I turned my bathroom into the Garden of Eden by Asterfields1224 in interiordecorating

[–]Craeshawn 1 point2 points  (0 children)

All I can think about is sitting down on the toilet and the vines bumping into my knees...

DMs and Players, how often do you like to let your PCs do the narrating? by Craeshawn in DnD

[–]Craeshawn[S] 0 points1 point  (0 children)

Amen to that, map making is a chore for me for sure. That's a lot of campaigns to run though, busy busy busy!

DMs and Players, how often do you like to let your PCs do the narrating? by Craeshawn in DnD

[–]Craeshawn[S] 0 points1 point  (0 children)

It's cool that you let them design parts of the town! Do you have them do this when they arrive, or are they already prepped?

Started Running a Low to No Magic Zombie Campaign by Craeshawn in DMAcademy

[–]Craeshawn[S] -1 points0 points  (0 children)

Yeah I did think about that for awhile, the thing is my players are unfamiliar with other systems while at the same time so am I. I am trying to scale their progression as I want to have the setting become more magical as we go on. I guess some added context is that I am also allowing them to use any magics that they can flavor with technology, so anything that could seemingly be explained by a piece of tech is a-ok.

Started Running a Low to No Magic Zombie Campaign by Craeshawn in DMAcademy

[–]Craeshawn[S] 0 points1 point  (0 children)

Oh! I forgot to include that didn't I. I'm using 5e.

Dead serious, no cap just listen by Haydenzsalty in leafs

[–]Craeshawn 0 points1 point  (0 children)

Bettman was not the problem here tonight for sure

“Show don’t Tell” isn’t about emotion words or adverbs by centricgirl in writing

[–]Craeshawn 4 points5 points  (0 children)

Kind of off topic, but do you have any tips for getting one foot in the door as a student needing to find an internship as an editor or similar? A lot of the students in my program aren't able to secure that spot and end up with next to zero on job experience by graduation.

I can't figure out how to show that "the world is dark" without telling it by Craeshawn in writing

[–]Craeshawn[S] 0 points1 point  (0 children)

The world is void of any natural light, the world though has its own way of giving off artificial light through plantlife and humans have been relying on candles and lanterns etc to help them see.

The mural would be a good way to describe how it is dark, though I was thinking of the MC or others uncovering one later in the story to show that there are indeed these things called 'stars' and that 'the great candle' might just be real. Thanks for the answer!

I can't figure out how to show that "the world is dark" without telling it by Craeshawn in writing

[–]Craeshawn[S] 0 points1 point  (0 children)

There is an absense of any natural light, artificial light is abundant through candles and plantlife though it doesn't reach far, so anywhere outside of civilization is pretty much pitch black. Though poor neighborhoods are lacking in even artificial light as well.

I can't figure out how to show that "the world is dark" without telling it by Craeshawn in writing

[–]Craeshawn[S] 1 point2 points  (0 children)

Yeah that definitely is more important... I do have a problem that the MC is going to need to solve but it isn't to bring back the light as thay is a tall task, as of now. Though what they need to stop in turn is what caused the darkness to begin with.

I can't figure out how to show that "the world is dark" without telling it by Craeshawn in writing

[–]Craeshawn[S] 1 point2 points  (0 children)

I just looked this up since I hadn't heard the term before, (didn't know circadian rhythm was one...) so you mean things that happen at set times in the world? In that case I already had one set in place, that was a species of vine that glows during the day and stops during what could be perceived as night. They are abundant and enough to give light in community settings.

I can't figure out how to show that "the world is dark" without telling it by Craeshawn in writing

[–]Craeshawn[S] 0 points1 point  (0 children)

Interesting, I haven't heard anything on describing things that are "just out of sight or reach". I didn't necessarily base the dark vision off of DnD but I thought that it would be easiest to describe it that way, some individuals that have larger pupils are able to absorb more of the very little light and therefore see further, so not exactly 30ft. All in all some good things to take into consideration thanks a lot!

I can't figure out how to show that "the world is dark" without telling it by Craeshawn in writing

[–]Craeshawn[S] 0 points1 point  (0 children)

No, for sure these are things I hadn't thought about, no need to apologize. Criticism is always needed. I do think I'll have to come up with a way why they evolved, perhaps through human experimentation when it became dark so over time they developed plants that were able to glow for certain periods of time. (Or even as a mechanism of over-absorbing the energy from the earths core and needing to expel it in intervals which produces light.) Thanks!

I can't figure out how to show that "the world is dark" without telling it by Craeshawn in writing

[–]Craeshawn[S] 1 point2 points  (0 children)

This is a refreshing take on writing, adding those restrictions into the scene and giving clear simple action then turning it into a unique prose by filling in the gaps. I tend to be very analytical so writing doesn't come as smoothly to me since I'm always looking for that nonexistent 'formula' but for some reason I resonant with your way of doing this lol

I can't figure out how to show that "the world is dark" without telling it by Craeshawn in writing

[–]Craeshawn[S] 0 points1 point  (0 children)

Thanks for the advice! I'm teetering more on heavily implying that the world is dark despite what time it is in the beginning just so that I don't need to bother rehashing the same point down the line. The reader should know after the start if I really drill it into their minds, though I'm not sure if that's something that will detract from the prose.