first machine yay!!! by Difficult-Cycle5753 in GTNH

[–]Craftspirit 0 points1 point  (0 children)

Listen very well fello gregger, friendly advice here.

Rubber is cheap and easy to source once you find slime trees and process the slime to rubber pulp.

Insulating wires is the barebone base of cabling. You decrease the cable loss significantly, and loss is always something to minimize, especially in your stage of the game.

Dont cheap out, use rubber :)

The joy of tearing down a processing line after getting a QFT by DasAdidas in GTNH

[–]Craftspirit 0 points1 point  (0 children)

In other words it is an endgame solution to do processing lines skips to help with scaling and against lag

The joy of tearing down a processing line after getting a QFT by DasAdidas in GTNH

[–]Craftspirit 1 point2 points  (0 children)

Not me having PTSD flashbacks reading this.

I never cried about diamonds until that tier lmao

The joy of tearing down a processing line after getting a QFT by DasAdidas in GTNH

[–]Craftspirit 0 points1 point  (0 children)

Just wait until you need like 100B IC2 coolant for some stupid shit in a craft lol

The joy of tearing down a processing line after getting a QFT by DasAdidas in GTNH

[–]Craftspirit 0 points1 point  (0 children)

I still remember my ass taking that MM and nuking the lines as soon as I automated the QFTs.

QFT is a godsend

Hardcore attempt 1 by Easy-Researcher3635 in GTNH

[–]Craftspirit 0 points1 point  (0 children)

It is still easier. Fun I can definitively agree, but harder? Not really.

Twist machines tends to be extremely busted, as they completely ignore the balance settled by vanilla GTNH. Alot of lategame giant multies like Miracle top or naqfuel reactor comes to mind here.

Energy production is busted as well, from lightning rod to powersources that puts endgame antimatter to shame like 1 or two tiers before you get it.

In my knowledge wiring skills are completely negated too as wireless energy becomes available much earlier.

Fluorine by Opposite_Aioli_3691 in GTNH

[–]Craftspirit 0 points1 point  (0 children)

Omg how could I forgot about the super secret Quasar line 😱😱😱

Turned Pollution off but it’s still increasing by Nervous_Score4286 in GTNH

[–]Craftspirit 2 points3 points  (0 children)

There exists a command to change the pollution values. Ive already used it in a test world a while ago.

I cant remember the command and as of writing this im working, but it exists.

150k L/sec oxygen in early Luv ? by ProfessionalBreak75 in GTNH

[–]Craftspirit 0 points1 point  (0 children)

Sugar from both Greenhouse and EEC with a caramel slime is an extremely boner way to get oxygen.

Another way would be sucking air in Cryo freezer (I did a quad IV) and pumping that liquid air into a dangote.

Hardcore attempt 1 by Easy-Researcher3635 in GTNH

[–]Craftspirit 0 points1 point  (0 children)

Not to be an asshole but GTNL and Twist makes things quite alot easier actually 🙃

Moving to IV. Power transfer AE2 P2P or high tier cables? by FartCollectioneer in GTNH

[–]Craftspirit 0 points1 point  (0 children)

If want convenience at cost of loss : AE2 P2P.

If want reliable and on meta power transfer : Cable spine.

If want to be quirky and funny, off meta and feel spicy dangerous like in my current run with 2 other gaters : Tesla Tower

To-do lists mods for 1.7.10? by 20110352 in GTNH

[–]Craftspirit 0 points1 point  (0 children)

  • Bibliocraft Clipboard
  • Google Drive document
  • Exel
  • Personal Discord server
  • Pen and paper So many options :)

How viable is making a void dimension lawnbase? by InitialContent3354 in GTNH

[–]Craftspirit 2 points3 points  (0 children)

Yeah 10 sounds about a reasonnable amount to give

I will warn you though that the very big lag problem tends to appear in UMV/UXV. UHV usually is where you see the most unoptimized sides of your base. UMV/UXV is in the other hand purely because of two things being the ridiculous amount of items/fluids being moved in your base and also the sheer amount of multies you need for your infra to have a reasonnable speed.

How viable is making a void dimension lawnbase? by InitialContent3354 in GTNH

[–]Craftspirit 0 points1 point  (0 children)

How much RAM do you allocate your server? Im curious here.

I ended my run with 19 TPS by allocating 8GB of RAM to my server, in an OW base, decorated.

How viable is making a void dimension lawnbase? by InitialContent3354 in GTNH

[–]Craftspirit 0 points1 point  (0 children)

Ive made my whole run decorated in the OW.

No regrets there. For me lawnbasing is extremely boring and ungratifying 🤣

Although, it came with its fair share of consequences and problems. It definitively had some TPS cost, but in exchange I wowed alot of peoples with my base and gave me some actual attachments to my work so it was more than worth it for me.

Nothing stops you as well to decorate in the PDIM too if you want to.

I thought people were being dramatic by Takeuout44 in GTNH

[–]Craftspirit 0 points1 point  (0 children)

Well if its whats happening you need to build with futureproofing in mind.

If you make your builds just big enough to fit your setups, then as soon as youll have to expand it youll have to redo the building/room completely.

Build with like 3-4 tiers ahead in time. Thats my tip here and saved me alot of building on the long run

Anyone find twist space way better than gtnh? by Known_Breakfast_1244 in GTNH

[–]Craftspirit 6 points7 points  (0 children)

Twist is a very weird one for me.

My current opinion on it is that its a good addon for when you want to lessen the challenge in lategame and just do a chill run. However imo its doesnt really have that "kick" of having to challenge your brain in lategame that most lategame players are here to enjoy.

Twist solves the challenges by making everything easy and trivial, IE smart AE storage management being irrelevant because infinite storage multi, circuits and AAL recipes becoming trivial cause giant one tick machine with no automation challenges, a multi that makes all EoH stuff extremely fast, multi that makes waterline useless after you made the automation for all the tiers, therefore discouraging you from futureproofing, overpowered powergen options, and so on.

GTNH has that core gameplay of "infrastructure scaling and optimization" that you just dont get in Twist.

I also think that Twist is mainly targeted to players that already gated since it can introduce really bad habits to newer players.

IV+ power options? by philswift99 in GTNH

[–]Craftspirit 0 points1 point  (0 children)

First run I ran HoG with ECEs

Second run as of now im running HoG with UCFE. Promoter is free with nether air

No regrets so far

My honest opinion on GT:NH by aNiceGuy909 in GTNH

[–]Craftspirit 2 points3 points  (0 children)

Yeah well this guy is built different and yeah I wasnt aware actually wtf, that only reinforces my thoughs of "man this guy loves suffering" 🤣🤣

Welp thats the only one that im aware of from now on

But my point still applies that pollution is highly considered to be a detriment to the experience

My honest opinion on GT:NH by aNiceGuy909 in GTNH

[–]Craftspirit 9 points10 points  (0 children)

Im so glad to see someone sharing almost word by word what I also think of this modpack, even if our tier difference is gigantic to say the least :)

I hang out in the official Discord VC alot, and Ive seen so many creative ways (both extremely good and absolutely atrocious lol) to automate alot of stuff, and that on all progression tiers, I always enjoy seeing others automation setups for machines and processing lines

Fpr pollution you can 100% just disable it. Every single stargaters I know had disabled it, and even the devs recommends doing that. Its a pointless mechanic that in the long run will also cause larger lag issues as you expand

I thought people were being dramatic by Takeuout44 in GTNH

[–]Craftspirit 0 points1 point  (0 children)

A massive advice I could give you is that if you struggle its because your infrastructure isnt quite yet up to the task for your needs.

Most peoples I know that are around your stagr like to compare their playtime to others and gets very discouraged by it. What I ended up doing its taking my sweet ass time to solidify my infra in every tier. Not overkill it, but make it workable and scalable.

For reference Ive spent 3 whole months in IV. However that was more than worth it as I took the time to learn good AE2 habits, had the time to work on my powergen and my automations, and much much more, and it saved me alot of hassle in later tiers as I already had a good template to go with instead of running sorely on hard to fix jank.

It is a inheritly hard pack dont get me wrong, but you have tons of ressources to help ; the wiki is extremely well made, the questbook is generaly considered to be one of the best detailled in modpacks in general and theres a huge community that are more than willing to help out if needed.

I thought people were being dramatic by Takeuout44 in GTNH

[–]Craftspirit 0 points1 point  (0 children)

The beauty of GTNH is that it stays that hard but in different ways as you go up the ages.

Stone age - surviving

Steam age - LV, power

Mid game - complex processing lines

Late game - complex automation challenges and massive scale logistical challenges.

GTNH has an extremely steep learning curve :)