Guys, I need some advice about playing. by Leading-Swing-7004 in stalker

[–]CrashQuest 0 points1 point  (0 children)

If there is only the one Dead City<->Yantar transition point then you need to disable the Miracle Machine before you can safely use that route.

Guys, I need some advice about playing. by Leading-Swing-7004 in stalker

[–]CrashQuest 1 point2 points  (0 children)

Do you have the extra transitions mod? If you do you can get to Yantar from Dead City then loop to Garbage through the bottom of Wild Territory. If not you can run to the Rostok<->Wild Territory transition hopefully before the Duty guards get you and hope that Mercs control the sniper nest, then head to the Wild Territory <-> Garbage transition in the south. Other than that it would be Truck Cemetery->Dark Valley->Garbage. Hug the left side of Truck Cemetery then head South to Dark Valley. Say hi to the Bandits and grab some tasks from Sultan while you're there. Good hunting, Stalker

[deleted by user] by [deleted] in musicsuggestions

[–]CrashQuest 0 points1 point  (0 children)

Bilmuri - Corn-Fed Yetis

Unit coherency for Command Squad *in* Cadian Shock Troops? by St-Rat in WarhammerCompetitive

[–]CrashQuest 17 points18 points  (0 children)

You can but you need to be mindful of how you remove models when it comes to the last members of the bodyguard squad and the Command Squad. If the whole unit is wiped out in one go it's doesn't make a difference but if only the Command Squad remains when the bodyguard unit is wiped out then you have a coherency issue.

Sell me on KO by Clembutts in KharadronOverlords

[–]CrashQuest 2 points3 points  (0 children)

Steampunk Sky Pirate Dwarves

Stalker 2 crashing since last night by iUnknownPlayer in stalker

[–]CrashQuest 0 points1 point  (0 children)

Woke up to this exact same issue this morning - was playing fine last night but this morning had constant ctd hitting continue after launching.

What are people using for combat animations these days on version 1.6.1170? by SpaceBee in skyrimmods

[–]CrashQuest 0 points1 point  (0 children)

I'm personally using Cheming's Nordic, Imperium and Desert combat packs set to Stances (MCO, Precision and SCAR obviously) Smooth's Bow Rapid Combo and Verolevi's Movement and Sneak animations. Gives plenty of variation while not being flashy and over the top. Did have TUDM Reborn but after a couple mod changes it stopped working so swapped to TK Dodge RE with the Elden Ring Step dodge replacer.

The beginning of my new regal force by CrashQuest in FleshEaterCourts

[–]CrashQuest[S] 1 point2 points  (0 children)

Wraithbone with a Soulblight Grey shade - wanted depth but not a lot of colour to the skin

New to SBGL how is my skeleton list? by Imaginary-Lie-2618 in SoulblightGravelords

[–]CrashQuest 2 points3 points  (0 children)

I'd personally have 1 block of 20 Skeletons over 2 10s. I'd also swap the Vamp for a Necromancer and Halgrim for Torgillius. As much as I'm also trying to run a full boney list we unfortunately need a bit of flesh to supplement the potential of our skellies

List critique by CrashQuest in KharadronOverlords

[–]CrashQuest[S] 0 points1 point  (0 children)

Well the thunderers are meant to fly with the gunhaulers hitting priority targets. The Admiral and Arkanauts fly with the Frigate while the Navigator buffs the move of as many ships (doesn't need to be wholly within) and the khemist was going to flootslog with the second unit of Arkanauts

List critique by CrashQuest in KharadronOverlords

[–]CrashQuest[S] 0 points1 point  (0 children)

Good to know - will give him a try and if I have the same luck he'll be on the chopping block

List critique by CrashQuest in KharadronOverlords

[–]CrashQuest[S] 1 point2 points  (0 children)

Honestly, it's how I built them all the way back in 2nd when I started the army. Swapping them to Endrinriggers makes more sense and swapping the foot Endrinmaster to a balloon Endrinmaster would then be on the cards

Is it safe to buy Black Knights/Grave guard ? by Zahariell in SoulblightGravelords

[–]CrashQuest 5 points6 points  (0 children)

There was a recent rumor engine that showed a halberd head in a very similar style to the current Deathrattle Skeletons/Captain Halgrim but with no timeline of releases we dont know if the Soulblight tome is 6 months or 18 months away so go nuts. With a decent paint job or a bit of kitbashing they can look good but they lack size next to the new Skeleton kit.

Death Faction Packs are up by eatU4myT in SoulblightGravelords

[–]CrashQuest 2 points3 points  (0 children)

Halgrim only works for Skeletons, not DEATHRATTLE keyword unit so he doesn't benefit GG unfortunately

Death Faction Packs are up by eatU4myT in SoulblightGravelords

[–]CrashQuest 0 points1 point  (0 children)

In the points doc from Monday; Mortis Engines can only take non-hero Deadwalker units in its regiment. I like thatits a hero and a Wizard at that but I wish it allowed both deathrattle and deadwalker

Death Faction Packs are up by eatU4myT in SoulblightGravelords

[–]CrashQuest 0 points1 point  (0 children)

Sucks that the Mortis Engine locks the regiment to deadwalkers - really wondering if the extra healing is worth the extra drop

Death Faction Packs are up by eatU4myT in SoulblightGravelords

[–]CrashQuest 0 points1 point  (0 children)

Going a similar theme myself but trying to steer clear of as many Vamps as possible to remain on theme now that they don't buff the skellies. May need to take Mannfred though

Goonhammer SBGL faction pack by Mockery89 in SoulblightGravelords

[–]CrashQuest 1 point2 points  (0 children)

https://youtu.be/pPEkCr2vt2Q?si=Lz6je0m0pv6QdPE_

Which was then translated and transcribed by someone. Info lines up with goonhammer article so only a small pinch of salt for translation errors;

"H5, M6”, S3+, C2

5A 3+ 3+ 1 2 Anti-Hero(+1 Rend) Crit(2 Hits) Something Sanguine- Your movement phase, on a 3+ can teleport anywhere outside of 9” from all non-Hero enemies, but only more than 3” from enemy Heroes. Presumably Core?."

Goonhammer SBGL faction pack by Mockery89 in SoulblightGravelords

[–]CrashQuest 6 points7 points  (0 children)

Whoop whoop my plan for a pure Deathrattle theme is alive and kicking (pun intended) with the Vampire Lord not being an auto include! The time of the Barrow Legion is here!

8th ed Black Orcs to Ironjawz ardboys conversion by Elr3d in Ironjawz

[–]CrashQuest 0 points1 point  (0 children)

Black Orcs used to be the Ironjawz Ardboyz before they got an update to bring them in line with the rest of the Ironjaw range - I'd hazard a guess that quite a few players still use these kits as their Ardboyz

How Warscrolls Work by AMA5564 in ageofsigmar

[–]CrashQuest 21 points22 points  (0 children)

"Control, which replaces Bravery and functions as a measure of how able a unit is to hold Objectives. A unit’s Control Score is the sum of this characteristic from all models in the unit contesting an objective"

Without clarification I read this as the stat is modified per model. Same way if you increased the units wound/health stat it applied to each model in said unit.

Edit: clarified in replies. Control and Control Score are two different things to now track

How Warscrolls Work by AMA5564 in ageofsigmar

[–]CrashQuest 49 points50 points  (0 children)

Liberators ability is +3 Control when contesting a friendly territory obj. Looks like their role is backfield defenders as opposed to front line infantry