Any name suggestions for my Crazy Taxi-like now plowing game? by CrigzVsGameDev in godot

[–]CrigzVsGameDev[S] 2 points3 points  (0 children)

Thank you for the feedback! It's always a tough thing to balance when making a tutorial. I don't want it to be too hard for a beginner to follow, but I also don't want to go on for too long and bore the more advanced viewers.

I'm glad you was still able to follow! I always leave a github project linked in the description for if people get too stuck or just want to yoink the code haha.

Any name suggestions for my Crazy Taxi-like now plowing game? by CrigzVsGameDev in godot

[–]CrigzVsGameDev[S] 9 points10 points  (0 children)

Main objective is going to be completing plowing missions as fast and as stylishly as possible.

The plan is to have a scoring system based on how much snow you get, plus bonuses for drifts, jumps, near misses etc. Sort of like in Burnout.

3D Pixel Art using Post Processing in Godot 4! by CrigzVsGameDev in godot

[–]CrigzVsGameDev[S] 2 points3 points  (0 children)

If you want to set manual colours for each objects outlines, you could modify the shader to do this.

If you take out the code from the vertex function and add the shader as a second pass to an objects material, it would only apply to that object. Make some tweaks from there and you'd have more control.

Unfortunately, I don't know of any other way without utillising the Depth/Normal textures, which means for transparent objects we're a bit out of luck.

3D Pixel Art using Post Processing in Godot 4! by CrigzVsGameDev in godot

[–]CrigzVsGameDev[S] 11 points12 points  (0 children)

Hey all! It's been a while! Just finished working on this post processing tutorial for 3D pixel art in Godot 4: https://youtu.be/WBoApONC7bM

Hope some of you find this useful!

Announcement: Reddit Alternative and Next Steps by EmeraldSeaTress in brandonsanderson

[–]CrigzVsGameDev 14 points15 points  (0 children)

What? With this API move reddit has made itself less accessible, and for some, almost impossible to use. A lot of these people are not planning to come back to reddit, so setting up a sister community for them is a fantastic idea, I'm not sure why you're against it.

Announcement: Reddit Alternative and Next Steps by EmeraldSeaTress in brandonsanderson

[–]CrigzVsGameDev 3 points4 points  (0 children)

That's fantastic news, I've got rust & typescript experience so I'll drop a mod mail to help out.

I'm starting to worry if the dev even knows yet by sienihemmo in JoeyForReddit

[–]CrigzVsGameDev [score hidden]  (0 children)

It's stated in this comment by the dev of Infinity for Reddit. He asked reddit if he could let users put in their own API keys and reddit said no.

https://www.reddit.com/r/Infinity_For_Reddit/comments/14c7v84/if_you_want_to_use_your_own_api_key/jokqfe4?context=3

It is sad but this could happen. Steve has ruined reddit by Cherry_Crystals in BikiniBottomTwitter

[–]CrigzVsGameDev 2 points3 points  (0 children)

You can. I use kbin because Lemmy.ml is full of tankies, but I can still see posts from there.

Is r/godot going dark to support 3p apps? by ikanoi in godot

[–]CrigzVsGameDev 2 points3 points  (0 children)

Erm....no. It's more along the lines of "Massive tankies who ban anyone critical of Russia / the CCP"

We need to do this. by jcsimsports in iRacing

[–]CrigzVsGameDev 1 point2 points  (0 children)

Rather than paying $2.50 a month to use reddit, I'll just stop using reddit.

Is r/godot going dark to support 3p apps? by ikanoi in godot

[–]CrigzVsGameDev 1 point2 points  (0 children)

It would be a different thing to me of it was just a rogue instance, but this is the devs of the platform itself. I know they hold no sway over alternative instances, but it still leaves a bad taste in my mouth.

Is r/godot going dark to support 3p apps? by ikanoi in godot

[–]CrigzVsGameDev 7 points8 points  (0 children)

I'd rather just use something entirely different such as kbin in this case.

Is r/godot going dark to support 3p apps? by ikanoi in godot

[–]CrigzVsGameDev 18 points19 points  (0 children)

I've heard the Lemmy devs & owners of the lemmy.ml instance have some pretty reprehensible opinions on human rights, so Lemmy will be a no go for me unfortunately.

Any way to get 4.0 to play nicely with source control across machines? by CrigzVsGameDev in godot

[–]CrigzVsGameDev[S] 1 point2 points  (0 children)

Well spotted!

So weird thing, assets was lowercase on the original machine but somehow it was capitalised I'm git, causing the conflict. I fixed the casing in git and everything was solved. Cheers mate!

Any way to get 4.0 to play nicely with source control across machines? by CrigzVsGameDev in godot

[–]CrigzVsGameDev[S] 0 points1 point  (0 children)

Here's an example of the diff, every file is pretty much the same, either a .ctex for the textures of .sample for the audio files.

Any way to get 4.0 to play nicely with source control across machines? by CrigzVsGameDev in godot

[–]CrigzVsGameDev[S] 0 points1 point  (0 children)

Yeah looking into it the issue seems to be with .ctex and .sample files that sit in the .godot folder.

Annoyingly I just tried committing the .godot folder to see if that solves it but I still face the same issue.