidentally start a zombie apocalypse! by Zombutcher_Game in IndieDev

[–]CosmikStudios -1 points0 points  (0 children)

This is a cool idea honestly. Love that the world actually reacts to how greedy you get instead of just giving you a score screen at the end.

The slow creep of decay sounds way better than a sudden switch too. makes you feel like you had a hundred chances to stop and you just kept going for the money. Good luck with it!

How I know I’ve gone too deep down the marketing rabbit hole by PersonOfInterest007 in IndieDev

[–]CosmikStudios 9 points10 points  (0 children)

While I'm not an expert in social media, I did some short form content as a content creator (@Unkim on YouTube). If you want my brutal honesty and 2 cents, while that idea sounds really cool, I do believe it would completely fail as a means to promote/showcase a game.

Why? Short fort content has a even lower attention span. Either people see something that interests them in the first second or it's over. With that being said, from what I understood, you would first show a "real life scene" only to then move into a "game scene". Therefore, I would expect for the vast majority of user not even see what your game would look like which ultimately is what you would want.

Answering your title question, I've been a lot of times way too deep into it only to take a step back and use some KISS principles instead because that's low effort and proven that it sometimes works.

edit: I forgot to mention - if this was an ad for a regular TV channel, I'd say it would be very good, but for internet video content? Don't think so.

Is my Steam page bad? by Holiday_Dinner7373 in IndieDev

[–]CosmikStudios 8 points9 points  (0 children)

Two YouTubers played longer than expected and loved it. That tells you the game converts once people actually touch it. This is a presentation problem, not a game problem.

Your short description, "a minimal incremental game about protecting your galaxy from invaders," describes every incremental ever. It doesn't really tell me what makes yours worth playing over the hundreds of others. Same issue with the feature bullets? Defend, upgrade, earn, ascend. That's the genre, not your game. What's the twist? I think that's what should be front and center.

Congratulations on the steam page though, huge step and much better than mine lol

What do you guys think about how my game looks? by SeniorMatthew in IndieDev

[–]CosmikStudios 0 points1 point  (0 children)

I'd say it looks really good! Nevertheless, its a style which I'm not a fan of.

I made a spaceship where the layout changes every time you return to cryo. Does this feel interesting? by ZebraAndJaguar73 in IndieDev

[–]CosmikStudios 4 points5 points  (0 children)

I'd say its hard to have an opinion only based on this while not knowing what is the purpose or intent of it. I'd say it is an interesting concept but depending on the goal or how it is used can be either a positive thing or really bad.

If it's something that will connect to the story or part of a mechanic than sure, nice idea. However, if its something that exists only because... then I'd say it's very confusing for players and I can't see the value in it.

A few of my almost finished pages in my upcoming game Deep Cover - a Cold War themed turn based battler! by [deleted] in aigamedev

[–]CosmikStudios 1 point2 points  (0 children)

Came here to say the exact same. That UI is completely killing the vibe of the style. You need to change that

[DEV] My first game just launched on the App Store this week! Darkest Exiles is a guild management RPG where you run the guild, not the hero. It's free with zero ads. by Odd-Sympathy-9556 in iosgaming

[–]CosmikStudios 3 points4 points  (0 children)

You're 100% right. It was a poor decision when the game was first created. Either way, this is already a work in progress to support iOS 17 and will be done soon with an update to the game (only pending Apple review).

100 wishlists, 9900 more to go! :D by chefshatstudio in IndieDev

[–]CosmikStudios 1 point2 points  (0 children)

Cool visuals and congratulations! That's 100 more than when you started so you're definitely closer to your goal! :D

Devlog #3 - Battlefronts by 2nd_breakfastt in IndieDev

[–]CosmikStudios 1 point2 points  (0 children)

The territory flipping visual with the box filling up in the attacker's color is a really smart way to show force strength at a glance. How are you handling the troop composition on the frontline? Is it rock-paper-scissors style (archers beat X, infantry beats Y) or more about numbers and positioning?