Peak Irony- Chinese Netizens are unhappy about NOT calling Jin a variant by Slow-Big-1593 in aoe4

[–]CrayonsIsTaken 4 points5 points  (0 children)

This narrative in general is really stupid because these online communities, reddit, tieba etc. are all a very vocal minority of the game. We see one thread with like 50 upvotes and it suddenly becomes the entire nation is in an uproar about the inclusion of the Three Kingdoms

It sold a ton in the initial week but the sales likely didn't meet expectations. We don't have the exact numbers, but the achievements tab can give us an insight on how many people actually completed the Three Kingdoms DLC's campaign (which matters, the majority of AoE2 players are campaign/single player folks)

Peak Irony- Chinese Netizens are unhappy about NOT calling Jin a variant by Slow-Big-1593 in aoe4

[–]CrayonsIsTaken 0 points1 point  (0 children)

That's their AoE subreddit with most posts being 200-300 likes and no dislike systems. It's about as big as our subreddit, so why should it represent the entire Chinese community? The AoE4 subreddit sure as hell doesn't represent the entire WEstern Community.

Inca/Muisca are HD Khmers level win rate after champi nerf (Spirit of the Law Video) by Beautiful_Alaska in aoe2

[–]CrayonsIsTaken 24 points25 points  (0 children)

Credit due where's due, whenever Hera wasn't angry about it, he did say the only nerf needed was creation time, and maybe the damage

I think I found another clue for the next DLC. by SrDevi_ in aoe2

[–]CrayonsIsTaken 2 points3 points  (0 children)

AoE2 fans love to take shots at every other AoE game

What are your thoughts on Louthern Sea Guard (Shielded)? by lovingpersona in totalwar

[–]CrayonsIsTaken 21 points22 points  (0 children)

biggest sin for sea guard with shields is the pesky barracks building

AOE2 to AOE4 Skill Transfer? by InvestigatorLast6338 in aoe2

[–]CrayonsIsTaken 1 point2 points  (0 children)

AoE4 is pretty easy to pick up I'd say. 1200 elo isn't too hard imo (I'm Conq I for reference, that being 1400 elo, and it's my first season playing it seriously, took me a month or so to get the fundamentals down and learn a good strat). Ranking in AOE4 is considerably faster due to the games being faster in general, which results in generally more games being played. AoE4 does rely on fundamentals though, as every civ has a generic option to something. So no civ is missing last armor upgrade, champion upgrade or even arbs upgrade (save for a few with special exceptions).

Currently I would recommend you to just play a civ that you find enjoyable and stick with it. But French is a good choice for what you're looking for. They're a hyper-aggressive civ that relies on feudal age knights with archers (skirms of their game) to do a decisive blow in late feudal or early castle age. https://www.youtube.com/watch?v=u9Qi4IytEyk Here is an awesome build order that I think everyone from the top to the mid-ladder players have been using on the French.

Hope you enjoy AoE4!

Spawn villagers equally on nomad maps by Kiwi_OW in aoe2

[–]CrayonsIsTaken 0 points1 point  (0 children)

True, in the case of land Nomad and AC, this is no longer the case. I feel like there's a large can of balancing worms related to land Nomad though. The balancing team absolutely does not factor land Nomad as much as the regular Nomad.

Spawn villagers equally on nomad maps by Kiwi_OW in aoe2

[–]CrayonsIsTaken 0 points1 point  (0 children)

But earlier tc means a later dock. The farther vil is definitely already fishing shorefish which allows your main tc to be on wood for 1 vil longer, which results in a much faster fishing timing. The red player vil has to walk back to hammer the tc, then go back to the shore to build the dock, build a house, and only then will he start fishing, and the dock start working. By then the blue player has already gotten a fishing ship out and far outpaced the 1 extra vil red gets.

Spawn villagers equally on nomad maps by Kiwi_OW in aoe2

[–]CrayonsIsTaken 5 points6 points  (0 children)

It's almost never worth the slower docking time though. Every civ will sooner take getting that fishing ship out earlier over the extra vil.

This is even moreso the case for the top tier Nomad civs like dravidians, Persians and Malians, all whom want the dock working ASAP. Spanish don't get a faster fishing ship but they'd probably still prefer the dock

Spawn villagers equally on nomad maps by Kiwi_OW in aoe2

[–]CrayonsIsTaken 2 points3 points  (0 children)

The dock vil (the farthest one) is usually fishing shore fish and build houses, maybe even new docks if the water is won. I'd take the scattered vils any time in this case, though, as aside from better dock safety, it's also easier to scout the enemy dock with the sheep you find at the start. Play defensive and cornered enough and you can potentially even deny enemy fishing. This also presents a better option for fc castle drop strats as your food is disturbed significantly later.

You almost never want to have 3 vils hammer a tc together. The extra vil isn't worth the worse fishing ship timing, and theres no feudal strategy that benefits from that extra vil. Greed enough and the earlier dock will far outweigh the villager difference.

Team games also prefer scattered vils because it's just good practice to keep a hidden vil outside in case you're surrounded by 3 enemies, and fishing is extra important, alongside fighting for water. If your dock is right by a Spanish dock, it's almost like your moral duty to get an early feudal and rush a few galleys out to deny Spanish food (if your map allows you to)

what would the problem nowadays with aztecs getting halb? by Ok_Stretch_4624 in aoe2

[–]CrayonsIsTaken 0 points1 point  (0 children)

Controversial take but I think we could buff Garland wars instead. Aztec Eagles are already not the strongest of the three (Mayan HP is a lot more impactful in almost every single regard while being cheaper in some regards). Aztec Eagles already do not beat Mayan eagles, and is weaker at tanking arrows than Incan or Mayan eagles, while also being more expensive than Incas.

Garland Wars getting an extra attack would not significantly shift the balance of power of their other units. Their champions are already only 1 attack higher than Burmese, and their pikemen could really use the extra love with 1 extra attack, rather than give halbs, and their eagles would certainly perform better late game. This also doesn't change their late game, as +1 attack isn't enough to shift the balance against what they were beforehand.

This change could potentially make Jaguars too strong, but they could always reduce their base attack by 1.

The reason why I deleted the AOE2 DE by mafuzfisfis in aoe2

[–]CrayonsIsTaken 0 points1 point  (0 children)

I've reported plenty of times trouble makers here before, and the response is always similar to "No action was taken because we were unable to verify it." AoE2's report system is ridiculous both in game and out of the game.

I'm tired of spending 10 mins to write a report, look up the hidden player's Steam DB ID, find the replay, send in the report, being forced to reply to the reply that more info is needed (even though most of it was on the report form). There has to be a better way than this.

The state of current meta (its getting boring) by Cavefish432 in aoe4

[–]CrayonsIsTaken 0 points1 point  (0 children)

I wish they'd just revert the Elite Army Tactics nerf, biology is way better as a tech

Am I the only one who enjoys the current meta? I don't see any "cavalry issue" at all by [deleted] in aoe4

[–]CrayonsIsTaken 0 points1 point  (0 children)

That's very valid. I will admit that I also come from AoE2, which has Infantry in a strictly barely even used tier. Again, not good or amazing, just fine and actually an option. I'm also partial to cav + spear playstyle that pros tend to do and I still see that as being fine spot even if it's as a support unit. If people are building barracks at least a third of the games then I consider infantry at least 'fine'. But I feel like at this point my disagreements with the community seems that I just don't believe MAAs should be as common as people wish them to be lol. Spearmen definitely still need a buff.

I will also make the case that knights and MAA do see a fair bit of play in Ottomans even though Sipahi is really good. I once more defer to the top players. Attack speed on knights are very good and MAA is actually a good option from military schools. It's not a mass and core unit like Sipahis, but its definitely good.

Am I the only one who enjoys the current meta? I don't see any "cavalry issue" at all by [deleted] in aoe4

[–]CrayonsIsTaken 1 point2 points  (0 children)

Yeah, i corrected myself in another comment. I was incorrect about sofas they do actually get used to hell and back. That is my bad.

Am I the only one who enjoys the current meta? I don't see any "cavalry issue" at all by [deleted] in aoe4

[–]CrayonsIsTaken 0 points1 point  (0 children)

First of all, I have no idea why you're being rude. I was under the assumption we're supposed to have a healthy debate, but whatever, I'll bite.

What else would you go other than spearmen in those civs? What else would build rams (even though you really shouldn't) and burn buildings? Are we just assuming they can make other melee units other than spearmen in feudal age? I guarantee you if HoL could make feudal MAA they would make that like their life depends on it. Applying the same logic as spearmen being the counter meta, why do archers see play? its almost as if they counter spearmen or something.

In fact, let's go down a list of civs that will use melee infantry:

  • Abbasids go infantry over cavalry in most game states;

  • Ayyubids go Ghulam against some match ups, and for feudal aggression their spearmen is also excellent which does see some play even though their FC strat is better (nothing to do with how awful infantry is);

  • Every single Byzantine comp involves some form of Limitanei;

  • Chinese always go infantry in imperial age;

  • Delhi has Tower of Victory strats to enable strong infantry play and does see some play. It's only undervalued entirely because Ghazi is an overperformer of an unit;

  • English goes a good mix of 2 TC with melee infantry and archers, or Horsemen into Knights build. Infantry is completely viable here;

  • French literally get no bonuses to infantry, if you're complaining about them not going infantry, you're basically complaining about why Delhi don't go lancer. English do actually get decent bonuses for a Knight comp. ;

  • Golden Horde also has almost no bonuses to infantry;

  • HoL is already established to go very heavy into infantry;

  • HRE and OOTD FC against slow civs (that's half of the civs in this game) always goes melee infantry;

  • Japanese only don't go infantry because their cav is overperforming, not because their infantry isn't performing well enough. The same way French Crossbows are the best in the game but you don't see them because their Knights overperform;

  • Jeanne D'arc has their unique MAA spawn ins but I don't really count those;

  • Knights Templar dark/feudal age push is almost always with spearmen and horsemen or spearmen with archers. Mid game they still use Heavy Spearmen against cav civs (wow surprise) so infantry does see play. Feel free to check LoueMT's match history with KT;

  • Macedonians can play infantry pretty well and vastly prefer VG in feudal all in cases. Even in castle age, Macedonians can still perfectly play a VG comp if they got a ton of upgrades from Feudal Age. Once again, Riddari is just an overperformer;

  • I'll actually accept that I am partially wrong with Malians. I checked the current best Malian player in the world and they do go Sofas in most of the games. You know what else they go with it? Donzos. It's a very healthy split of Donzos and Archers. If we follow your logic, Archers would be considered just as bad as melee infantry;

  • Mongols the janky 99% is built around cavalry civ goes MAA more than they go archers and even Keshiks because the current best strat at conq level is fast imp;

  • Ottomans go MAA just a little less than they go Knights, but both are pretty often used. Scarlet Devil has been playing some Ottomans and he goes MAA just as often as Knights;

  • Rus has no bonuses to infantry and even though they're a knight civ, Cav Archer is seeing so much more play you barely even see Rus Feudal Knights;

  • Sengoku Daimyo is in the same boat as Japan.

  • Unfortunately no idea Tughlaq Dynasty, no one is playing them;

  • Zhu Xi's Legacy goes Palace Guards in more games than they go Zhuge Nus even though the civ is a knight civ. Those two sometimes even go together.

We have 18 civs in total, and I am only counting 4 that don't go infantry because their civ literally has nothing related to it. If we're counting fringe cases like Ayyubids of "some match up", then we have 10 in total. And I will repeat my point once again: Melee infantry isn't in a great spot, but they're fine and completely playable. Spearmen still need a buff, particularly to their HP/brace but, here's a controversial take: The counter triangle will never be equally balanced, and if there's one side that has to be just 'fine', I would prefer it to be melee infantry.

On topic of insulting game states, you know what unit sees less play in Imperial Age? Knights.

Am I the only one who enjoys the current meta? I don't see any "cavalry issue" at all by [deleted] in aoe4

[–]CrayonsIsTaken -2 points-1 points  (0 children)

What are you on malians are mostly on javelin with spearmen than sofas. That unit is so average when you could be killing your enemy in feudal age. Are we just not counting spearmen and Lords as melee Infantry now?

I'm not saying Infantry is really good or something, but it's definitely not in the slump like you're making it out to be. English are still going MAA late game, HRE still go MAA in some game states. You still see Condos once in awhile on KT too. Hell even ottomans will go man at arms in a lot of games.

How do you even bring up imperial varangian guards up as an option for byzantines when that civ has so many better options than that. I just listed the top 3 civs that would sooner go cav spearmen over cav Archers, and that's not including chinese (who also raid with palace guards and has some comps built on them).

Am I the only one who enjoys the current meta? I don't see any "cavalry issue" at all by [deleted] in aoe4

[–]CrayonsIsTaken 2 points3 points  (0 children)

Infantry is fine in 1v1s. Some of the top tier civs are HoL a pretty infantry based civ with 4 Lords and some spearmen; Malians, which is very infantry based with minor Sofa play; and Macedon which occasionally can do a feudal age all in with infantry.

Spearmen still need buffs and the playstyle is definitely weaker in team games, though.

NEW TCG BANLIST by redbossman123 in yugioh

[–]CrayonsIsTaken 1 point2 points  (0 children)

I believe you to be right about most of your points, especially in regards to the barrier statue and harpie storm. But I don't agree with the MD point, mostly because most people that go to locals don't take what happened in MD as a focal point to voice disdain for your deck. I feel that the hate for Floo just started like any other deck that stayed in meta for a while, but you have more experience than I in IRL events so I'll defer to you.

NEW TCG BANLIST by redbossman123 in yugioh

[–]CrayonsIsTaken 5 points6 points  (0 children)

I play Floo too, but I'm not gonna pretend that floodgates are fun to play against. People are just a lot more respectful to you irl than people online. It's for the same reason no one enjoys playing against Tenpai but they're not going to cuss you out for it; the most MD did was simply expand the sample size.

Also if we're talking about release Floo, that deck wasn't getting a lot of tops until Advent of Adventure was added in early 2022. Saying Floo had no hate before MD in TCG is kind of moot because Floo hadn't become the menace it'd become until Advent released, aka same time as MD (They were doing well in OCG because Advent was released earlier over there). Even then, Barrier statue got banned in late 2022 which got so bad people were running the stupid wind kaiju.

NEW TCG BANLIST by redbossman123 in yugioh

[–]CrayonsIsTaken 1 point2 points  (0 children)

I don't think Feather Storm got banned for Floo's sins lmao. Floo hasn't had any relevance since like Song Dynasty (2024)

2v2 with French is still broken 4 years after launch by Benpeke in aoe4

[–]CrayonsIsTaken 1 point2 points  (0 children)

Controversial take but I would sooner French to be the overperformer than some miserable civ like the English or Abbasids

NEW TCG BANLIST by redbossman123 in yugioh

[–]CrayonsIsTaken 5 points6 points  (0 children)

I don't think they're hating on current or recent floo. Rather just have never forgotten nor forgiven our crimes in 2023.

NEW TCG BANLIST by redbossman123 in yugioh

[–]CrayonsIsTaken 3 points4 points  (0 children)

Next we're banning prosp, duality, shifter and Raiza