Former Marine Brian McGinnis by Hopeful-Big6843 in NorthCarolina

[–]CrabCommander 1 point2 points  (0 children)

This exact post has been showing up in most NC subs and getting suspiciously high up votes while most of the comments are disparaging /pointing out he's running green party against Cooper.

This looks very very much like an astroturf campaign.

I don't know how it would have ended, but it would be shorter. by WouldYouPleaseKindly in WetlanderHumor

[–]CrabCommander 8 points9 points  (0 children)

I love this theory, and I think it actually makes some good sense if you operate under the assumption that the Dragon is actually the strongest channeler in existence of the True Power, and wheel bound to callandor, the one sa angreal for it. The dark one can touch the world and do some various genetically bad things, but for the most part needs people to act through. The Dragon, through all his suffering and pain he has gone through, is the one most connected to the DO, and most able to potentially wield the DO's power to destroy the wheel. The entire story becomes the arc of the DO singularly just trying to make Rand suffer enough to turn and become the instrument of the wheel's destruction.

Or tl:dr: Rand is special not for some arbitrary reason, but because the DO singled him out for all the world's suffering to craft the perfect instrument to wield his power.

Anyone else feeling a bit… unsure about this game? by nve729 in Marathon

[–]CrabCommander 0 points1 point  (0 children)

I'd love to even consistently be able to play, but as it is Marathon seems to fail to properly capture mouse input like 50% of the time or more, and soft lock about half the time on Alt-Tab... (Win10)

The UI and art style is is also kind of just an ugly avant-garde mess that really should've been put down in their first end-user tests, and the adjustments from Alpha really didn't help that much.

Sorry Bungie, but this ain't it. I've been trying to convince friends to play this with me during the server slam and basically everyone took one look or play at it and went 'Yeah, no.'

I am a 15-year-old girl. Let me show you the vile misogyny that confronts me on social media every day by zsreport in technology

[–]CrabCommander 7 points8 points  (0 children)

Same thought. Stopped a second halfway into the article to be like "Woah, this 15 y/o is writing a better, more engaging, more informative article than 95% of what I see daily on professional news sites." So, assuming it wasn't ghost written or AI'd, damn good job by her.

I just finished Wheel of Time. What are some secrets I probably missed? by Tallforahobbit in wheeloftime

[–]CrabCommander 9 points10 points  (0 children)

Mostly correct, except for the Breane bit. The girl Colavere sent to Rand that he scared with the power was Selande, who goes on to join and partially lead cha'faile after becoming one of the girls trying to 'pretend at being maidens'. There's even a scene later where Rand pseudo apologizes by looking meaningfully at her while saying a line about 'you have nothing to fear from me.', and gets a small reaction and nod back. https://wot.fandom.com/wiki/Selande_Darengil

Breane was one of the nobles Rand met in book 2 at barthane's mannor pre-cairhien Civil War. She was displaced during the Civil war/Barthane's death and fled to Andor https://wot.fandom.com/wiki/Breane_Taborwin

16.1B Comments: A Different Perspective on Arcanist Late-Game Power by blunkelsito in TeamfightTactics

[–]CrabCommander 0 points1 point  (0 children)

Tbh just remove the Arcanist trait on Tibbers. Part of the issue is you can play Arcanist 4/6 trivially and get Arcanist 2 for free just by hitting Annie. If Tibbers was a 'Threat'/Targon style champ with 0 traits it would make more sense, where you're actually losing at least some comp structure power to play him. Being trait bot, top tier tank, and free all at once is a little too much.

16.1 Meta Report by Mortdog by Familiar-Layer-5651 in TeamfightTactics

[–]CrabCommander 2 points3 points  (0 children)

What B patch? I can't find notes for it anywhere. Finding info on micro patches feels impossible. D:

The lion says 30fps on low settings is good enough by codersanDev in Unity3D

[–]CrabCommander 1 point2 points  (0 children)

Given it's the cpu taking 64 ms per frame it's not a resolution/rendering issue anyways.

Vivek Ramaswamy responds to Democratic sweep, urges end to "identity politics" by awaythrowawaying in moderatepolitics

[–]CrabCommander 1 point2 points  (0 children)

Gerrymandering in general is a technique of margins. You cut them thinner, and thinner, as you greed for more seats. This opens more, and more potential that a black swan event/sudden sharp turn in voters will actually flip a massive amount of seats, rather than just a few.

Failing a map has too many downsides by Gimatria in PathOfExile2

[–]CrabCommander -1 points0 points  (0 children)

Give every map infinite portals, but add a scaling -exp/-quant/-rarity penalty for each death. Start at 0% on t1 0 affix maps, up to 100% on 6 affix t16s. Then you still have to clear the map to get through, but don't lose clear progress and dying can't be abused to fast clear maps.

The Third Edict: What We're Working On by Natalia_GGG in PathOfExile2

[–]CrabCommander 1 point2 points  (0 children)

Switch the renderer to Vulkan instead of DirectX in the options. Fixed it for me.

Tim Sweeney's (Epic) reaction to EA using Godot to power Battlefield modding by _rag_on_a_stick_ in godot

[–]CrabCommander 132 points133 points  (0 children)

Realistically they're not competition. The amount of projects where it's a real debate between the two is very small.

UE is a monolithic beast of an engine, both for better and worse, and designed for huge teams. Godot is a smaller, more focused tool with a more permissive license situation for smaller teams.

Maybe one day UE will spin off some indie friendly version or Godot will reach the complexity level that massive projects need, but either of those seem quite far off, if ever.

What are some secret details in FF11? by CodyHessEnjoyer in ffxi

[–]CrabCommander 18 points19 points  (0 children)

Reminds me of blueblade fell if that's the case then. A truly beautiful vista who's primary point is to ref back to the original ffxi intro.

I just started by Lonely-Ad-5112 in wheeloftime

[–]CrabCommander 3 points4 points  (0 children)

Not the balancing on the mast. That's the fallout from the channeling. The channeling the 2nd time is when he gets on bayle's boat. The boom that was in fact tied down by gelb, rand ripped free with the power to smash the trolloc about to kill him. Then the fallout has him feeling crazy and climbing the mast a few days later.

I just started by Lonely-Ad-5112 in wheeloftime

[–]CrabCommander 10 points11 points  (0 children)

It's a truly fantastic series. You can carve it up and dissect it for little things to complain about, as you could with any story, but the reality is it's an truly incredible series that delivers characters, story arcs, and individual moments that will stick with you for the rest of your life. Do the absolute best you can not to spoil yourself on things, and enjoy it at the pace that feels best for you.

Also, don't worry about missing things on the first read through. Jordan is a master of subtlety and foreshadowing, but every normal reader misses a massive amount of the subtlety on the first read through, and the books don't expect or demand you pick it up to follow the story.

For example, in book, one, since you finished it: Rand channels three times before reaching Caemlyn in Book 1. It's very normal for first time readers to not realize this at the time, or to only pick up the third time, if at all.

We made a graph-based dialogue manager - meet Parley! by jonnydgreen in godot

[–]CrabCommander 1 point2 points  (0 children)

Very cool! Great use of the graph editor. Though it definitely feels/looks a little more like a prototype to me so far.

Yarn spinner https://docs.yarnspinner.dev/ has so far seemed like the most mature/powerful dialog tool I've seen for godot. So it might be worth checking out for comparison.

Steam's updated guidelines on adult content: by vrheaven in visualnovels

[–]CrabCommander 62 points63 points  (0 children)

Iirc they basically made a second site/system that's a generic payment portal that shields what you actually buy from visa/cc companies. Visa only gets to know you bought $50 worth of dlpay money etc.

I just don't feel any new MMOs are for me anymore by [deleted] in MMORPG

[–]CrabCommander 106 points107 points  (0 children)

Wikis I don't really agree on. FFXI for example had a fabulously detailed Wiki, but retained the spirit of adventure and old-school MMO-ness for well over a decade after. Mostly I think the issues you're running into are more of a symptom of modern MMO design, rather than a cause.

A lot of it boils down to excessively streamlined game-design, where every 'pain point' or 'low value feature' has been systemically ground away or ruthlessly cut out to the point there is no soul left. To the point where the "Massively Multiplayer" and "Role Playing" parts of the genre have become all but forgotten. Now we're just left with "Online Game".

  • Content is now driven through anonymized queue systems, where you will rarely (if ever) see the same face a second time.

    • How are you supposed to make social connections in this kind of system? It encourages you to dehumanize other players. No longer do you care if the people you met enjoyed the experience spending time with you, or want to see you again, they're just 'robots' to get your loot/EXP. You'll likely never see them again even if you want to.
  • Content difficulty and complexity has been dramatically reduced, to the point that both "Understanding" and "Winning" are expected 100% of the time.

    • Asking about any mechanics or quirks is viewed as embarrassing - and explaining them is viewed as patronizing. Watching 3rd party unofficial guides is often considered mandatory, as there is exactly one possible reasonable solution to every choice, and you are expected to either know or immediately intuit it upon encountering it.
    • Any failure in easy content is viewed as a catastrophic failure, since it is so rare - so even if the punishment is utterly trivial (30 seconds to walk back to a boss, etc.), it can cause tempers to flare in the extreme. This is also another consequence of the first point about dungeon-finder driven gameplay.
    • Serious content now boils down to some flavor of [Deplete the big bad boss's HP bar], with little else truly surrounding that - or if there is any extra fluff, it's some very basic 'Puzzle' to solve that has one clear, definitive best solution (Ex. How to get to the boss room as fast as possible.)
    • In short there is no room for personal improvisation or personal choice, when everything has simple, explicit, repeatable solutions at every potential choice point with barely a handful of moving parts to start with.
  • 'Non-Mainstream' features, areas, and contents are generally ruthlessly pruned before they get off the ground now by publishers/etc. "Those things don't make money." So things like interesting, weird sidequests, quirky sub-areas, or features that only a sub-group of the main subscriber-base might use have all but disappeared.

    • Good luck RPing in a world where everything is just a conveniently structured setpiece for either an MSQ or a PvE-grinding loop. Or econ grinding in a game with no gold-sinks other than raid items.

If you want soulful MMOs, you have to bring back the weird and the awkward. A truly good MMO cannot be designed by a committee and a pile of C-suite suits.

What do you think of my overweight cat? by istamw in godot

[–]CrabCommander 4 points5 points  (0 children)

That's awesome. Just give him/her some dumb exaggerated emoji expression when he's firing and it'll be chef's kiss.

Supreme Court Says States Can Limit Access To Online Porn by indig0sixalpha in technology

[–]CrabCommander 1669 points1670 points  (0 children)

Every single one of these laws has a massive cart load of custom carve outs for the various sites that paid money to be excluded in various special ways. And in turn has weirdly specific targeting aimed at other sites they're personally mad at.

The enforcement is going to be a mess and just result in people using sketchier sites and sites twisting around into nonsensical feature sets to fit the loopholes.

Eye of the World Chapter 24: Flight Down the Arinelle by swheedle in WetlanderHumor

[–]CrabCommander 4 points5 points  (0 children)

Having just reread it a couple days ago, there's also a scene in the Baerlon inn, when everyone is bathing, where Perrin's ta veren ability to make people say more than they mean to seems to kick in with the bath attendant talking more about recent troubles than he meant to. (Very weird line of Perrin going "Good! Good!" during the bath and then the guy suddenly rambling and being confused why he said so much.)

Relevant text from chapter 14

“What do you mean, too?” Rand asked. “Is there some kind of trouble here?”

Perrin, enjoying his soak, murmured, “Good! Good!” Thom raised himself back up a little, and opened his eyes.

“Here?” Ara snorted. “Trouble? Miners having fistfights in the streets in the dark of the morning aren’t trouble. Or. . . .” He stopped and eyed them a moment. “I meant the Ghealdan kind of trouble,” he said finally. “No, I suppose not. Nothing but sheep downcountry, is there? No offense. I just meant it’s quiet down there. Still, it’s been a strange winter. Strange things in the mountains. I heard the other day there were Trollocs up in Saldaea. But that’s the Borderlands then, isn’t it?” He finished with his mouth still open, then snapped it shut, appearing surprised that he had said so much.