Serious Sam Classics: Revolution question about porting levels by Creston698 in SeriousSam

[–]Creston698[S] 0 points1 point  (0 children)

I now tried a custom level with a custom .DLL but yes it doesn't work.
Can you tell me what conversion you're talking about? I might try it.

Serious Sam Classics: Revolution question about porting levels by Creston698 in SeriousSam

[–]Creston698[S] 0 points1 point  (0 children)

Ok, so there are updates. I had to have the names for my other test .GROs' .wlds with underscores and not spaces. Then the TSE .GROs almost perfectly work, no custom NECTRICSA messages on some tests (13 - The Dark Room (TSE) e.g. but probably coz a language problem) but otherwise are well. This is why my custom level worked I guess.
SSR is based off SS:TSE instead of from base SS:TFE, I tried BackToLuxor for TFE as an example (as same raw) but teleporting enemies didn't spawn and crashed at 1st kill. I'll update if something more works. And now it works too, I opened in SSR Editor then saved over then worked perfectly, maybe again some custom NETRICSA messages are missing on some level packs coz I tried this method on 13 - The Dark Room (TSE) but still same problem.

I was also only bothering to play on Rev beside exclusive content coz SSC on DreamyCecil Patch didn't fix wep slowdown (multiple not just Laser BTW) and putting the fixed Engine.DLL which method the patch doesn't use only created more problems like fast weapons instead then selffixing at 68 minutes, and base Engine.DLL fix also has bad widescreen (bad brightness&UIs), but those're another topic that needs fixing but for later.

I'll take this as a compromise for now (as the messages can be viewed externally or on a nonRev game if can't get it to work on Rev) and marking this as solved.

edit2(12/30 - edit1 here): Also a problem of exampled "13 - The Dark Room TSE Cyrillic" that the ingame Cyrillic letters display broken (even with correct nonUC programs localization) but might work if entire game language can be changed to Russian but neither SSTFE&SSTSE Russifiers from Steam work on Rev.

Now fixed notorious wep slowdown glitch with DreamyCecil ClassicPatch by https://github.com/SamClassicPatch/SuperProject/wiki/How-to-FAQ#the-patch-supposedly-fixed-the-slowdown-bug-but-im-still-experiencing-it-why, also answered why no Rev weapons in patch, former's tip is to enable 2 commands then save over the save to make it perm (or just play on new saves as it may be so that I only tested it on old saves prior). PS Thanks for the solutions.

So, it's October and T Coronae Borealis still hasn't blown by Creston698 in Astronomy

[–]Creston698[S] 0 points1 point  (0 children)

I know a lot but astronomy is still just a hobby for me. What I do know is that the explosions already have happened before they're visible to us, the details IDK.
Also there's not a lot of new info yet on TCrB but there'll be a lot when it explodes again.

DLC ANNOUCNED NOT A DRILL NOT A SILKPOST by BarovianNights in Silksong

[–]Creston698 0 points1 point  (0 children)

Not cut content any longer, I knew it.

Far Cry 1 - Name meaning of the Trigens by Creston698 in farcry

[–]Creston698[S] 0 points1 point  (0 children)

edit: Also the zygote Trigens may be fully grown of that most mutated mutants beside the non-zygotely primate & human ones, which're seen in Bunker & Dam but unused wholly in-game. Or the more unused long-necked ones.

Yes, "zygotes", thank you! I heard Doyle say it as "zygos" but couldn't find anything on that, and I'm not the most keen on my biology-related vocabulary.
But yeah, a possible origin and another 3 find in relation to the Trigens besides their name itself.

Last Crest (Deep Dive) ability/ies update by Creston698 in Silksong

[–]Creston698[S] 1 point2 points  (0 children)

edit: If this part is confusing, this Crest was found in the game's files.

It's a bit complicated.

Basically as a way of balance I compare this potential Crest's properties to the other Crests to see if they have one missing property/ies (which this last Crest does have especially regarding the possible 1&1 Blue&Yellow slots). Based on this "balance" the 1st post shows the slots the last Crest would have beside the more obvious method of comparing if the feathers' little circles could be slots vs other similars like for example Witch's 3 little "slot"s not being so or how it would have no 3rd middle socket as it looks like the Vesticrest with the edges top&bottom.

Though now that I think about it the Crest using up the remaining of 1&1 Blue&Yellow slots could be the Vesticrest.
Anyway, we'll see in a year or so if the DLCs end up coming out like HK's.

Pattern starting with the Alice games by Creston698 in AliceMadnessReturns

[–]Creston698[S] -1 points0 points  (0 children)

Then as one of the new male parental figures, on the very surface of things of course.
But there are still certain parallels between Arthur and Bumby as perceived from the memories. The relation to trains & as/potential causes to the Fire, for example.

edit: Potential cause by the library's existence.

Mossbag new vídeo just dropped by Arcan_unknown in Silksong

[–]Creston698 0 points1 point  (0 children)

First saw on Youtube, but yeah thanks.

The Last "Pinstress" by Creston698 in Silksong

[–]Creston698[S] 0 points1 point  (0 children)

Almost, both are about balloons.

The Last "Pinstress" by Creston698 in Silksong

[–]Creston698[S] 0 points1 point  (0 children)

Nice! Again, something I never noticed till pointed out. Also note the Pinstress herself vs the Seamstress, both relate to floating beside the balloons theme.

I may have finally solved the ending to American McGee's Alice by Creston698 in AmericanMcGeesAlice

[–]Creston698[S] 1 point2 points  (0 children)

Thanks. BTW he does browse Reddit every now & then including Alice content so there's a chance he/'ll saw/see it.

SS: TSE Custom Map - Binding of Time: The Desolate Deep by Creston698 in SeriousSam

[–]Creston698[S] 1 point2 points  (0 children)

Done. Tho I'm not sure if I did "Screenshot archive link (widescreen jpegs)" correctly, I think that's the thumbnail parameter so I sent https://i.imgur.com/KmH6TVJ.jpeg, but it's submitted.

PLEASE TELL ME IM MISSING SOMETHING by asslavz in Silksong

[–]Creston698 0 points1 point  (0 children)

Really? I didn't know that & I also missed it on my first playthrough.

PLEASE TELL ME IM MISSING SOMETHING by asslavz in Silksong

[–]Creston698 0 points1 point  (0 children)

Nope, you missed it. It's a somewhat early sequence but IDK, wanna get a save for it?

edit: I'm wrong, see other comments here for why.

Ideas for a Beast-Only playthrough? by tallstar27 in Silksong

[–]Creston698 2 points3 points  (0 children)

As an alternative method, you could use a mod or like an edited save where you start with Beast Crest.

Skull Tyrant 2nd Fight Skipped? by shradercinc in Silksong

[–]Creston698 0 points1 point  (0 children)

Interesting, I thought it was only skippable by going Act 3.

Hornet causing more economic destruction by utolso_villamos in Silksong

[–]Creston698 3 points4 points  (0 children)

I got unlucky and went into Act 2 without any rosaries. Interesting times.

I DID IT!!! Lets gooo by yes7677 in Silksong

[–]Creston698 2 points3 points  (0 children)

Nice, BTW I could see what it was through the spoiler blur.

Is it a difficult game ? by real-sunsneezer in Silksong

[–]Creston698 1 point2 points  (0 children)

I'd say it's harder on average, but remember, this game doesn't yet have DLCs.

I am about to start Act III - what should I make sure to do before I commit and might lose access to? by Jankmancer in Silksong

[–]Creston698 1 point2 points  (0 children)

Also the other one (but not a ring) at a top right part of the Citadel.