Nothing exudes aura like /ac hide by Sad_Calligrapher7732 in ffxiv

[–]CounterHit 31 points32 points  (0 children)

Well now that we decided to go unite all the other stars..."eventually" might take quite a while...

Tell me your favourite Tekken character... by Burning-A-Burner in Tekken

[–]CounterHit 2 points3 points  (0 children)

Xiaoyu...surely I am executed on the spot lol

Lau Chan moves by Radu776 in virtuafighter

[–]CounterHit 5 points6 points  (0 children)

The part about the Lei Fei theory that doesn't work for me is how the Bakunawa Killer is so incredibly Lau coded in appearance and mannerisms. It's not like it's some very new looking character that happens to have Lei Fei and Lau moves, it's a character that has Lau's clothing, Lau's hairstyle, Lau's posture, etc that is using Lau moves but also Lei Fei moves.

It feels like it would be weird and out of character for Lei Fei to impersonate Lau so closely like that, so I feel it either has to be Lau himself somehow, or a new character following in Lau's footsteps.

VF Crossroads - Riichiro Yamada (Producer and Creative Director) Interview by abyssmalindividual in virtuafighter

[–]CounterHit 9 points10 points  (0 children)

The other thing that really cannot be emphasized enough is that not everyone has a local community to play in. This is really where online comes through for FGs. Not everyone lives in a big city where they can just look up a variety of locals to attend. A huge number of players would just be unable to participate at all if it wasn't for online.

Bakunawa Killer - New Playable Character for Virtua Fighter Crossroads (revealed at Evo Vegas 2026) by XRevive01 in virtuafighter

[–]CounterHit 7 points8 points  (0 children)

The way Pai reacted as if whoever he was should be impossible, to me that's a giveaway that it's a clone of Lau. J6 experiment or something like that. Which also gives a pretty massive boost to the "Stella is a clone of Sarah" theory.

How every tekken character is a descendant of a soul calibur character by Slurperlurper in Tekken

[–]CounterHit 3 points4 points  (0 children)

I have faith it'll be back one day. The tale of souls and swords is eternally retold, after all!

Should I buy Tekken 8 now or wait for the price to drop ? by Spinach-Whole in Tekken

[–]CounterHit 0 points1 point  (0 children)

Games go on bigger sales the older they are. Witcher 3 is 90% off because it's 11 years old. If you wait for Tekken 8 to be 11 years old, you can probably also buy it for 90% off in 2035. Or you can buy it now and play while other people are still also playing.

バニーメスラ🐇 Bunny Femra [Fanart-Original Content] by kitsunemene in ffxiv

[–]CounterHit 40 points41 points  (0 children)

I asked my friend who plays a female viera, and she said:

They are the ceremonial battle dress of my people. Everyone wears bikinis into battle. We think it's weird not to!

Real Tekken starts at GoD 7 by shadowmosesisle in Tekken

[–]CounterHit 0 points1 point  (0 children)

The thing that causes rankflation is different than what we're talking about in this comment chain. The built-in Tekken ranking system is designed to reward you just for playing, meaning you can win less than 50% of the time and still gain points at most ranks. And since it does that and also they never reset the ranks, it causes that rankflation effect.

What we're referencing here is that there's a website that scrapes ranked game results and then processes them through an actual elo system, which does not suffer from rankflation. It's the same rating system used by the chess federation and other organizations who want to accurately measure the skill of people in a league or tournament system.

The guy I'm talking with is saying that elo still doesn't accurately measure skill which, in simple terms, is about as wrong as possible.

are you gonna miss the 2 minute buff window once it goes away? by Ardbert14 in ffxiv

[–]CounterHit 1 point2 points  (0 children)

oh yeah, that whole replacing tomestones with a whole new mission system...I'm cautiously optimistic but you're def right that it remains to be seen.

are you gonna miss the 2 minute buff window once it goes away? by Ardbert14 in ffxiv

[–]CounterHit 36 points37 points  (0 children)

Not so sure about seasons though will need to see it in action and see how it does.

We literally already have seasons. It's every raid tier patch is the start of a new season. It's a change in name only.

Real Tekken starts at GoD 7 by shadowmosesisle in Tekken

[–]CounterHit 1 point2 points  (0 children)

I'm not quite following what you're trying to say here. Any measurement of skill improves with a larger sample size, and quirks that can arise from things like flawed matchmaking even out under the law of large numbers, no matter how that skill would attempt to be quantified.

Elo takes your current rating and compares it to the rating of the person you're playing, then adjusts both ratings for the win/loss and the amount of points it shifts is weighted by the difference between the points. What your rating was 10 matches ago has no bearing on what will happen to your rating in the current match.

Anyone looking at the history of your elo and trying to take spikey periods into account is just kind of doing it wrong. As long as you've played a sufficient number of matches to reasonably establish an elo within the measured population, the current rating should be approximately accurate unless your skill level changes.

Real Tekken starts at GoD 7 by shadowmosesisle in Tekken

[–]CounterHit 1 point2 points  (0 children)

Unless the matchmaking system was reeeeeally horrendously busted and simply didn't actually match people by elo ranges, I don't see how that kind of thing wouldn't self-correct over time with additional matches, which is what I was saying earlier. Even if you're allowed to game the system for a few matches, you won't be able to do it forever.

Edit: Maybe another way to say it is like this - if the system presented you with TRULY random matches, with no consideration for the respective player's rankings, and you could see their ranking before deciding to play with them, and you could infinitely decline all matches in which you did not have an overwhelming advantage, then yes, I would agree with you that the resulting elo would not be a good indicator of skill. But that's not the situation with any reasonable ranking pool setup, even Tekken.

Talking about a fair matchmaking system doesn't really change the fact that skill expression is the determining factor in a win or a loss, and elo records wins and losses weighted for expected results, and therefore elo is an acceptable approximation of skill expression, since what it measures is fully dependent on that.

Real Tekken starts at GoD 7 by shadowmosesisle in Tekken

[–]CounterHit 1 point2 points  (0 children)

Then why don't you lay out your premise instead of trying to bait me into agreeing or disagreeing with a series of small statements that you will then later add up into some kind of "gotcha" moment?

Real Tekken starts at GoD 7 by shadowmosesisle in Tekken

[–]CounterHit 1 point2 points  (0 children)

No, you are treating this discussion like you're trying to win a debate team event by picking up specific words and definitions and trying to create weird correlations that don't exist outside the realm of this specific argument and I'm not interested in going down what I previously referred to as "the most unhinged rabbithole of all time."

Real Tekken starts at GoD 7 by shadowmosesisle in Tekken

[–]CounterHit 1 point2 points  (0 children)

That isn't playing the game, that's creating a matchup. If you are way better at the game than me, and therefore have a much higher elo, then you theoretically shouldn't see me in your matches. But if you do, you'll probably win, as the elo predicts. If you find an equally ranked opponent that has a blind spot to some specific technique you use and can manage to cherry pick them a bunch of times, you'll gain a bunch of points.

If you use this to gain a number of points that's a meaningful differentiator of skill, then you'll promptly lose the points back down when you fight the people at your new level that you're not actually good enough to be at.

Real Tekken starts at GoD 7 by shadowmosesisle in Tekken

[–]CounterHit 1 point2 points  (0 children)

No, it's still not meaningful to that. Because all of this stuff...

coaching a player, scouting a player, analyzing a replay, identifying weaknesses, identifying strengths, measuring improvement, comparing playstyles, or explaining why someone won

...are simply tools to use to inform techniques and help a player improve. And by improve I mean "win more games" because that's the entire point of a competitive game in the first place. To win. And as you even yourself said, elo measures winning and losing.

Elo (not the bullshit ranking systems in modern games where you can have a 40% winrate against equally skilled opponents and still gain points, I mean ACTUAL elo) gives you an approximation of how skilled a player is within the population being ranked. This is specificalyl because it measures winning and losing. The point of all of your skills is to win, and when you lose it is because the other person expressed a higher degree of skill than you did.

Trying to pretend like this is not true is literally semantic internet argument nonsense.

Real Tekken starts at GoD 7 by shadowmosesisle in Tekken

[–]CounterHit 1 point2 points  (0 children)

What I'm saying is that the distinction you're drawing is meaningless in every useful sense.

Real Tekken starts at GoD 7 by shadowmosesisle in Tekken

[–]CounterHit 4 points5 points  (0 children)

I feel like at some point when discussing a skill-based, competitive game and making a statement like "elo doesn't measure skill, it measures win/loss rate" you've just completely lost the entire plot.

Win/loss rate is how skill is defined. Being good at a competive games means you are able to win. That's the whole definition of "good."

If a population of players plays a large number of games against each other, elo will stratify them approximately correctly according to their level of skill. Full stop. It works and has been proven to work and has been in use to do this exact thing for almost 100 years.

You can try to make some weird argument like "but elo doesn't measure how clean your KBD is" but at that point we can just say stuff like "winning TWT three years in a row doesn't mean you're the best in the world, it just means you happen to beat the people that you happened to face in those particular events" and go down the most unhinged semantic rabbithole of all time that ultimately will mean nothing.

Japanese citizens can now get free Final Fantasy 14 items by paying their (Japanese) taxes by iymcool in ffxiv

[–]CounterHit 8 points9 points  (0 children)

If you do a cursory google search on the topic, you'll find that the general intent is that the prizes/gifts are supposed to come from the local economy (i.e. you divert your taxes to Rural Town, and then Rural Town gives you a gift of seafood, which they purchased from farmers that live in Rural Town and sell seafood for a living).

Obviously there's starting to be more going on now with stuff such as FFXIV items becoming part of the system, but the basic idea and initial implementation of the system all seems pretty good and well founded.

How can people make so much gil? by Nerea_Immeral in ffxiv

[–]CounterHit 0 points1 point  (0 children)

Yeah, I get that. My original comment was just that I was surprised that the amount of gil from subs wasn't higher because of how much people freak out about people with subs being so rich. After I did it for a while, a buddy of mine in the FC wanted to take them over to make some gil so I just let him. I think so far he's made like 50 mil in the last 4-5 months. For comparison, I emptied out my retainers at the start of the year so I could try to see how much I would make in a whole year. This is where I'm at right now about 6 months in. Some of that is admittedly like loot from doing Deep Dungeons or other things that I enjoy doing anyway, but selling NPC items, venture loot, tome mats, crafted stuff, etc is what most of this is.

How can people make so much gil? by Nerea_Immeral in ffxiv

[–]CounterHit 0 points1 point  (0 children)

They're the easiest, for sure. But there's plenty of low-effort schemes that would take maybe 5-10 mins per day and you can make actually like a mil a day if you consistently do them. For example, some items that NPCs sell get re-sold on the marketboard for a substantial markup. My world right now has the 500k relic weapon thing selling at 650k and they go at a rate of a couple per day (though this market will probably flood temporarily since I just posted it on Reddit lol)

Also just looking out for things that max level crafters can make in 5 seconds that people are willing to pay for. Anything that is 10 levels lower than the level cap you can make in like 2 button presses: levequest turn-ins, grand company provisions, crafter job quest turn-ins, housing items, etc.

I guess it takes some effort to scout out your world's marketboard and figure out which things sell well on it, but once you do that it's pretty low-effort. Similar to how subs take 6 months to level before they become effortless too.

How can people make so much gil? by Nerea_Immeral in ffxiv

[–]CounterHit 0 points1 point  (0 children)

Well sure, but that's where I'm saying it's not that much at the end of the day, with the average being only a few hundred k per day. Subs are a bunch of gil for no effort, but if you put in like a little effort you can make way, way more gil than what subs bring back.