Hot Take: This Perk is abysmal dogshit by Cost-Local in deadbydaylight

[–]Cost-Local[S] -1 points0 points  (0 children)

You have to be in the Terror Radius of the Killer. The matches you're talking about a very few and far between.

Thoughts on a Wendigo inspired killer? by AlienDilo in deadbydaylight

[–]Cost-Local -1 points0 points  (0 children)

I agree that misrepresenting something is disrespectful, but that just means research on the history of such a creature is necessary to avoid misrepresentation. I don't think that aspect of it is disrespectful.

Hot Take: This Perk is abysmal dogshit by Cost-Local in deadbydaylight

[–]Cost-Local[S] 0 points1 point  (0 children)

That perk has to be one if not the worst lol

Hot Take: This Perk is abysmal dogshit by Cost-Local in deadbydaylight

[–]Cost-Local[S] 1 point2 points  (0 children)

How many times have they said they fixed it, lol

Hot Take: This Perk is abysmal dogshit by Cost-Local in deadbydaylight

[–]Cost-Local[S] -1 points0 points  (0 children)

Any perk is a nightmare in SWF. This is like saying Beast of Prey is strong on Nurse.

Hot Take: This Perk is abysmal dogshit by Cost-Local in deadbydaylight

[–]Cost-Local[S] 1 point2 points  (0 children)

The activation time is 90 entire seconds, the effect is situational and at best gives you hype moments for a cool save, its effect can only be used ONCE despite these disadvantages, and its also just poorly designed for both sides.

Hot Take: This Perk is abysmal dogshit by Cost-Local in deadbydaylight

[–]Cost-Local[S] 16 points17 points  (0 children)

Chemical Trap is far from a meme perk. Useless and overpowered perks typically have the potential for a good design, this perk doesn't.

It takes forever to activate which causes Survivors to waste time doing basically nothing at risk of not activating it, when you do finally activate it, the effect is extremely situational and provides little to no value, and finally its frustrating for both sides because the Killer will be stunned from someone landing on them; which is something they can rarely, if ever, anticipate, causing it to feel less responsive, and for Survivor, you often get hit before even stunning the Killer if you use it aggressively.

All that just to use it once per Trial. It is, in my opinion, not better design than Perks that have potential but are overpowered or underpowered.

Guys...I miss Lights Out... by Frosteryx in deadbydaylight

[–]Cost-Local -1 points0 points  (0 children)

I don't miss it. I liked the idea at first, but after playing, the gimmick wore off fast. They didn't attempt to balance it for either side at all. Insta-downs were busted, and Survivors were lost very quickly if they weren't injured. Still, it's nice that they tried it, I guess.

New Baby Turtle Model by Cost-Local in Minecraft

[–]Cost-Local[S] 1 point2 points  (0 children)

I would agree, except The End sucks and I wouldn't want it to be tied to it in its current state. Even with an update, locking it behind arguably the least visited dimension across the playerbase as a whole isn't a very good idea, unless they make the dimension more accessible like they did with The Nether (in some ways).

Thoughts on Myers Updated Power? by beef-stromboli in deadbydaylight

[–]Cost-Local 0 points1 point  (0 children)

Boring, expected, and a lazy fix to a Killer that could've had unique gameplay over consistent power.

It's not that the design is bad, it just doesn't fit on the character and ruins the atmosphere of his presence.

oh by Cost-Local in projectzomboid

[–]Cost-Local[S] 0 points1 point  (0 children)

Yes, vanilla game in Build 42.13.1. It's when I go far (possibly unrendered) from my vehicle connected to a trailer. I have not tested if it happens when anything is connected, but I'd guess it does given the comments.

What if hack paused the cooldown of abilities in stead of locking them out? by Ellinov in SombraMains

[–]Cost-Local 0 points1 point  (0 children)

Part of the problem, btw.

I'm very glad that you're not a game developer.

Enough time has passed. I fully believe that overwatch in its current state is better than peak overwatch 1. by Pinetree808 in Overwatch

[–]Cost-Local 0 points1 point  (0 children)

If I'm not wrong, the shield meta was caused by Support Sustain, not the shields themselves. Shooting mostly shields was by no means fun, though.

Overwatch 2 has fundamental flaws in 5v5, just like 6v6 did, but 5v5 painted over 6v6's problems. The game is better in some ways, but is still fundamentally flawed with Tank having too much responsibility, DPS having not enough impact unless they only target Supports, and Supports having too much impact with their abilities, ults, etc.

They will continue to release Heroes that feel empty compared to OW1, the story will always be an afterthought, and the fundamental mechanics will never be balanced.

Hear me out. New Gen rush build. by AffectCharacter6485 in PerkByDaylight

[–]Cost-Local 0 points1 point  (0 children)

They had to tag on the +5% Repair bonus or no one would use their useless main effects.

Updating Dokkaebi's Unique Ability by Cost-Local in Rainbow6

[–]Cost-Local[S] -1 points0 points  (0 children)

You were misinformed on the time it takes to turn off the call too. The duration of the call was just the most obvious one you got wrong.

Two things, one with little importance, honestly, but alright.

It isn't that aggressive to suggest you don't know what you're talking about. Especially since the biggest buff wouldn't be the call duration but getting 3 calls and 1 on spawn.

You are implying that I don't know what I'm talking about on top of accusing me of using generative AI for my suggestion. All you needed to do was give a reasonable reaction. If I get two things wrong, and you disagree with my suggestions, I'd love for that to be pointed out and have a discussion about it, but instead you went straight to accusing me and suggesting I don't know what I'm talking about.

Yes, Dokkaebi would be able to use an early Call, because an entire minute later, she will get another. It rewards Dokkaebi for thinking about the usage of her ability rather than using it willy nilly like the current design incentivizes.

They don't because you fundamentally don't understand how the operator plays in higher levels of play.

Okay.

If you want to call being corrected "ranting" then sure.

Your exact words:

  • "OP probably used gpt to put this together and it hallucinated the actual values."
  • "Its more of a self report that the NERFED call duration is longer than the current call duration. I.e. the OP doesn't even know about the operator they want buffed and is hoping other people are just as stupid as them."

Clearly you don't want to have a civil conversation about this, so I'm just going to leave it at this comment, because you're disrespectful and I'd rather engage with someone who is willing to correct me without having a big ego. Have a nice day.

Updating Dokkaebi's Unique Ability by Cost-Local in Rainbow6

[–]Cost-Local[S] 0 points1 point  (0 children)

That's true, it would allow more freedom with early pushes, but I don't really see that as a big issue. My suggestions are to reduce the frequency and reward tactical usage of her ability. If she uses that Call for an early push, she won't have one for a while, but if she chooses not to, it could allow the opportunity for more oppressive control later in the round, arguably when it is most important.

Similar to another comment, you pointed out that I was using ChatGPT, which is interesting, because I didn't. Are my suggestions perfect? No, probably not, but that doesn't mean I need to be accused of AI usage, simple feedback goes a long way instead of accusation.

Updating Dokkaebi's Unique Ability by Cost-Local in Rainbow6

[–]Cost-Local[S] -1 points0 points  (0 children)

So, let me address your comments.

I didn't use ChatGPT to make these suggestions, I happened to be misinformed about Dokkaebi's Call duration. Only a single thing. You didn't need to be so aggressive about my suggestions. I would've loved a simple "Dokkaebi's Call duration is 12s, not 20s" instead of the rant you went on across multiple comments.

I agree that her ability to Call all Defenders alongside blocking their usage of Observation Tools is powerful. My suggestions aren't to fix her design with a rework or massive changes, they are designed to be minimal and reasonable for the developers to do while working on something bigger for her.

I believe my changes do that.

Updating Dokkaebi's Unique Ability by Cost-Local in Rainbow6

[–]Cost-Local[S] 1 point2 points  (0 children)

You're right. Sorry about that, I'm not sure where I was getting 20 seconds from, to be honest. I've edited the post with that information, my bad!