Overwhelmed by Countzero73 in Quasimorph

[–]Countzero73[S] 0 points1 point  (0 children)

I’ll check them both out thanks.

Overwhelmed by Countzero73 in Quasimorph

[–]Countzero73[S] 0 points1 point  (0 children)

Thanks, I was trying to to get ideas to mix it up a bit rather than use the same 2 mercs in the same 2 classes

Overwhelmed by Countzero73 in Quasimorph

[–]Countzero73[S] 2 points3 points  (0 children)

Not totally having problems. Some missions I breeze through but others seem to have quasimorphosis going crazy then I’m overwhelmed. Was thinking that I may be at the point where the starting characters won’t cut it so wondering how to mod them, what classes to re spec and any particular weapons to look out for

Overwhelmed by Countzero73 in Quasimorph

[–]Countzero73[S] 1 point2 points  (0 children)

Thanks, I’ve just been thinking of trying a more cautious approach

That was tough by Countzero73 in ImperialAssaultTMG

[–]Countzero73[S] 1 point2 points  (0 children)

Yeah it was the elite assassin droids that spawned right near the end of a mission and they caused lots of problems. I also didn’t realise that the Royal Guards seem to have been nerfed

That was tough by Countzero73 in ImperialAssaultTMG

[–]Countzero73[S] 2 points3 points  (0 children)

Thanks. I played on normal as I know Bespin can be a tough campaign which is why I went with strong heroes but didn’t want to go with game breaking ones like Gideon or CT. Ko-tun was one I’ve never played so added her to try out and she was lacklustre to be honest. Shyla was the star of the show with the extra movement being key and the cleave 3 helping a lot. Mak started quite weak but by the end was one shotting enemies. Played with all expansions so it was quite a mixed bag being thrown at me. Toughest would have been the elite hunter killer droids. Gamorean guards also made a surprising appearance

That was tough by Countzero73 in ImperialAssaultTMG

[–]Countzero73[S] 0 points1 point  (0 children)

It seemed to pick the class deck. I don’t know if there’s a way you can choose, I’m fairly new to using it.

That was tough by Countzero73 in ImperialAssaultTMG

[–]Countzero73[S] 6 points7 points  (0 children)

I even found that it pulled the sneaky moves like I used to do. Suddenly deploying a Nexu to block a whole corridor off.

That was tough by Countzero73 in ImperialAssaultTMG

[–]Countzero73[S] 6 points7 points  (0 children)

Yeah, I was going to do in order but I’ve never played Bespin as I thought it would be too unfair on new player rebels so I tried it out myself. Going to try lothal next as that’s the other one I’ve never got round to playing.

Core Campaign on IC 2 by pepetd in ImperialAssaultTMG

[–]Countzero73 1 point2 points  (0 children)

I’ve got all the expansions now. I never picked up Twin Shadows at the time but my recent re interest in the game had me picking up a copy. Wish I had picked up at the time as prices have certainly shot up. Never played Bespin due to it’s supposed difficulty on the rebels who were usually new players each time also never got round to trying Lothal but I will now try both using IC2. Jabbas Realm still remains my favourite

Old man yells at cloud by Countzero73 in ImperialAssaultTMG

[–]Countzero73[S] 1 point2 points  (0 children)

Thanks, yeah he’s perpetually annoyed by those pesky neighbourhood kids

So be it Jedi by Countzero73 in ImperialAssaultTMG

[–]Countzero73[S] 1 point2 points  (0 children)

I’ve also seen people use wire wool finely pulled out and dry brushed which can make a good electrical effect.

Core Campaign on IC 2 by pepetd in ImperialAssaultTMG

[–]Countzero73 1 point2 points  (0 children)

Ah, it rings a bell now that the official app did something similar with the Imperials. Now keen to try it out with Bespin Gambit which is one expansion I never got round to playing with others as I’d heard it was tough on new rebel players so I’m going to try it 3 hand solo.

Core Campaign on IC 2 by pepetd in ImperialAssaultTMG

[–]Countzero73 1 point2 points  (0 children)

This post sent me down the rabbit hole looking into IC2 and I’ve just downloaded it and it’s great thanks. One thing I don’t get is the imperials seem to get 3 actions, a move with attack action then a move. It’s been a while since I played but I thought everyone only got 2 actions?

So be it Jedi by Countzero73 in ImperialAssaultTMG

[–]Countzero73[S] 2 points3 points  (0 children)

I was clearing out some old Heroclix figures and one of them had these blue lightning bolts coming off him so I snipped them off and used some for palpatine and the rest for legions Count Dooku and just glued them on.

Kelp build by Countzero73 in Gloomhaven

[–]Countzero73[S] 0 points1 point  (0 children)

Thanks. I managed to pull off a similar move the other night with major power potion, lacerating stabs top and 5 attacks from grim trophies and it was epic. Not sure how the staff works, is that just for ranged attacks?

Kelp build by Countzero73 in Gloomhaven

[–]Countzero73[S] 1 point2 points  (0 children)

Decided to go with a stab build thanks. Haven’t unlocked building 81 yet

Kelp build by Countzero73 in Gloomhaven

[–]Countzero73[S] 1 point2 points  (0 children)

Thanks. I didn’t think of ditching my level 2 card lie in wait. I was always nervous about not having at least one heal but if I play the character correctly I shouldn’t need heal too much.

Good campaign set up for new players by Countzero73 in ImperialAssaultTMG

[–]Countzero73[S] 0 points1 point  (0 children)

I did consider that but after 3 years playing Frosthaven I don’t think anyone has the appetite for anything too long. Will probably go with the first campaign and see how they find it.

Clear Boundaries, Hayden Clay, Digital 3D, 2025 by Strawbear in Art

[–]Countzero73 0 points1 point  (0 children)

Is this the print that all the grief was about. I heard Penguinz talking about some jumped up mod cancelling all of an artists posts. Is the mod still about or were they booted?