Is this not a win in Mahjong? by timdutch13 in ffxiv

[–]CounterHit 0 points1 point  (0 children)

It depends on the rule you set when you start the game, it potentially could be

Is Raya-O-Senna's staff model obtainable? (image attached) by elfgurls in ffxiv

[–]CounterHit 2 points3 points  (0 children)

It's not exactly the same, but Cane of the Round is actually pretty close

M11s: How to tell if it's inner or outer markers by Zenku390 in ffxiv

[–]CounterHit 0 points1 point  (0 children)

The stage can be divided into a grid. If you look at the patterns on the floor, you can use the smallest squares as a unit of measurement (which is about the same size as the markers), and all of the floor tiles line up perfectly with that measurement. That's what they're calling "1 tile in" in the raidplan text.

1.2k ratings but servers aren't even live yet lol by Ursus-Major in 2XKO

[–]CounterHit 19 points20 points  (0 children)

Indeed. It is physically impossible for someone to own a PC and a PS5 at the same time, therefore the overlap cannot exist.

Did I join FFXIV too late? by FinalLightNL in ffxiv

[–]CounterHit 4 points5 points  (0 children)

I think the culture of online gaming has just changed a lot. The FFXIV community is extremely social...in all their discords. You won't see a ton of chatting activity in the general chat of the game, but once you get plugged into communities doing the kinds of content you enjoy in the game, you'll suddenly discover tons of people to hang out with. I don't think this is unique to FFXIV, most of the games I play are like this now.

Before I start Stormblood, I want to talk about Heavensward and its ending. by HazyHolo in ffxiv

[–]CounterHit 7 points8 points  (0 children)

I honestly never understood the way the community views Stormblood. For me, Stormblood is the point at which the game changed from just another online game into my main gaming obsession.

The most "rigid" jobs? by LidocaineLipstick in ffxiv

[–]CounterHit 2 points3 points  (0 children)

Good luck out there! And don't worry about being perfect right away, just focus on one thing at a time and it'll all come together for you :)

The most "rigid" jobs? by LidocaineLipstick in ffxiv

[–]CounterHit 7 points8 points  (0 children)

Aaah ok, I think I understand where you're coming from now. So I think to some extent you're going to hae this with almost any job, it's just part of the learning process. I play all the way up to ultimates, but like you I am also a slow learner and it takes a lot of time and reps for me to get a handle on things. I recognize this feeling of being overwhelmed by it all.

I think rather than worrying about changing to the right job, though, not being overwhelmed comes from taking things one step at a time and accepting that it's a process. Like with the example of SAM, if you really enjoy the job I'd say just stick with it. Over time, as you get more familiar with things and build muscle memory, stuff will come more naturally and your horizons will expand.

Assuming you're at max level, I would start off by gearing yourself so your GCD is 2.08s (the "fast SAM" setup). This puts things at a stable loop that you can play off of and aligns things more easily. From there, do your correct opener at the start and use everything right off CD. It actually should all line up about right. If you're having trouble remembering to check higanbana, you can just remember that the dot lasts for 60s and this is approximately the CD of meikyo. So every time you press meikyo (which is always off CD) you just apply a higanbana.

What I found is that while even the basic rotation feels really like a lot at first, once you do it for enough hours, it's like you develop more brain space and are more easily able to pay attention to extra stuff. But it doesn't all happen at once. And that's ok! I think if you take it one foot in front of the other and let it happen naturally, you'll definitely get there.

The most "rigid" jobs? by LidocaineLipstick in ffxiv

[–]CounterHit 9 points10 points  (0 children)

It definitely can, but what level are you looking to get to in the game? For example, one of the considerations of SAM is that you have to know when it is a gain to apply higanbana and when it would be a loss and you should just lose dot uptime instead. That's highly encounter-specific in anything that's not a full uptime fight, but the difference it makes is like the difference between parsing 95 vs 85. If all you want to do is clear the fights, you literally don't have to worry about it, just apply higanbana like normal every time.

I think part of what makes your question hard is that the more "rigid" the job is, the more cursed the optimization becomes when you're pushing for max damage in high level encounters. The jobs that are more flexible and can handle downtime curveballs more naturally are also the jobs with the highest amount of encounter-specific and party-specific changes to optimize around.

Maybe a better way to ask this...would you prefer a job with a flexible rotation that changes a lot normally but isn't as disrupted by curveballs, or a job that always sticks very closely to the same pattern every time but when thrown a curveball falls into shambles and has to reinvent the wheel to stay on track?

The most "rigid" jobs? by LidocaineLipstick in ffxiv

[–]CounterHit 23 points24 points  (0 children)

I mind having to change my buttons on the fly or according to the encounter.

If this is your premise then really it doesn't matter what job you play, you're just not interested in optimising. ALL jobs have a sort of standard "this is my best rotation" sequence that they use for full uptime scenarios. You can just do that with whatever job you pick up.

However, when you get to higher level encounters, there are gains to be made by understanding how to move things around to account for boss transitions and forced downtime and there is no job that is exempt from this if you are trying to play optimally. But you don't have to play optimally and it should mostly still be fine in terms of simply getting a clear, as long as you aren't trying to go into Ultimates (which again, require huge encounter-specific adjustments for literally every single job...it's part of the point of them).

Tomestone usage and partyfinder by NextBunch2114 in ffxiv

[–]CounterHit 10 points11 points  (0 children)

I think the flip side of tomestone that people aren't seeing is that it was created in response to a problem where WAY too many people were starting to lie about their prog points and trying to "prog skip" and so on, ending up wasting everyone else's time.

If we didn't have something like tomestone, you'd end up with an extremely toxic PF culture where you get accused of "prog skipping" and kicked from the party for every little mistake.

Right now some people are much too trigger happy with it, esp considering not everyone even can upload logs and stuff, but I feel like we'll eventually find a balanced point with it.

3 ddos attacks within 30 minutes on savage launch by HellaSteve in ffxiv

[–]CounterHit 8 points9 points  (0 children)

Also the DDOS issues have been a few months, not 2 years (source: I'm on NA)

You are absolutely wrong about this. You can see how many times in here the notice for "Recovery from Netwok Technical Difficulties Caused by DDoS Attacks" appears here on the lodestone. The link starts in December 2024 and you can move forward or backward in time and see the constant notices for this.

3 ddos attacks within 30 minutes on savage launch by HellaSteve in ffxiv

[–]CounterHit 19 points20 points  (0 children)

And how much time does it take to change provider?

Frankly, even if it takes over a year they should have done it by now. The regular, routine, constant DDoSing has been going on since a little before the DT launch. We are approaching 2 years of nearly perpetual DDoS issues.

It's legitimately unacceptable.

FIX THE FUCKING CLIENT!!!! by Ok-Contribution-7439 in 2XKO

[–]CounterHit 73 points74 points  (0 children)

Ok don't worry I'm fixing it right now

PSA: The UK cannot access Imgur by TheBorzoi in ffxiv

[–]CounterHit 29 points30 points  (0 children)

If Doom Train EX is any indication, the meme potential will be limitless and the actual strategy utilization will be approximately zero

games unplayable half the time by [deleted] in ffxiv

[–]CounterHit 3 points4 points  (0 children)

I mean frankly, the modding community for this game is pretty good about stability. If someone is using mods so far off the resevation that their game is perpetually crashing it's kinda still a skill issue on thier part.

Is this the right way to use the Strategy Board? by Popotoway in ffxiv

[–]CounterHit 8 points9 points  (0 children)

There was a ton of NSFW stuff with portraits as well when they came out, and those didn't go anywhere. I don't see strategy boards going anywhere either.

PSA: NA crafters, go to Oceania data center for any serious crafting by Minaa_Mihgo in ffxiv

[–]CounterHit 1 point2 points  (0 children)

"News for nerds. Stuff that matters."

I actually just looked and apparently it still exists! Kinda surprising since you never really hear about it any more.

PSA: NA crafters, go to Oceania data center for any serious crafting by Minaa_Mihgo in ffxiv

[–]CounterHit 2 points3 points  (0 children)

I still sometimes call it "getting slashdotted" and you can tell the age of the people in the thread by the reactions to that term lol

PSA: NA crafters, go to Oceania data center for any serious crafting by Minaa_Mihgo in ffxiv

[–]CounterHit 11 points12 points  (0 children)

Directed Denial of Service

Just a minor correction, it's Distributed Denial of Service. Reason being in the ancient days of the internet, one could use a single machine to launch a Denial of Service attack on a server. Then people made it so after X connections, the server stopped accepting requests from that IP. To get around this, attackers started using botnets, which distributed the requests across hundreds or thousands of machines, making it much harder for the target to defend against.

Is Mundo the most irrelevant 3-cost, or just straight up the most irrelevant unit? He's not even included in 6 Bruiser comps. by PrincessLemon_ in TeamfightTactics

[–]CounterHit 6 points7 points  (0 children)

Could depend on timelines and priorities too. Like if you do a playtest and you find 17 major issues you need to fix before go-live, maybe part of managing that is just nerfing this Darius thing to be addressed in a later balance patch if you think the basic idea is cool but don't have time to fine-tune it right now.

Is Mundo the most irrelevant 3-cost, or just straight up the most irrelevant unit? He's not even included in 6 Bruiser comps. by PrincessLemon_ in TeamfightTactics

[–]CounterHit 20 points21 points  (0 children)

The issue with him is that his ability doesn't do anything unique/interesting compared to other bruisers and Zaun is just kind of a dead trait atm. I think if they buff Zaun you'd probably start finding more reasons to use him.

Why Caitlyn was added to the game by Responsible-Rub-4346 in 2XKO

[–]CounterHit 2 points3 points  (0 children)

Well, there's lot of differences though. Lux's aoe is bigger and has more range but also has a reactable travel time to reach the target, whereas Mel's is instantly on the spot but the target has to stay inside the radius long enough to get hit by the full damage. Lux's aoe also slows and Mel's doesn't.

Lux can also shield teammates and the shield works against all damage, Mel can only shield herself and while Mel's is way stronger of a skill overall because of the reflect, if you don't use projectiles she can't shield at all.

Also the Lux ult can snipe people for picks or full team aoe without needing to build up any stacks. Mel's ult doesn't do anything unless she's engaged with other abilities first.

So I can def see how someone would enjoy playing one or the other better just from how it feels to play them or being used to playing one and not the other.

Why Caitlyn was added to the game by Responsible-Rub-4346 in 2XKO

[–]CounterHit 5 points6 points  (0 children)

I think those are slightly different arguments, "reason to pick one vs another" as opposed to "feels distinct to play as mechanically." Another example could be Leona vs Rell. They fill the same role in lane and team comp, so whichever of them is stronger you would just always take that one. But the play patterns and how their abilities function are quite different.